skills acquisition Flashcards

1
Q

characteristics of skills

A

aesthetically pleasing
concistent
efficient
fluent
accurate
control
economical

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2
Q

ability

A

qualities and characteristics you are born with and these allow a person to learn or acquire a new skill

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3
Q

skill

A

a learned ability or trait with the intention of brining about predetermined results with max certainty and minimum outlay of time energy or both

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4
Q

low organised

A

easily broken into parts

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5
Q

high organised

A

not easily broken into parts

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6
Q

open skills

A

performed in an unpredictable environment

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7
Q

closed skill

A

performed in a predictable environment

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8
Q

gross skill

A

uses large muscle groups

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9
Q

fine skill

A

used smaller muscle groups

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10
Q

self paced

A

you control the pace and when to start the movement

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11
Q

externally paced

A

performer has no control over pace and when to start

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12
Q

discrete

A

clear beginning and end
one sharp action

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13
Q

continuous

A

no clear beginning and end, one part is beginning of a new part

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14
Q

serial

A

contains several discrete skills in order to make a more integrated movement

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15
Q

3 methods of presenting practise

A

whole part whole
progressive part
whole practice

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16
Q

whole practice

A

perform the skill in its entirety without breaking it down into subroutines
used when the skill is
fast
closed
self paced
highly organised
simple

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17
Q

progressive part practice

A

each part of the skill added gradually
used when the skill is
complex
serial
externally paced
low organised

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18
Q

whole part whole practise

A

perform the skill as a whole to get initial movement of the skill, isolate the weakness and practice parts of the skill and then perform the skill as a whole again
used when the skill is
complex
fast
difficult to isolate the parts of the skill but the performer has a weakness

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19
Q

transfer

A

effect of learning and performance of one skill on the learning and performance of another

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20
Q

positive transfer

A

when the learning of one skill helps the learning of another

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21
Q

negative transfer

A

when the learning of one skill hinders the learning of another skill

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22
Q

zero transfer

A

when the learning of one skill has no impact on the learning of another skill

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23
Q

bilateral transfer

A

when the learning of one skill is passed across from limb to limb

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24
Q

how to ensure positive transfer

A

make sure training is realistic
make sure one skill is learned well before doing a more advanced skill
coach can reward with praise and encouragement

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25
Q

massed practice

A

when the skill is undertaken without a break

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26
Q

distributed practice

A

when a rest interval is taken during the practice session

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27
Q

varied practice

A

when different types of practices and different drills are used

28
Q

mental practice

A

when the performer goes through the performance in their mind without movement

29
Q

ads and disads of masses practices

A

ads
forms motor programmmes
increases fitness
enhances over learning
good for habitual responses
efficient
disads
no time for feedback
fatigue
too demanding

30
Q

ads and disads of distribution practice

A

ads
allows recover
less mental pressure
allows mental rehearsal
reduces danger
disads
time consuming
negative transfer
breaks can be a distraction
not useful for expert players

31
Q

ads and disads for varied practice

A

ads
builds a schema
gives motivation
allows adaptation
disads
time consuming
negative transfer
fatigue
too demanding

32
Q

ads and disads for mental practice

A

ads
builds motor programmes
improves reaction time
builds confidence
controls anxiety
disads
must be correct
environment must be calm

33
Q

positive feedback

A

info about what was good, what is going well and offers motivation to maintain effort
may be combined with praise

34
Q

negative feedback

A

provides info on what is going wrong so that errors can be corrected and bad habits eliminated
gives clarity for improvement

35
Q

extrinsic feedback

A

outside source such as a coach
performer gains a view on what they need to improve on or tasks to maintain
advice on the types of practice and methods needed to improve may be given

36
Q

intrinsic feedback

A

gains more experience
may have developed kinaesthesis

37
Q

knowledge of results

A

indicated whether or not the skill has been successful
provides an early basis for improvement

38
Q

knowledge of performance

A

more detailed analysis of action
provides reasons
concerned with technique and how it can be developed to produce a better performance

39
Q

types of feedback for cognitive stage

A

benefit from encouragement and external advice
don’t have a lot of knowledge of the skill and encouragement motivates them

