thought and language Flashcards

1
Q

information-processing system

A

mechanisms for recieving information, representing it with symbols, and manipulating it

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2
Q

thinking

A

the manipulation of mental representation

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3
Q

reaction time

A

the time between the presentation of a stimulus and an overt response to it

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4
Q

concepts

A

categories of objects, events or ideas that have common properties

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5
Q

prototype

A

a member of a natural concept that possesses all of our most of its characteristic features

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6
Q

propositions

A

a mental representation that expresses a relationship between concepts

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7
Q

schemas

A

generalizations about categories of objects, places, events and people

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8
Q

scripts

A

mental representations of familiar sequences of activity

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9
Q

mental models

A

sets of propositions that represent people’s understanding of how things look and work

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10
Q

images

A

mental representations of visual information

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11
Q

cognitive map

A

a mental model that represents familiar parts of the environment

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12
Q

reasoning

A

the process by which people generate and evaluate arguments and reac conclusions about them

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13
Q

formal reasoning

A

a set of rigorous procedures for reaching valid conclusions

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14
Q

algorithm

A

systematic procedures that cannot fail to produce a correct solution to a problem

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15
Q

logic

A

a system of formulas for drawing valid conclusions

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16
Q

informal reasoning

A

the process of evaluating a conclusion based on the evidence available to support it

17
Q

heuristic

A

mental shortcut or rules of thumb

18
Q

anchoring bias

A

a shortcut in the thought process that involves adding new information to existing information to reach a judgment

19
Q

representativeness heuristic

A

a mental shortcut that involves judging whether something belongs in a given class on the basis of its similarity to other members of that class

20
Q

availability heuristic

A

a mental shortcut through which judgments are based on information that is most easily brought to mind

21
Q

mental set

A

the tendency for old petterns of problem solving to persist

22
Q

functional fixedness

A

the tendency to think about familiar objects in familiar ways

23
Q

confirmation bias

A

the tendency to pay more attention to evidence in support of one’s hypothesis about a problem than to evidence that refutes that hypothesis

24
Q

artificial intelligence

A

the field that studies how to program computers to imitate the products of human perception, understanding and thought

25
Q

creativity

A

the capacity to produce original solutions or novel compositions

26
Q

divergent thinking

A

the ability to generate many different solutions to a problem

27
Q

convergent thinking

A

the ability to apply the rules of logic and what one knows about the world to narrow down the possible solutions to a problem

28
Q

utility

A

in decision making, any subjective measure of value

29
Q

expected value

A

the total benefit to be expected of a decision if it were repeated on several occasions

30
Q

language

A

symbols that are used as a means of communicating

31
Q

grammar

A

a set of rules for combining the symbols, such as words, used in a given language

32
Q

phoneme

A

the smallest unit of sound that effects the meaning of speech

33
Q

morpheme

A

the smallest unit of language that has meaning

34
Q

syntax

A

the set of rules that govern the formation of phrases and sentences in a language

35
Q

semantics

A

rules governing the meaning of words and sentences

36
Q

surface structures

A

the order in which words are arranged in sentences

37
Q

deep structure

A

an abstract representation of the underlying meaning of a given sentence

38
Q

infanct vocalization

A

early sounds, such as babblings, made by babies

39
Q

babbling

A

repetitions of syllables; the first sounds infants make that resemble speech