Sustainability Flashcards

1
Q

What does LCA stand for?

A

Life cycle analysis

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2
Q

What is the use of an LCA

A

A methodical approach to analyze and assess the life of a product

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3
Q

Name the four phases of the LCA:

A

Goal and scope: Give context and boundaries
Inventory: Data collection, calculations and make flowchart
Impact asessment: Turn data into environmently more relavant infor
Interpretation: From facts to conclusion and advise

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4
Q

Why is the standard LCA not very applicable at the start of the product development?

A

Because you dont know the scope of the product yet and how it is going to influence the environment.

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5
Q

What is design thinking?

A

A method to achieve competitive advantage, through the design of products and services that better meet the needs of the market.

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6
Q

Why, according to Grant and the quoted sources, is design thinking needed nowadays
for creating solutions in any type of industry?

A

However, the complexities facing business now include the need to become more resource efficient and implementing business models that increase value to customers while simultaneously reducing material inflows and waste.

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7
Q

Where can design thinking be applied, other than in the design of products?

A

Education, transportation, economics and politics

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8
Q

“The good news is that design thinking is systematic; the bad news is that it is not
formulaic” (Sato, 2009) What does this mean?

A

Pointing to the way in which designers mix and match methods and techniques drawn from these themes to suit the specific needs of the design challenge at hand.

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9
Q

Design thinking consists of 5 ‘key themes’ (a description of the themes will do too):

A
  • Human centred: Place people at the centre of the design
  • Research based: Research applied in the aid of responding to design challanges.
  • Broader contextual view: Expading the design to a wider frame. examine the system and context in which design challenges exist.
  • Collaborative & multi-disciplinary:
  • Iterative delivery & prototyping: Constant blijven verbeteren
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10
Q

Why is conducting qualitative research considered important for design thinking?

A

Putting people at the centre of the design process suggests that a deep understanding of users their behaviours, motivators and barriers is required.

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11
Q

Why are research methods from the field of anthropometric and ethnographic research considered important?

A

Make sense of the complexity of people and culture

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12
Q

Can you fill in the figure of Visser, Stappers &Lugt; the different levels of knowledge
about experience accessible by different techniques?

A

What people: Technigues Knowledge
Say think Interview explicit
do use Oberservation observable
Know feel dream Gererative session tacit
latent

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13
Q

What is the aim of design-orientated research activities? (more answers possible, and also additional information to the primary aim)

A

Not merely an academic understanding of people and culture that is sought,also understand a personʼs activities and product or service use within the context of their social and cultural world

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14
Q

Weber’s map runs from articulate to unarticulate. Name the 3 types of research that are
mentioned on that axis and mention of each a pro and a con.

A
  • Ask
  • Co-Create
  • Observe
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15
Q

What are the benefits of co-design?

A
  • More effective designs that are better suited to the end-users need.
  • Creates a sense of ownership of the solution,
  • Increasing the potential for adoption of the resulting solution.
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16
Q

What is the difference between co-creation and collaboration?

A

It is a special case of collaboration where the intent is to create something that is not known in advance.
The concept of co- design is directly related to co-creation. By co-design we refer to collective creativity as it is applied across the whole span of a design process.

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17
Q

What is the difference between co-creation and co-design?

A

Co-Design approaches are to an extent demand driven

18
Q

Name the types of co-design there are mentioned in the article, that run throughout the
design process:

A
  • Within communities
  • Inside companies and organizations
  • Between companies and their business partners
  • Between companies and the people they serve (customers, consumers, users/end-users etc.)
19
Q

What are the 5 ‘drivers’ of environmental sustainability design practice in business according to White and Stewart

A
  • More regulation
  • Global product recalls
  • Innovation by competitors and in supplychains
  • Demand for producttransparency
  • Product boycotts and media campaign
20
Q

Name the 4 types of facets to design’s role in achieving environmental sustainability
mentioned in the article:

A
  • Eco-design: materials efficiency, environmentally-preferred materials, efficiency in use, design for disassembly/recycling, durability/longevity
  • Design for purpose: matching user needs, designing the right (and subsequently less) “stuff”
  • Design for behaviour: design that influences user behaviour for more sustainable use
  • Systems design: whole system thinking, designing within context, product service systems, design of organisations
21
Q

Grant’s adds one other facet to the list of design role facets.

a. What is the name of this addition, developed by Manzini and Campbell?
b. What is this facet like? What does it aspire to?

A

a. Resourcefulness

b. Inclusion of users in the process of design, can potentially contribute to achieving sustainability goals.

