Speed, Agility, and Quickness Training Flashcards

1
Q

Speed definition

A

ability to move the body in one intended direction as fast as possible; speed or velocity of distance covered divided by time

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2
Q

Agility definition

A

ability to start/acclerate, decelerate, stabilize, and change direction quickly while maintaining proper posture; short bursts of movement that involve a change of movement direction, cadence, or speed

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3
Q

Quickness definition

A

(or reaction time) ability to react and change body position with maximal rate of force production, in all planes of motion and from all body positions, during functional activities; ability to react to a stimulus and appropriately change motion

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4
Q

Stride rate

A

number of strides taken in a given amount of time (or distance)

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5
Q

Stride length

A

the length covered by a single stride

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6
Q

Frontside mechanics

A

proper alignment of the lead leg and pelvis during sprinting, which includes ankle dorsiflexion, knee flexion, hip flexion (triple flexion), and neutral pelvis

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7
Q

Backside mechanics

A

Proper alignment of the rear leg and pelvis during sprinting, which includes ankle plantarflexion, knee extension, hip extension (triple extension), and neutral pelvis

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8
Q

Foot/ankle complex checkpoints during running

A

foot & ankle pointed straight ahead in dorsiflexed position when it hits the ground. Excessive flattening or external rotation of foot will create abnormal stress thru the kinetic chain and decrease performance.

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9
Q

Knee complex checkpoints during running

A

Knees remain straight ahead. Excessive adduction and internal rotation of femur during stance phase decreases force production and leads to overuse injuries.

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10
Q

LPH Complex checkpoints during running

A

body should have a slight lean during acceleration. During max velocity, the LPHC should be fairly neutral, unless reaching for an object.

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11
Q

Head checkpoints during running

A

Head should remain in line with LPHC, which should be in line with the legs. The H&N should not compensate and move into extension, unless necessary to track an object (e.g. ball), as this can affect the position of the LPHC (pelvo-ocular reflex).

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12
Q

SAQ Program Design

A
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13
Q

SAQ Agility Ladder Drills

A

one-ins

2-ins

side shuffle

in-in-out

in-in-out (zigzag)

Ali shuffle

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14
Q

SAQ Cone Drills

A

5-10-5 drilll

Modified Box drill

T drill

Box drill

L.E.F.T drill

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15
Q

SAQ Youth drill

A

red light, green light

Follow the snake

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16
Q

SAQ training for weight loss

A

HIIT circuits:

jump rope > cone shuffles > 3 ladder drills

5-10-5 > Mod box > Partner mirror >

17
Q

SAQ Training for Seniors

A

Varied size cone/hurdle step overs

Stand up to Figure 8