Test 1 (Chapter THREE) Terms Flashcards

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1
Q

The first thoroughly modern indoor playground, filled with coin-operated games.

A

Penny Arcade

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2
Q

the most prominent mechanical game, in which players score points by manipulating the path of a metal ball on a playfield in a glass-covered case.

A

Pinball Machine

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3
Q

Establishments that gather multiple coin-operated games together and can be considered newer versions of the penny arcade.

A

Arcades

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4
Q

Devices people use specifically to play video games

A

Consoles

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5
Q

Role-playing games set in virtual fantasy worlds that require users to play through an avatar.

A

Massively Multiplayer Online Role-PLaying Games

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6
Q

Games in which players assemble teams and use actual sports results to determine scores in their online games. These games reach a mass audience, have a major social component, and take a managerial perspective on the game.

A

Online Fantasy Sports

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7
Q

the way in which a game’s rules, rather than the graphics, sound, and narrative style, structure how players interact with a game.

A

Gameplay

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8
Q

Games emphasizing combat-type situations that ask players to test their reflexes and to punch, slash, shoot, or throw as strategically and accurately as possible so as to strategically make their way through a series of levels.

A

Action Games

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9
Q

Games that allow players to feel like they are actually holding a weapon and to feel physically immersed in the drama.

A

First-Person Shooter

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10
Q

Games requiring players to interact with individual characters and a sometimes hostile environment in order to solve puzzles.

A

Adventure Games

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11
Q

Games that are typically set in a fantasy or sci-fi world in which each player (there can be multiple players in a game) chooses to play as a character that specializes in a particular skill set.

A

Role-Playing Games

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12
Q

Games in which perspective is omniscient and the player must survey the entire “world” or playing field and make strategic decisions.

A

Stradegy Games

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13
Q

games that involve managing resources and planning worlds that are typically based in reality

A

Simulation Games

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14
Q

games that have very simple rules and are usually quick to play such as tetris or angry birds

A

Casual Games

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15
Q

In gaming, temporary teams usually assembled by match making programs integrated into a game (short for Pick Up Groups)

A

PUGs

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16
Q

game players who are clueless beginners.

A

Noobs

17
Q

game players who snatch loot out of turn and then leave a group, or PUG

A

Ninjas

18
Q

Players who take pleasure in intentionally spoiling a gaming experience for others.

A

Trolls

19
Q

In gaming, coordinated, organized teamlike groups that can either be small and easygoing or large and demanding.

A

Guilds or Clans

20
Q

The sharing of knowledge and ideas, particularly in the world of gaming.

A

Collective Intelligence

21
Q

The most advanced form of collective intelligence; slang for modifying game software or hardware.

A

Modding

22
Q

Video games created for purely promotional purposes.

A

Advergames

23
Q

Integrated, oftentimes subtle advertisements, such as billboards, logos, or store-fronts in a game, that can either be static or dynamic.

A

In-Game Advertisements

24
Q

A self regulating organization that assigns ratings to games based on six categories. EC (early childhood), E (Everyone), E10 +, T(Teens), M 17+, and AO (Adults Only 18+)

A

Entertainment Software Rating Board (ESRB)

25
Q

Early physical form of video games that were played on consoles manufactured by companies like Nintendo, Sega, Atari.

A

Cartridge

26
Q

The process of designing, coding, scoring, and testing a game.

A

Development

27
Q

In gaming, the stories, characters, personalities and music that require licensing agreements.

A

Intellectual Properties