22
Q

Which percentage of a product’s economical and ecological life-cycle costs is estimated
to be inevitable by the time the design of a product is completed?

A

80–90 percent

23
Q

What facets does the concept of eco-design include?

A
  • Material efficiency
  • Environmentally-preferred materials
  • Efficiency in use
  • Disposal recycling
24
Q

The most sustainable product is the one not produced”. What does this mean?

A

Producing product will always has its effect on the environment

25
Q

What is Design for Purpose about?

A

Matching productive activity to user needs and perceived value is a useful strategy for reducing muda

26
Q

What is Design for Behaviour about?

A

How user behaviour can be influenced through product and service features designed to curb unsustainable practices

27
Q

What is meant by rebound effect?

A

These negative environmental, economic or social impacts are sometimes caused by unintended user behaviour

28
Q

Which elements of behaviour form the most challenging and complex to influence?

A

Routine and habits

29
Q

Name the 3 aspects that, according to Martiskainen (2008), requires consideration for
changing people’s behaviour.

A

Internal external & habitual

30
Q

What are the 4 initial factors that need to be addressed for achieving “sustained, voluntary adaptation of a behaviour or product”? (the 7 doors model for designing & evaluating behaviour change programs by Robinson (2004))

A
  • Pre-disposing factors: which lead to a person to consider change
  • Enabling factors: which remove barriers to or actively support change
  • Triggering factors: which prompt the person to attempt behaviour change
  • Satisfying factors: which reward the changed behaviour and contribute to ongoing adoption
31
Q

Name the 3 primary methodologies to encourage behaviour change according to Lilley,
Lofthouse and Bhamra. Describe examples for these 3 for a bonus point.

A

• Scripts and Behaviour Steering: products or systems that contain ʻscriptsʼ or prescriptions for
use to encode the designers use intention
• Eco-Feedback: those that inform users of their impact in an attempt to persuade them to modify
their behaviour
• ʻIntelligentʼ Products and Systems: those that circumvent rebound effects by ceding decision
making to an ʻintelligentʼ product which mitigates controls or blocks inappropriate user behaviour

32
Q

Name 5 of the 8 lenses from Lockton’s “design with intent” framework (2010).

A
Security
Machiavellian
Cognitive
Perceptual
Ludic
Interaction
Errorproofing
Architectural
33
Q

What does the term ‘systems design’ mean and can you give an example?

A

Rather than simply ʻbalancingʼ or ʻtrading offʼ different sustainability objectives, they propose an integrative design approach “at every level, from technical devices to production systems to companies to economic sectors to entire cities and societies,”

34
Q

What does the abbreviation PSS stand for?

A

Product Service Systems (PSS)

35
Q

Explain the difference between ‘product-based wellbeing’ and ‘access-based wellbeing and explain what this changes for a product’s environmental impact?

A

Ownership vs the access to the experience of service of the good

36
Q

What makes Design Thinking interesting for PSS?

A

Design thinking sees the relationship between the firm, the customer and the object as the locus of
value-creation, where “value is co-created in practice.” (Kimbell 2009, p. 7) This suggests that
design thinking – especially as manifested in the emerging area of service design – can play a
positive role in the identification of opportunities for, and design of, PSSs.

37
Q

What are the 3 main forms of PSS and explain them, or give an example of each form.

A

Product-oriented services: services are added to existing systems
Use-oriented services: intensified product use through pooling or sharing
Result-oriented services: where the utility of products are provided through a service, rather
than ownership, model.

38
Q

Explain the concept of enabling solutions.

A

To create enabling solutions, he suggests that designers need to change their ideas about the userʼs role in design, moving from considering them as a passive recipient to active participant in developing solutions, in part “because he/she is best acquainted with the specific problems to be solved.

39
Q

Give your own critical opinion about the concept of enabling solutions.

A

A lot of costumers want problems to be solved without having to put to muuch energy into it.

40
Q

For the MDM matrix, what do the ‘level’s in the upper row and the left column relate to of what kind of process are they part? The upper row - The left column -

A

Left collum Row
Social system Reflection
Socio technival Analysis
Product service Synthesis
Product technology Experiance

41
Q

Of the MDM model, replace the words mentioned in the upper row by (almost) equivalents from Ullman’s jargon (BONUS)

A
Row
Reflection   Discovery 
Analysis      Definition 
Synthesis    Consept 
Experiance Development
42
Q

What is the use / benefit of using the MDM-model / matrix for product development?

A

To support the widening role of the designer, there is a need for a design supportive model that can provide insight into the development of one new physical artefact or a new productservice system, as well as in developments that occur in society as a whole