Stages of Learning Flashcards
The Cognitive Stage
At this stage the learner is trying to understand and develop the basic movement pattern .
The Learner
•Poor error detection and correction ability
•Performance will improve rapidly
•Performance will be inconsistent (many/gross errors)
•The learner is trying to mentally comprehend the movement requirements of the motor skill (what needs to be done)
Coaching to the cognitive stage
- Use BLOCKED PRACTICE as it enables the learner to become farmilar with one, rather than multiple skills
- Use PART PRACTICE for more complex skills -break complex skills down into smaller parts
- provide MORE REGULAR FEEDBACK to assist with the learners poor error detection and correction ability, without overloading the learner with information
- CLOSE THE ENVIRONMENT to reduce the cognitive load so that the learner can focus their attention on learning and replicating the movement pattern
- use strategies to KEEP MOTIVATION HIGH
The Associative Stage
Once the learner has progressed to consistently performing the basic mechanics of the skill with relatively few mistakes, they are said to be in the associative stage
The learner
- performance is becoming more consistent (less errors/minor errors)
- performance will improve rapidly
- improved error detection and correction ability
- the learner is beginning to refine the movement pattern
- less attention is dedicated to performing the skill
Coaching to the ASSOCIATIVE STAGE
- INCREASE THE VARIABILITY OF PRACTICE (slowly open up the environment)
- provide FEEDBACK to prevent bad habits developing and assist the athlete to continue to develop their internal feedback mechanism
The Autonomous Stage
Once the learner has progressed to consistently performing the movement pattern automatically to a consistently high level, they are said to be in the autonomous stage of learning.
The learner
- well developed error detection and correction ability
- consistent high level performance
- the learner can perform the skill automatically
- the learner can direct attention to higher order processes such as environmental cues, tactics and strategies
Coaching to the autonomous stage
- use RANDOM PRACTICE eg. USE A HIGH LEVEL OF VARIABILITY by incorporating game-like situations to improve tactical knowledge and decision making (open, unpredictable environment )
- Provide MORE PRECISE FEEDBACK to make the small but significant differences in performance at the elite level
- Continue to CHALLENGE THE LEARNER with problem-based learning where they need to seek movement soloutions