40
Q

types of feedback for associative stage

A

external info to define and intrinsic feedback
uses existing knowledge of the task to make internal judgements

41
Q

types of feedback for autonomous stage

A

detailed feedback on how to control performance
error correction

42
Q

learning plateau

A

stage 1
rate of learning is slow and the performance level is poor
stage 2
rapid acceleration in the rate of learning performer has begun to master the task
stage 3
no improvement, the performer has reached a plateau
stage 4
Due to fatigue, the performer made deteriorate

43
Q

drive reduction

A

an end of task period when performance may get worse
When the performer has gained success on a task, but initial drive is lost
A new challenge or extension task is needed to keep motivation

44
Q

causes of the plateau

A

lack of motivation
boredom
coaching
limit of ability
targets are set too low
fatigue

45
Q

solutions to the plateau

A

A new challenge given or a new target set
Find a new coach to raise levels of performance
Coach or more praise and positive reinforcement to motivate
Take a rest to avoid fatigue
Add variety to avoid boredom
Explain what the platter is so they don’t take it personally
Give feedback to the performer to help improve performance and motivation

46
Q

cognitive stage

A

first stage of learning
Novice
Understanding and sub teams are explored by trial and error

47
Q

associative stage

A

Second stage of learning
Performance become smoother as motor programs are developed

48
Q

autonomous stage

A

Final stage of learning
experts

Movement is detailed and specific

49
Q

who was the observational learning theory by

A

bandura
1977

50
Q

1st process of observational learning theory

A

attention
making demo attractive
grabs attention of the learner selling the demo
point out why you are asking them to learn
info is loud and clear

51
Q

2nd process of observational learning theory

A

retention
remembering the demo and being able to recall it
recall will be easier if broken down into chunks and repeating it
skill should be attempted as soon as it’s been seen so it’s fresh in their mind

52
Q

3rd process of observational learning theory

A

motor production
having the mental and physical capability to do the task
needs to be at the same level of the person so they can understand
early stages of practice
person needs time to practice and learn before moving on

53
Q

4th process of observational learning theory

A

motivation
having the drive to do the task needs
the drive needed to copy the demo
motivate the learner with praise and rewards
gives positive feedback and reinforcement

54
Q

operant condition who by and when

A

skinner
1948

55
Q

what is operant conditioning

A

the use of reinforcement to ensure that correct responses are repeated
manipulative approach
A behaviourist theory this attempts to explain how actions can be linked to stimuli
observed rates in a cage called the skinner box
the rates learnt that if they hit a mechanism in the box they would get food

56
Q

principles of operant conditioning

A

based on trial and error
the coach may manipulate the environment
it shapes behaviour by using reinforcement

57
Q

stimulus response bond

A

works by strengthening the link between the stimulus and the s-r bond
links include
positive reinforcement
negative reinforcement
punishment

58
Q

positive reinforcement

A

a pleasant stimulate after the correct response

59
Q

negative reinforcement

A

taking away an unpleasant stimulus’s after the correct responses

60
Q

punishment

A

an unpleasant stimulus to prevent incorrect actions recurring

61
Q

social development theory who by and when

A

vygotsky
1978

62
Q

what is the social learning theory

A

learning by association with other
looked at development of children and decided the interaction with others plays a vital role in learning
in sport skill are learnt by a coach or more knowledgeable other

63
Q

interpsychological learning

A

skills learnt from a coach
learning from others externally
learner uses mko to get advice etc
external advice has been absorbed learning takes place within learner

64
Q

constructivism

A

building up learning stages based on current level of performance
suggests 3 levels of performances to assess what they need to improve( zone of proximal development)

65
Q

insight learning theory

A

gestaltist theories

66
Q

insight learning what is it

A

using experience and understanding to solve problems relating to the whole skill
By a group of German psychologist called the Gestalts
When a player has a problem, sporting knowledge is used to work out a solution
Concentrate on whole task
Gives a sense of self satisfaction and intrinsic motivation
Encourages performer to think for themselves and develops cognitive process
May work better than simply being told what to do by a coach