Technology Flashcards
[blank] refers to the utilization of technology in teaching and learning
Educational Technology
[blank] refers to the theory and practice of design, utilization, management, and evaluation of the processes and resources for learning
Instructional Technology
[blank] is the use of digital technology, communication tools, and networks to access, manage, create, and communicate information.
ICT literacy
[blank] refers to the ability to discover, use, share, and generate content with the use of information technologies and the Internet.
Digital literacy
[blank] is an instructional practice that utilizes technology to reinforce students’ learning experience.
Digital learning
[blank] is the ability of the learner to access the Internet at any point during the lesson.
Web Access
[blank] is an inquiry-oriented lesson format in which most or all info that learners work with comes from the web.
(Clue: When you are making an inquiry on the web, then you are on a…)
Webquest
[blank] utilizes a reverse instructional delivery, where the teacher provides the lesson/discussion online then provides interactive, hands on activities in class.
Flipped Classroom
[blank] is a category of hardware and software that enables people to use the Internet for calls.
VOIP (voice over internet protocol)
The World Bank’s [BLANK] initiative attempts to document national ed-tech policies around the world and their evolution over time.
Systems Assessment for Better Education Results (SABER)
There are two official documents where policy on the use of ICTs in the PH education system is articulated.
There are [blank] and [blank]
- Medium-Term Development Plan of the Philippines
- 2002 Basic Education Curriculum
[blank] is designed to support schools to create safer online environments.
eSafety Toolkit
[blank] is a visual model that presents BANDS of experience arranged according to degree of abstraction and not degree of difficulty.
Dale’s Cone of Experience
What does Dale’s Cone of Experience emphasize?
Learners retain more information by doing, instead of seeing, hearing, or observing.
Differentiate the Direct Purposeful Experience, Contrived Experience, and Dramatized Experience from Dale’s Cone of Experience
Direct Purposeful Experience = experienced via real life
Contrived Experience = experienced via laboratory/simulation
Dramatized Experience = experienced via role play, puppets, etc.