thought and language Flashcards

1
Q

information-processing system

A

mechanisms for recieving information, representing it with symbols, and manipulating it

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2
Q

thinking

A

the manipulation of mental representation

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3
Q

reaction time

A

the time between the presentation of a stimulus and an overt response to it

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4
Q

concepts

A

categories of objects, events or ideas that have common properties

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5
Q

prototype

A

a member of a natural concept that possesses all of our most of its characteristic features

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6
Q

propositions

A

a mental representation that expresses a relationship between concepts

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7
Q

schemas

A

generalizations about categories of objects, places, events and people

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8
Q

scripts

A

mental representations of familiar sequences of activity

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9
Q

mental models

A

sets of propositions that represent people’s understanding of how things look and work

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10
Q

images

A

mental representations of visual information

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11
Q

cognitive map

A

a mental model that represents familiar parts of the environment

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12
Q

reasoning

A

the process by which people generate and evaluate arguments and reac conclusions about them

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13
Q

formal reasoning

A

a set of rigorous procedures for reaching valid conclusions

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14
Q

algorithm

A

systematic procedures that cannot fail to produce a correct solution to a problem

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15
Q

logic

A

a system of formulas for drawing valid conclusions

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16
Q

informal reasoning

A

the process of evaluating a conclusion based on the evidence available to support it

17
Q

heuristic

A

mental shortcut or rules of thumb

18
Q

anchoring bias

A

a shortcut in the thought process that involves adding new information to existing information to reach a judgment

19
Q

representativeness heuristic

A

a mental shortcut that involves judging whether something belongs in a given class on the basis of its similarity to other members of that class

20
Q

availability heuristic

A

a mental shortcut through which judgments are based on information that is most easily brought to mind

21
Q

mental set

A

the tendency for old petterns of problem solving to persist

22
Q

functional fixedness

A

the tendency to think about familiar objects in familiar ways

23
Q

confirmation bias

A

the tendency to pay more attention to evidence in support of one’s hypothesis about a problem than to evidence that refutes that hypothesis

24
Q

artificial intelligence

A

the field that studies how to program computers to imitate the products of human perception, understanding and thought

25
creativity
the capacity to produce original solutions or novel compositions
26
divergent thinking
the ability to generate many different solutions to a problem
27
convergent thinking
the ability to apply the rules of logic and what one knows about the world to narrow down the possible solutions to a problem
28
utility
in decision making, any subjective measure of value
29
expected value
the total benefit to be expected of a decision if it were repeated on several occasions
30
language
symbols that are used as a means of communicating
31
grammar
a set of rules for combining the symbols, such as words, used in a given language
32
phoneme
the smallest unit of sound that effects the meaning of speech
33
morpheme
the smallest unit of language that has meaning
34
syntax
the set of rules that govern the formation of phrases and sentences in a language
35
semantics
rules governing the meaning of words and sentences
36
surface structures
the order in which words are arranged in sentences
37
deep structure
an abstract representation of the underlying meaning of a given sentence
38
infanct vocalization
early sounds, such as babblings, made by babies
39
babbling
repetitions of syllables; the first sounds infants make that resemble speech