sports psychology Flashcards
(21 cards)
personality def
unique psychological makeup
what is the trait theory
innate characteristics you are born with that make you who you are and stay the same
behaviour is consistent, you behave the same way in most situations
personality can change depending on who you are with and this theory doesn’t take this into account
social learning theory
observe
identity
reinforce
copy
rather than being born with innate characteristics, you learn then from the people you are around and with especially those with high esteem and role models
more likely to take it in if it’s successful behaviour and live
interactionist perspective
explains how personality can be developed by genetics and environmental influences
lewins formula
bf(pxe)
behaviour is a function of personality and environment
hollander theory
psychological core is who you really are and it’s a stable trait that stays the same
typical response is the response you have to most situations and gets occasionally changed
role related behaviour is behaviour that can be changed and it’s dynamic
how can interactionist perspective improve performance
a novice can learn in training to get rid of nervousness from a crowd at training
coaches could predict aggressive behaviour
coach could change player behaviour to adapt to specific situations
attitudes
a value aimed at an attitude object
it is you opinions and belief about something
formation of attitudes
coaches
teachers
media
prejudice
past experiences
peers
parents
triadic model of attitude
cognitive- knowledge and beliefs about something
behavioural- actions and habits of the performer
affective- emotions and feeling of the player
persuasive communication
needs to be from someone of high status such as a role model or expert
needs to be positive and message needs to be relevant
arousal
a state of readiness and alertness to perform and a drive to achieve
drive theory
increased motivation leads to increased drive
increases drive leads to improved performance
increased arousal means increased performance
so if drive increases so does performance
p=f(dxh)
dominant response
increased drive doesn’t always mean increased performance
at high arousal, less info is processed so can lead to a decrease in performance as the player tends to focus on the dominant response
aggression
intent to harm outside the rules
hostile behaviour
reactive
out of control
deliberate
assertion
well motivated behaviour within the rules
no intention to harm
catharsis
cleansing of emotions
sport is an outlet for aggression
motivation
drive to succeed
internal mechanisms that drive and direct behaviour
keeps players on track and they are persistent in every game
instrincic motivation
comes from within
extrinsic motivation
comes from external sources
can be tangible or intangible