Session 6 Flashcards

1
Q

Why E-Commerce is Different

A
ubiquity
global reach
universal standards
increase richness
interactivity
information densiity
personalization/customization
social technology
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2
Q

ubiquity:

A

shopping can take place anywhere

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3
Q

global reach

A

the Internet increases the number of customers national boundaries

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4
Q

universal standards

A

communication between different systems are seamless, lower entry/search cost

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5
Q

increase richness

A

the Internet increases the depth, detail, and scope of the information

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6
Q

interactivity

A

more interactions with customers

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7
Q

information density

A

reduces information cost and information asymmetry higher cost/price transparency

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8
Q

personalization/customization

A

individualized commerce

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9
Q

social technology

A

user-generated content (popularity of Yelp & trip advisor) Amazon top reviews & fake news

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10
Q

Types of e-Commerce

A

Business to customer (B2C) products and services directly to individual customers (Wal-Mart)

Business to Business (B2B) sales of goods and services to other business (alibaba.com)

Consumer to consumer (C2C) indiviudals using the web for private sales and exchange (ebay.com)

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11
Q

Reduces information asymmetry

A

reduce information asymmetry (car sellers knows the car, buyer does not know the same info. today with Internet we have the info.

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12
Q

greater flexibilty

A

reduced search cost/transaction cost
lower menu cost
greater price discrimination
dynamic pricing

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13
Q

reduces (or increases) switching cost

A

example costco –> sams club cost of switching, research, etc.

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14
Q

stronger network effects

A

the value of a product to one suer depends on how many other users there are

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15
Q

Digital Market

A
reduce information asymmetry
offers greater flexibility 
reduce (increase) switching costs
delays gratification 
increase market segmentation 
has stronger network effects
more disintermediation
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16
Q

fundamentals of E-commerce

A

profits=revenues-costs
R (come from superior value proportions for customer segment)
C (variable, fixed)

17
Q

e-commerce revenue models

A

Sales (product sales, commissions)
subscription (document fees, registration fees)
transaction fee (s/H fees, transaction fee)
advertising (fee)
freemium (membership fee)
affiliate (referral fees)
technology (maintenance update, integration/install, hosting/access fees)

18
Q

impression-based advertising

A

CMP: Cost per thousand