Chapter 3: Memory and Learning π Flashcards
Extinction of Conditioned Response:
- When the CS to no longer paired with the UCS.
- One gets bored (adapts) to the UCS
- Attitudes towards the UCS changes (a new UCR)
UCS
Stimulus naturally (unconditionally)
capable of causing the response
UCR:
Natural (unconditional) response to the UCS.
Ex: Feeling happy when listening to my fav song.
CS:
Stimulus that initially did not cause the response, but after repeatedly paired with the UCS, can cause the response
Stimulus generalization:
When a stimulus reminds you of something else, so you react similarly.
When a stimuli similar to a conditioned stimuli (already causes a reaction) evokes a similar conditioned response (the one to the conditioned stimuli).
Ex: Copy cat products.
Classical conditioning:
Automatic behaviours elicited by the situation.
Operant conditioning:
Voluntary behaviours strenghtened or decreased by the reward or punishment.
Operant conditioning: Positive Reinforcement:
Adding a pleasant stimulus.
- Reward programs
- Bonus products
Operant conditioning: Negative Reinforcement:
Removing an unpleasant stimulus increases the likelihood of a desirable behaviour (taxes at Duty Free places)
Operant conditioning: Punishment:
Adding an unpleasant stimulus, decreases an undesirable behaviour.
- Late penalties for library books.
- Higher insurance rate for bad drivers.
- Higher taxes on cigarettes.
Extinction:
If a behaviour is not reinforced or punished, it will eventually return to baseline (how it was before operant conditioning).
Operant Conditioning: Rewards (Positive Reinforcements): Fixed Ratio:
A reward after a behaviour is done a number of times.
- Stamp cards (buy 10 coffees can the 11th one free).
- Illusion of goal progress, increases motivation to complete the card.
- Best for initial learning (for new brands).
Operant Conditioning: Rewards (Positive Reinforcements): Variable ratio:
Reward is given on a random basis (independent of the number of purchases [the behaviour])
Operant Conditioning: Rewards (Positive Reinforcements): Tokens and Social
Tokens have no monetary value, but they can still be motivating:
* Provide a meter for goal progress and achievements (for the self)
* Itβs also a social reward: bragging on social media
Consumerβs Memory Process (General)
Stimulus -> Memory [1. Encoding 2. Storage 3. Retrieval] -> Response