Textbook: Chapter 11 Flashcards

1
Q

Two-step flow model of influence:

A

A small number of people are responsible for spreading information widely because they can change the opinions of many people.

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2
Q

Surrogate consumer*:

A

A person who is paid to provide input into purchase decisions. They look into product information.

Like an interior decorator (the house owner will probably buy when they recommend).

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3
Q

Influence network:

A

Includes people who are easily influenced by communicating a lot about a product/ service which then influences their opinions. And they also interact in a two-way dialogue with the opinion leader.

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4
Q

Market maven:

A

A person who knows a lot about products/ services in general. Doesn’t have an area of expertise. Solid overall knowledge of how and where to get products. Enjoys sharing this information with others.

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5
Q

Opinion leaders:

A

People who are knowledgeable about products and can influence other’s opinions of a product category or categories.

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6
Q

Generalized opinion leader:

A

A person who is sought for all types of purchases.

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7
Q

Monomorphic:

A

People who are experts in one field.

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8
Q

Polymorphic:

A

People who are experts in several fields.

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9
Q

Sociometric methods:

A

Techniques for tracing communication patterns between people to map out interactions that take place among them. Since we’re all connected by 5 to 6 intermediaries.

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10
Q

Tie strength:

A

The degree of the bond between people.

Strong primary (bond with one’s spouse or primary group of friends).

Weak secondary (acquaintance one rarely sees).

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11
Q

Word-of-mouth communication:

A

Information about products is transmitted from individuals to individuals.

Influences ⅔ of consumer goods sales.

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12
Q

Buzz marketing:

A

Activities undertaken by marketers to encourage consumers to spread WOM about the brand.

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13
Q

Wisdom of crowds:

A

The idea that under the right circumstances, groups are smarter than the smartest people in them. This suggests that a large number of people can predict what products will be successful better than the smartest person.

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14
Q

Guerrilla marketing:

A

Promotional strategies that use unconventional locations and intensive word-of-mouth campaigns to push products.

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15
Q

Guerrilla marketing:

A

Promotional strategies that use unconventional locations and intensive word-of-mouth campaigns to push products.

Can be inexpensive and yet get lots of attention for people. UNICEF and dirty water bottle vending machine.

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16
Q

Viral marketing:

A

Getting customers to sell or promote a product on behalf of the company.

Customers sharing about it?

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17
Q

Social media:

A

Online communities that share information, ideas, personal messages and more, and they maintain the site.

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18
Q

Online Social Networks

A

Shows the connection between people on social media.

Nodes: People. A node = one person.

Interactions: Communication between nodes/ people.
Flow of information between nodes.

Media multiplexity: Where information shared in one social media space can enter other social media platforms and even in in-person conversations.

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19
Q

Lurkers:

A

People on social media that only observe content rather than contribute some themselves.

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20
Q

Mass connectors:

A

Highly influential people on social media who are highly social (well-connected), others find them to be credible in one or more specific topics, they post a lot of brand-related content. 6.2% of social media users who account for 80% of the brand mentions on social media.

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21
Q

Reference group:

A

A reference group is a group of people that someone compares themselves to and uses as a standard to evaluate their beliefs, behaviors, and attitudes.

Real or imaginary individual or group that has significant relevance for an individual’s aspirations, behaviours or evaluations. There are 3 types: informational, utilitarian and value-expressive. Any external influence that provides social cues.

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22
Q

Reference group: Propinquity

A

Interpersonal attraction because of “like-attract-like”/ similarities.

When people are physically close or have frequent interactions with members of their reference group (propinquity), it can strengthen their identification with that group. Being close to the reference group makes it easier for individuals to observe, learn from, and potentially adopt the group’s behaviors, beliefs, or attitudes. Thus, propinquity can amplify the influence of a reference group on an individual’s behavior and self-perception.

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23
Q

Reference group: Extended self:

A

Brand becomes an extended part of oneself because one really identifies with the brand.

The concept of the extended self refers to the idea that individuals include external objects, places, and people as part of their self-identity.

Reference groups play a significant role in shaping the extended self. People often incorporate the norms, values, and characteristics of their reference groups into their own self-concept.

24
Q

Reference group: Mere exposure effect:

A

By seeing things again and again, we tend to like it more.

The mere exposure effect is a psychological phenomenon where people tend to develop a preference for things or people simply because they are familiar with them or have been exposed to them repeatedly.

When individuals are frequently exposed to their reference group, they are more likely to develop a preference for and identify with that group due to the mere exposure effect, influencing their own beliefs and behaviors to align more closely with those of the group.

25
Q

Reference groups: Group cohesiveness:

A

The degree to which members of a group are attracted to each other and value their group membership.

Group cohesiveness refers to the degree to which members of a group are united and feel a sense of belonging and loyalty to the group.

When a reference group is cohesive (members feel close and loyal to each other), individuals are more likely to identify with and be influenced by that group. The stronger the bond and unity within the reference group, the more attractive and persuasive it becomes to individuals seeking acceptance and belonging. People tend to align their beliefs and behaviors more closely with a cohesive reference group to maintain harmony and connection with its members.

