Technology Flashcards

1
Q

[blank] refers to the utilization of technology in teaching and learning

A

Educational Technology

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2
Q

[blank] refers to the theory and practice of design, utilization, management, and evaluation of the processes and resources for learning

A

Instructional Technology

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3
Q

[blank] is the use of digital technology, communication tools, and networks to access, manage, create, and communicate information.

A

ICT literacy

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4
Q

[blank] refers to the ability to discover, use, share, and generate content with the use of information technologies and the Internet.

A

Digital literacy

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5
Q

[blank] is an instructional practice that utilizes technology to reinforce students’ learning experience.

A

Digital learning

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6
Q

[blank] is the ability of the learner to access the Internet at any point during the lesson.

A

Web Access

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7
Q

[blank] is an inquiry-oriented lesson format in which most or all info that learners work with comes from the web.

(Clue: When you are making an inquiry on the web, then you are on a…)

A

Webquest

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8
Q

[blank] utilizes a reverse instructional delivery, where the teacher provides the lesson/discussion online then provides interactive, hands on activities in class.

A

Flipped Classroom

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9
Q

[blank] is a category of hardware and software that enables people to use the Internet for calls.

A

VOIP (voice over internet protocol)

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10
Q

The World Bank’s [BLANK] initiative attempts to document national ed-tech policies around the world and their evolution over time.

A

Systems Assessment for Better Education Results (SABER)

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11
Q

There are two official documents where policy on the use of ICTs in the PH education system is articulated.

There are [blank] and [blank]

A
  1. Medium-Term Development Plan of the Philippines
  2. 2002 Basic Education Curriculum
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12
Q

[blank] is designed to support schools to create safer online environments.

A

eSafety Toolkit

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13
Q

[blank] is a visual model that presents BANDS of experience arranged according to degree of abstraction and not degree of difficulty.

A

Dale’s Cone of Experience

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14
Q

What does Dale’s Cone of Experience emphasize?

A

Learners retain more information by doing, instead of seeing, hearing, or observing.

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15
Q

Differentiate the Direct Purposeful Experience, Contrived Experience, and Dramatized Experience from Dale’s Cone of Experience

A

Direct Purposeful Experience = experienced via real life

Contrived Experience = experienced via laboratory/simulation

Dramatized Experience = experienced via role play, puppets, etc.

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16
Q

What are the three significant modes of learning according to Edgar Dale?

A

Enactive, iconic, symbolic

17
Q

What are the three essential components of knowledge based on the TPACK Framework?

A
  • technological knowledge
  • content knowledge
  • pedagogical knowledge
18
Q

The ASSURE model is an instructional design framework used by educators to plan and deliver effective teaching and learning experiences. It’s particularly useful in integrating technology into instruction.

What are the six steps of the ASSURE model?

A
  1. Analyze Learners
  2. State Objectives
  3. Select Media and Materials
  4. Utilize Media and Materials
  5. Require Learner Participation
  6. Evaluate and Revise
19
Q

It is a multi-function presentation device that can act as a dry erase board or a large computer screen.

A

Interactive Board

20
Q

The ADDIE model is an instructional design model used to build effective training and performance support tools.

What are its five phases?

A
  1. Analysis
  2. Design
  3. Development
  4. Implementation
  5. Evaluation
21
Q

[blank] are authentic objects from real life that one uses in the classroom to teach a specific concept.

A

Realia

22
Q

PPPF by Smith and Nagel stands for?

A

Prepare Yourself
Prepare Your Students
Present the Materials
Follow Up

23
Q

It is a massive network of networks

A

Internet

24
Q

The best reason why teachers state the objectives before using instructional media is?

A

to determine which media to use best

25
Q

The SAMR model (by Puentedura) categorizes four different degrees of classroom technology integration.

What are these four degrees?

A
  1. Substitution
  2. Augmentation
  3. Modification
  4. Redefinition
26
Q

Technology replaces traditional tools with no change in the task.

What part of the SAMR model is this?

A

Substitution

27
Q

Technology replaces traditional tools, with some functional improvements.

What part of the SAMR model is this?

A

Augmentation

28
Q

Technology significantly redesigns the task.

What part of the SAMR model is this?

A

Modification

29
Q

Technology allows for new, previously impossible tasks.

What part of the SAMR model is this?

A

Redefinition