SLS20 Chapter 7 Flashcards

1
Q

learning

A

Experience that results in a relatively permanent change in the state of the learner

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2
Q

classical conditioning

A

When a neutral stimulus produces a response after being paired with a stimulus that naturally produces a response

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3
Q

unconditioned stimulus (US)

A

Something that reliably produces a naturally occurring reaction in an organism

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4
Q

unconditioned response (UR)

A

A reflexive reaction that is reliably produced by an unconditioned stimulus

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5
Q

conditioned stimulus (CS)

A

A stimulus that is initially neutral and produces no reliable response in an organism

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6
Q

conditioned response (CR)

A

A reaction that resembles an unconditioned response but is produced by a conditioned stimulus

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7
Q

acquisition

A

The phase of classical conditioning when the CS and the US are presented together

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8
Q

second-order conditioning

A

Conditioning where the US is a stimulus that acquired its ability to produce learning from an earlier procedure in which it was used as a CS

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9
Q

extinction

A

The gradual elimination of a learned response that occurs when the US is no longer presented

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10
Q

spontaneous recovery

A

The tendency of a learned behavior to recover from extinction after a rest period

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11
Q

generalization

A

A process in which the CR is observed even though the CS is slightly different from the original one used during acquisition

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12
Q

discrimination

A

The capacity to distinguish between similar but distinct stimuli

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13
Q

biological preparedness

A

A propensity for learning particular kinds of associations over others

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14
Q

operant conditioning

A

A type of learning in which the consequences of an organism’s behavior determine whether it will be repeated in the future

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15
Q

law of effect

A

The principle that behaviors that are followed by a “satisfying state of affairs” tend to be repeated and those that produce an “unpleasant state of affairs” are less likely to be repeated

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16
Q

operant behavior

A

Behavior that an organism produces that has some impact on the environment

17
Q

reinforcer

A

Any stimulus or event that functions to increase the likelihood of the behavior that led to it

18
Q

punisher

A

Any stimulus or event that functions to decrease the likelihood of the behavior that led to it

19
Q

positive reinforcement

A

rewarding stimulus is presented

20
Q

negative reinforcement

A

Unpleasant stimulus is removed

21
Q

positive punishment

A

Unpleasant stimulus is administered

22
Q

negative punishment

A

Rewarding stimulus is removed

23
Q

overjustification effect

A

Circumstances when external rewards can undermine the intrinsic satisfaction of performing a behavior

24
Q

fixed interval schedule (FI)

A

An operant conditioning principle in which reinforcements are prsented at fixed time periods, provided that the appropriate response is made

25
Q

variable interval schedule (VI)

A

An operant conditioning principle in which behavior is reinforced based on an average time that has expired since the last reinforccement

26
Q

fixed ratio schedule (FR)

A

An operant conditioning principle in which behavior is reinforced based on an average time that has expired since the last reinforcement

27
Q

variable ratio schedule (VR)

A

An operant conditioning principle in which the delivery of reinforcement is based on a particular average number of responses

28
Q

intermittent reinforcement

A

An operant conditioning principle in which only some of the responses made are followed by reinforcement

29
Q

Intermittent-reinforcement effect

A

The fact that operant behaviors that are maintained under intermittent reinforcement schedules resist extinction better than those maintained under continuous reinforcement

30
Q

shaping

A

Learning that results from the reinforcement of successive steps to a final desired behavior

31
Q

latent learning

A

A condition in whihc something is learned but it is not manifested as a behavioral change until sometime in the future (ex. rats in maze without food, then with food)

32
Q

cognitive map

A

A mental representation of the physical features of an environment (ex. rats in mazes)

33
Q

observational learning

A

A condition in which learning takes place by watching the actions of others

34
Q

diffusion chain

A

A process in which individuals initially learn a behavior by observing another individual perform that behavior, and then serve as a model from which other individuals learn the behavior

35
Q

implicit learning

A

Learning that takes place largely without awareness of the process or the products of information acquisition

36
Q

habituation

A

A general process in which repeated or prolonged exposure to a stimulus results in a gradual reduction in response