26
Q

Reference groups: Group cohesiveness: How to increase

A
  • Making it a smaller group.
  • Membership restriction/ Exclusivity
  • Symbols for the group
  • Defined limited between who’s in the group and who’s out.
27
Q

Reference group: Need for belonging/ Need for affiliation:

A

The need for belonging or affiliation motivates individuals to conform to the norms and behaviors of their reference group to gain acceptance and maintain social connections.

People often look to a specific group (reference group) to figure out how to fit in and be accepted (need for belonging/affiliation). They might adopt the group’s behaviors, beliefs, or attitudes to feel like they belong and are part of that group.

28
Q

Normative influence:

A

A type of influence where a group will influence fundamental standards of conduct, like parents. Influence our values or standards for certain things (like marriage).

29
Q

Comparative influence:

A

A type of influence where an individual (like Weight Watchers) will influence decisions for specific brands or activities. Product-specific, activity-specific.

30
Q

Brand community:

A

A set of consumers who have social relationships because of an enthusiasm for the same brand.

Ex: They meet up at brandfests which brands like Harley organize.

31
Q

Aspirational reference groups:

A

A group of idealized people (successful business people, performers, athletes).

32
Q

Membership reference groups:

A

A group that the person is part of (their family, peer group, team) and that influences their consuming attitudes and behaviours.

33
Q

Membership reference groups: The likelihood that people will part of a consumer’s identified reference group is based on these factors:

A
  • Propinquity (physical nearness): Relationships are more likely to form when physical distance decreases and opportunities for interactions increase.
  • Mere exposure (mere exposure effect): Seeing people or things more, makes us like them more.
  • Group cohesiveness: As a person values the group more, the more likely the group will influence their consumption decisions. The degree that members are attracted to rach other (have similar values) and value their group membership.
34
Q

Dissociative reference group:

A

Groups or group members that a consumer wants to avoid associations with. Avoid buying things that would identify that consumer with the disliked group. (Ex: “nerds”).

35
Q

Anti-brand communities:

A

Groups of consumers who share a dislike for a celebrity, store or brand.

36
Q

Anti-brand communities: 3 common themes from complaint websites:

A
  • Injustice: Frequently talking about their fruitless attempts to contact the company.
  • Identity: Characterizing the violator (usually top management) was evil rather than incompetent.
  • Agency: Rally others to believe that they have the power to change the status-quo where companies can’t wrong customers without punishment.
37
Q

Social power:

A

Capacity to alter the actions of others. There are different kinds of power.

38
Q

Social power: Referent power:

A

When a person admires the qualities of an individual or group, they will try to imitate those qualities by copying the referent’s (the person they admire) behaviour (choice of clothing etc).

39
Q

Social power: Information power:

A

A person knows what others would like to know and their “truth” influences consumer’s opinions.

40
Q

Social power: Legitimate power:

A

Power of authorities in society (policemen, doctors).
Used in ads (a person using a white coat to add an aura of legitimacy or authority).

41
Q

Social power: Expert power:

A

People being able to influence the opinions of consumers based they are expats in some way (assumed to be objective, informed).

42
Q

Social power: Reward power:

A

Receiving positive reinforcement for a behaviour, influences one’s future purchases. Or getting social acceptance and approval.

43
Q

Social power: Coercive power:

A

Change in beliefs or actions as a rection to real or imaged group pressure (like social norms).

44
Q

Conformity:

A

A change in beliefs or actions as a reaction to a real or imagined group pressure.

45
Q

Norms:

A

Informal rules that govern behaviour.

46
Q

Norms: Cultural pressures:

A

Some cultures encourage conformity while some encourage independence.

47
Q

Norms: Fear of evidence:

A

A person may conform if they believe that they’ll be punished for being different.

48
Q

Norms: Commitment:

A

The more a person values a group, the more motivated they are to follow the leaders of the group/ conform to the group.

49
Q

Norms: Commitment: Principle of least interest:

A

The person that is least committed to staying a relationship has the most power, because the party won’t be susceptible to threatened rejection.

50
Q

Norms: Group unanimity, size, and expertise:

A

The more people in the group, the more conformity increases because it is usually harder to resist the demands of a large number of people than those of a few people.

51
Q

Norms: Susceptibility to interpersonal influence:

A

A person’s need to enhance their image for the opinion of significant others.

52
Q

Norms: Environmental cues:

A

One’s external environment can affect the degree of their conformity. For example, people are more likely to conform when they are in a warm room, because they feel “closer” to others.

53
Q

Social comparison theory:

A

Suggests that individuals compare themselves to others who are similar to them to determine their own social and personal worth. People tend to choose a co-oriented peer (a person of equivalent standing) for their comparison.

54
Q

Deindividuation:

A

Deindividuation is when people lose their sense of individuality and feel less accountable for their actions in a group.

55
Q

Risky shift:

A

Risky shift is the tendency for people to make riskier decisions in a group than they would make individually.

56
Q

Decision polarization:

A

Decision polarization is when a group discussion leads to more extreme decisions than the group members initially favored.

57
Q

Reactance:

A

Reactance is when people feel the urge to do the opposite of what someone tells them to do, especially if they feel their freedom is being threatened or restricted.