Skill Memory (Exam 2) Flashcards

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1
Q

Skill

A

ability that can improve over time through practice

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2
Q

perceptual motor skills

A

learned movement patterns guided by sensory inputs

[Operant Conditioning]

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3
Q

Skill memory features

A
  • are difficult to convey except by direct demonstration
  • may be acquired without awareness
  • require several repetitions —–> practice makes perfect
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4
Q

Cognitive skill

A

skills that require problem-solving or the application of a strategy
[dependent on developed intellectual skills]

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5
Q

Closed skill

A

involves performing predefined movements that, ideally, never vary

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6
Q

open skill

A

where movements are made based on predictions and changing demands of the environment

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7
Q

Encoding new memories

A

Repetition, Rehearsal, and practice are super important

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8
Q

Knowledge of results (Feedback)

A

Feedback about the performance of a skill critical to the effectiveness of practice

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9
Q

Power Law of Practice

A

a law stating that the degree to which each new practice session improves performance diminishes after a certain point, such that greater numbers of sessions are needed to further improve the skills; learning occurs quickly at first and then slows down

[observational learning can help improve performance at platuae]

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10
Q

General Rules of Encoding New Memories

A

1.) The more times you perform a skill, the faster /better you’ll be able to perform it in the future.
2.) The extent to which practice can improve performance decreases as the amount of practice increases

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11
Q

Massed practice

A

concentrated continuous practice of a skill

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12
Q

Spaced practice

A

practice of a skill that is spread out over several session

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13
Q

Constant practice

A

practice involving a constrained set of materials and skills

[dribbling a basketball while standing in one spot]

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14
Q

Variable practice

A

practice that involves the performance of skills in a wide variety of contexts
[dribbling a basketball while running]

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15
Q

Implicit memory

A

learning that occurs without the learner’s awareness of performance improvements or, in the case of individuals with amnesia, awareness that practice had occurred.

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16
Q

Motor program

A

a sequence of movements that an organism can perform automatically (with minimal attention) to motor program (habits)

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17
Q

Pitts three stages to skill learning

A
  1. Cognitive stage
  2. Associative stage
  3. Autonomous stage
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18
Q

Transfer of training

A

the transfer of skill memories to novel situations

19
Q

Transfer specificity

A

the restricted applicability of learned skills to specific situations

20
Q

Identical elements

A

Thorndike’s proposal is that learned abilities transfer to novel situations to the extent that depends on the number of elements in the new situation that are identical to those in which the skills were encoded.

21
Q

Learning set information

A

acquisition of the ability to learn novel tasks rapidly based on frequent experiences with similar tasks.

When memory fails…what you don’t use, you’ll likely lose

22
Q

Skill decay

A

loss of skill due to non-use

23
Q

Skill memory in the brain

A

Basal ganglia
cerebellum
cerebral cortex

24
Q

Ganglia

A

cluster of neurons

25
Q

Basal ganglia

A

cluster of neurons at the BASE of the forebrain (most forward part of the brain closest to the hippocampus)

26
Q

Learning deficits after brain lesions

A
  • Hippocampal damage = impaired memory
  • Basal ganglia damage = no impairment in memory doesn’t impact memories of past events, nor does it impact their necessary skills for foraging (rats)
27
Q

Musical dystonia

A

disorder in which extensive practice playing an instrument can lead to reduction or loss of motor control in the limbs or digits used to play rapid sequences.

28
Q

Cerebellum

A
  • Coordinates movements
  • controls posture, balance, & fine motor movement
  • involved in motor learning
    [important for aiming and tracking]
29
Q

working memory

A

active and temporary representation of information that is maintained for the short term, available for manipulation

30
Q

cognitive control

A

manipulation and application of working memory for planning, task switching, attention, stimulus section, and inhibiting inappropriate behavior.
[AKA executive control or executive functioning]

31
Q

Short-term memory

A

a temporary memory that is maintained through active rehearsal (memorizing grocery store list)

32
Q

Long-term memory

A

permanent or near-permanent storage of memory that lasts beyond a period of conscious awareness (episodic and semantic and skilled memories)

33
Q

Transient memories

A

nonpermanent memory that lasts seconds or minutes and includes sensory and short-term memories

34
Q

Sensory memories

A

brief, transient sensations of what had just been perceived when someone sees, hears, or tastes something

35
Q

Visual sensory memory

A

the initial temporary storage for information perceived by the visual system

36
Q

Visuospatial sketchpad

A

hold visual and spatial images for manipulation

37
Q

Phonological Loop

A

Holds auditory memories, maintaining them utilizing internal (subvocal) speech rehearsal (much like a “loop” of a tape recording that goes around and around)

38
Q

Central Executive

A

monitors and manipulates both the visuospatial and phonological working memory buffers, providing cognitive control of working memory

39
Q

Word length effect

A

the tendency for a person to remember fewer words from a list as the length of words increase

40
Q

Prefrontal cortex

A

the frontmost anterior part of the frontal-lobe cortex essential for working memory and executive control

41
Q

Dysexecutive syndrome

A

a disrupted ability to think or plan

42
Q

Perseveration

A

failure to learn new responses, especially as demonstrated by continued adherence to an old response rule that is no longer valid

43
Q
A