SKILL ACQ Flashcards

1
Q

Massed practice

A

continious practice without rest periods

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2
Q

when to use massed practice

A
  • discrete skills
  • closed skills
  • self paced skills
  • simple skills
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3
Q

distributed practice

A

practice with rest periods

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4
Q

when to use distributed practice

A
  • continous skill
  • complex skill
  • serial skill
  • low organisation skill
  • dangerous skill
  • externally paced
  • open skill
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5
Q

variable practice

A

practicing skills in a constantly changing environment

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6
Q

when to use variable practice

A
  • open skill
  • externally paced skill
  • complex skill
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7
Q

mental practice

A

going over a skill in the mind without moving internal and external

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8
Q

when to use mental practice

A
  • complex skill

- serial skill

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9
Q

cognitive stage of learning

A

performer begins to create clear mental image, many mistakes are made through trial and error, movements are uncoordinated and jerky, has to think about skill

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10
Q

cognitive stage feedback

A
  • reliant on extrinsic feedback
  • should be positive
  • knowledge of results so actions are repeated
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11
Q

associative stage of learning

A

makes fewer mistakes, movements smoother and more coordinated, focus on finer aspects of skill, motor programmes are developing, some never past this stage

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12
Q

associative stage feedback

A
  • begins to develop kinaesthesia uses intrinsic
  • extrinsic to refine mistakes
  • knowledge of performance
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13
Q

autonomous stage of learning

A

movements are fluent, efficient and habitual. Executed automatically and motor programmes fully formed.

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14
Q

autonomous stage feedback

A
  • intrinsic
  • extrinsic
  • knowledge of performance to know why an action was unsuccessful
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15
Q

learning plateaus

A

period during performance where there is no improvement.

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16
Q

causes of learning plateaus

A
  • loss of motivation
  • fatigue
  • limit of ability reached
  • poor coaching
  • incorrect goal set
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17
Q

solutions of learning plateaus

A
  • set new challenges
  • use variable practice
  • offer rewards
  • allow rest
  • compete against others of same ability
  • variety of coaching methods
  • set goals using smarter principles
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18
Q

open skill

A

when the environment is stable so skill performed same way everytime

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19
Q

closed skill

A

environment unstable and changing so player adapt to situation.

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20
Q

gross skill

A

large muscle groups used to perform skill

21
Q

fine skill

A

small muscles used for skill

22
Q

self paced skill

A

perfromer in control of speed and timing if skill

23
Q

externally paced skill

A

performer hs no control over speed and timing of skill

24
Q

highly organised skill

A

hard to break down into subroutines due to speed

25
low organisation skill
easily broken into parts and can be practiced in isolation
26
simple skill
limited decision making required
27
complex skill
several decisions to be made
28
discrete skill
clear beginning and end one distinct action
29
serial skill
number of skills performed together sequentiallu
30
continious skill
no clear beginning and end movement is cyclical
31
visual guidance
demonstration makes clear mental image and can be used in conjucntion with verbal
32
verbal guidance
instructs and explains skill useful for advanced perfromers
33
manual guidance
coach used own body to support performer useful for cognitive performers during danger
34
mechanical guidance
any equiptment used to aid movement
35
types of feedback
- intrinsic - extrinsic - positive - negative - knowldeg of results - knowledge of performance
36
whitings model of info processing
display, receptor systems, perceptual mechanism, translatory mechanism, effector mechanisms, muscular system, output data and feedback data
37
perceptual mechanism WM
judgement is made including DCR process detection, comparison and recognition. Selective attention occurs.
38
translatory mechanisms WM
decision is made on what action to perform with help of previous info motor programme selected
39
effector mechanisms WM
imulses sent to relevant msucles
40
effective storage of memory
Chunking, mental rehearsal, reinforcement, enjoyable, linking, chaining and meaningful
41
reaction time definition
time from onset of stimulus to onset of response. Simple and Choice
42
movement time definition
onset of movement to completion of task
43
response time defintion
reaction time plus movement time
44
hicks law
impact of choice reaction time. Number of choices increases reaction time
45
anticipation
temporal and spatial
46
single channel hypothesis
we can only process one piece of information at a time
47
psychological refractory period
delay in processing when 2 stimuli arrive at same time
48
recall schema
Stores info about and initiates the movement. initial conditions and response specifications
49
recognition schema
Controls and evaluates the movement. sensory consequences and response outcome