Sport Consumer Behaviour Flashcards

1
Q

Segmentation

A

market segments, target segments, segmenting sport consumers based on their motives, perceptions and attitudes

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2
Q

Consumer needs and motivation

A

identifying and satisfying consumers unfulfilled needs, participant motivation, spectator motivation, participant and spectator markets

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3
Q

Participant motivation

A

three key: achievement, social, mastery (extrinsic vs. intrinsic)

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4
Q

Spectator motivation

A

diversion, eustress

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5
Q

Consumer perceptions

A

perceiving sport as meeting articular need or motive, acting and reacting based on perceptions, process by which a person selects, organizes and interprets stimuli to create meaningful picture of the world

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6
Q

Consumer attitudes: marketing efforts

A

directed at shaping peoples, perceptions, attempting to form or change customers attitudes

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7
Q

Consumer attitudes: attitudes

A

expressions of inner feelings that reflect likes and dislikes, based on three components: experiences, feelings and beliefs

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8
Q

Consumer attitudes: consumer

A

loyalty, involvement, identification

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9
Q

Group influences on the consumer

A

external factors influencing buying behaviour, direct/indirect and aspirational reference groups

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10
Q

Consumer socialization

A

reference groups, direct/indirect reference groups influence on the ways we consume sport, socialization processes

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11
Q

Reference groups

A

chosen based on what consumer has learned, can affect what a consumer learns subsequently

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12
Q

Socialization processes

A

modeling, prompting and reinforcement

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13
Q

Situational influences on the sport consumer

A

physical surroundings, social surroundings, task requirements, time pressures, antecedent states

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14
Q

Situation definition

A

set of factors that are; outside the individual consumer, removed from the product or advertisement

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15
Q

Common progression in decision making process as consumer

A

recognizes a need or problem, seeks information to resolve problem or fulfill need, determines purchase options, evaluates alternatives, makes purchase decision, engages in post purchase evaluation

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16
Q

Sport consumer behaviour challenges and issues

A

meaning and emotion of sport consumption, globalization of sport, virtual consumption, compulsive compulsion