Test 1 (Chapter THREE) Terms Flashcards

1
Q

The first thoroughly modern indoor playground, filled with coin-operated games.

A

Penny Arcade

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2
Q

the most prominent mechanical game, in which players score points by manipulating the path of a metal ball on a playfield in a glass-covered case.

A

Pinball Machine

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3
Q

Establishments that gather multiple coin-operated games together and can be considered newer versions of the penny arcade.

A

Arcades

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4
Q

Devices people use specifically to play video games

A

Consoles

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5
Q

Role-playing games set in virtual fantasy worlds that require users to play through an avatar.

A

Massively Multiplayer Online Role-PLaying Games

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6
Q

Games in which players assemble teams and use actual sports results to determine scores in their online games. These games reach a mass audience, have a major social component, and take a managerial perspective on the game.

A

Online Fantasy Sports

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7
Q

the way in which a game’s rules, rather than the graphics, sound, and narrative style, structure how players interact with a game.

A

Gameplay

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8
Q

Games emphasizing combat-type situations that ask players to test their reflexes and to punch, slash, shoot, or throw as strategically and accurately as possible so as to strategically make their way through a series of levels.

A

Action Games

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9
Q

Games that allow players to feel like they are actually holding a weapon and to feel physically immersed in the drama.

A

First-Person Shooter

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10
Q

Games requiring players to interact with individual characters and a sometimes hostile environment in order to solve puzzles.

A

Adventure Games

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11
Q

Games that are typically set in a fantasy or sci-fi world in which each player (there can be multiple players in a game) chooses to play as a character that specializes in a particular skill set.

A

Role-Playing Games

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12
Q

Games in which perspective is omniscient and the player must survey the entire “world” or playing field and make strategic decisions.

A

Stradegy Games

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13
Q

games that involve managing resources and planning worlds that are typically based in reality

A

Simulation Games

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14
Q

games that have very simple rules and are usually quick to play such as tetris or angry birds

A

Casual Games

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15
Q

In gaming, temporary teams usually assembled by match making programs integrated into a game (short for Pick Up Groups)

A

PUGs

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16
Q

game players who are clueless beginners.

17
Q

game players who snatch loot out of turn and then leave a group, or PUG

18
Q

Players who take pleasure in intentionally spoiling a gaming experience for others.

19
Q

In gaming, coordinated, organized teamlike groups that can either be small and easygoing or large and demanding.

A

Guilds or Clans

20
Q

The sharing of knowledge and ideas, particularly in the world of gaming.

A

Collective Intelligence

21
Q

The most advanced form of collective intelligence; slang for modifying game software or hardware.

22
Q

Video games created for purely promotional purposes.

A

Advergames

23
Q

Integrated, oftentimes subtle advertisements, such as billboards, logos, or store-fronts in a game, that can either be static or dynamic.

A

In-Game Advertisements

24
Q

A self regulating organization that assigns ratings to games based on six categories. EC (early childhood), E (Everyone), E10 +, T(Teens), M 17+, and AO (Adults Only 18+)

A

Entertainment Software Rating Board (ESRB)

25
Early physical form of video games that were played on consoles manufactured by companies like Nintendo, Sega, Atari.
Cartridge
26
The process of designing, coding, scoring, and testing a game.
Development
27
In gaming, the stories, characters, personalities and music that require licensing agreements.
Intellectual Properties