Sport Topic 1: Arousal and Anxiety Flashcards

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1
Q

Oxendine 1980

A

based on inverted U, but suggests there are individual differences between athletes, so different sports need different arousal levels
high arousal - gross motor activities
low arousal - complex/fine motor skills

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2
Q

Oxendine scale

A
high - A.football tackle/w.lifting
        - long jump/wrestling
        - gymnastics/boxing
        - fencing/tennis
low  - g.putt/ archery
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3
Q

Fazey and Hardy criticisms of inverted U

A

1) treats arousal/anxiety as same thing
2) no convincing evidence for validity of the predicted relationship between stress and performance
3) difficult to apply the model e.g implies gradual drop off if over aroused when its often a sudden, dramatic drop off

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4
Q

Fazey and Hardy catastrophe model

A

low cognitive anxiety = follows inverted U
moderate/high cognitive anxiety = catastrophic decrease in performance when over aroused. athlete must sig reduce arousal to retain mediocre performance

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5
Q

Fazey and Hardy testable predictions

A

1) when physiological and cognitive arousal both high, performance either excellent or catastrophic (all or nothing)
2) high physiological arousal will not always have negative effect on performance, but will if cognitive arousal is high
3) when cognitive arousal is high, same level of arousal can affect performance differently whether its increasing or decreasing

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6
Q

Lindon and Mayan: Phase 1

A

Phase 1, readying: athlete directs thoughts to create optimal state for performing. Positive thoughts/emotions

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7
Q

Lindon and Mayan: Phase 2

A

Phase 2, focusing attention: focus on 1 aspect of performance. Block out distractions/negative thoughts

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8
Q

Lindon and Mayan: Phase 3

A

Phase 3, evaluating: performer judges previous performance and evaluates how effective the strategies used were

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9
Q

who looked at rituals and pre performance routines

A

Lindon and Mayan

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10
Q

Imagery

A

mental practise

5 categories

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11
Q

5 categories of imagery

A
motivational specific (MS)
motivational general mastery (MGM)
motivational general arousal (MGA)
cognitive specific (CS)
cognitive general (CG)
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12
Q

motivational specific

A

seeing yourself win an event/get a medal/being congratulated

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13
Q

motivational general mastery

A

seeing yourself coping in difficult situations and mastering challenges e.g coming back from behind

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14
Q

motivational general arousal

A

imagery that reflects feelings of relaxation/stress/anxiety/arousal in relation to sport competitions

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15
Q

cognitive specific

A

seeing yourself perform specific skills e.g tennis serve/golf putt etc

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16
Q

cognitive general

A

imagery of strategy/game plan e.g counter attacking in football

17
Q

Lindon and Mayan 3 stages

A

readying
focusing attention
evaluating