thinking and decision making Flashcards

1
Q

what is an analogical representation

A

an idea that shares some of the actual characteristics of the object it represents

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2
Q

what is symbolic representation

A

a mental representation that stands for some content without sharing any characteristics with the thing it represents

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3
Q

what are mental representations

A

contents of the mind that stand for some objects, events or state of affair

its the idea that matters, not the physical object

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4
Q

explain the study showing mental images accurately represent the spatial relationships inside a scene

A

participants shown map of fictional island containing various landmarks

after memorising map, asked to form mental image of the island

PPs timed while they imagined a black speck zipping from one landmark to another. When speck reached target, PP pressed button

result: found time needed for speck to travel between two points on mental image was proportional to distance between those points on map

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5
Q

what are propositions

A

statement relating a subject and a claim about that subject

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6
Q

network structures - what are nodes and associative links

A

nodes = connecting individual symbols

associative links = connection between nodes

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7
Q

what are semantic association networks useful for

A

problem solving

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8
Q

what is direct thinking?

A

thinking aimed at a particular goal

process of our thoughts depend on what we are trying to achieve

reasoning, judgement, decision making, problem solving

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9
Q

what is deductive reasoning

A

deriving new assertions from assertions already in place

this provides a means of testing beliefs

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10
Q

deductive reasoning - what is syllogism

A

conclusion follows two premises

conclusion is valid if it logically follows the premises

example:

1) all artwork is made of wood
2) all wooden things can be turned into a clock
conclusion: therefore, all artwork can be turned into a clock

false premises, but valid syllogism

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11
Q

what is confirmation bias

A

tendency to take evidence that is consistent with our beliefs more seriously than evidence that is inconsistent

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12
Q

confirmation bias - what is Gambler’s Fallacy

A

winning strategy

focus on past wins, and past losses are reinterpreted

e.g., blaming a near win on a ref’s decision, or blaming on bad luck

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13
Q

what do permission schemas do

A

permission schemas help us to reason about the situation

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14
Q

judgement - what is induction

A

going from one or more specific cases to a more general conclusion

example:
fact - Jane has enjoyed many trips to the beach
conclusion - Jane will always enjoy trips to the beach

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15
Q

how do we determine the strength of inductions?

A

number of observations (the more the better)

representativeness (is the current situation similar to past situations encountered? is there any difference from past experiences)

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16
Q

what are heuristics

A

strategy for making judgements quickly, at the price of making occasional risks

not guaranteed to be correct, but usually correct and quick

17
Q

what is the availability heuristic

A

conclusions based on patterns of observations, not a single observation

to get an estimate of frequency, people think about specific cases

availability as the basis for assessing frequency

18
Q

what is the representativeness heuristic

A

strategy to judge whether an individual, object or event belongs to a certain category based on how typical of the category it seems

uniformity allows us to extrapolate from our experiences, so we know what to expect next time

19
Q

what is the dual process theory

A

the use of heuristics is not inevitable, sometimes we reject the conclusion drawn from the heuristic

system 1: fast, automatic thinking
system 2: slower, more effortful type of thinking

some form of education makes system 2 thinking more likely

20
Q

decision making - what is utility theory

A

each decision has costs and benefits based on our own personal goals

costs move us father from our now goals, benefits move us closer to our goals

we estimate a subjective utility for each item

21
Q

what is the framing effect

A

decisions are influenced by the way questions are phrased and options are described

22
Q

what is affective forecasting

A

we are not very good at forecasting our feelings

we tend to ignore important but less salient factors

for the utility approach to work, all of these factors must be considered in estimating utility

23
Q

decision making: other effects

A

more likely to make a choice when we have less options

24
Q

choice evaluation

A

we can’t always pick the best possible outcome, so we pick the outcome that is good enough for us

25
Q

what is the difference between a well-defined problem and ill defined problem

A

well-defined: clear goal, knowledge of available options

ill-defined problem: hazy sense of goal, many things are unknown

26
Q

what is automaticity

A

ability to do a task without paying attention to it

useful, but may be problematic

27
Q

what is a mental set

A

specific perspective taken in approaching the problem

creates a box, making It difficult to think outside of a mental set

28
Q

what is analogy

A

recall previous, similar experience

29
Q

what is restructuring

A

when solving a problem fails, try to change our understanding of the problem

30
Q

what is creative thinking

A

new and valuable way to solve problems