Section 2: Network Basics Flashcards

1
Q

Client Server Model

A

Dedicated servers, more centralized backup and administration

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2
Q

Client Server Model Benefits

A

a) Centralized Administration; b) Easier Management; c) Better Scalability

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3
Q

Client Server Model Drawbacks

A

a) Higher Cost; b) Requires Dedicated Resources (HW, SW, Staff); c) Requires OS.

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4
Q

Peer-to-peer Benefits

A

a) Lower Cost; b) No Dedicated Resources; c) No Specialized OS

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5
Q

Peer-to-peer Drawbacks

A

a) Decentralized Management; b) Inefficient for Large Networks; c) Poor Scalability.

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6
Q

PAN / Examples

A

Personal Area Network - Smallest type of wired or wireless network.
Examples: Bluetooth; USB Hard Drive to Desktop/Laptop; Firewire Video Camera to Computer

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7
Q

LAN

A

Local Area Network - Connects components over a limited distance.

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8
Q

CAN

A

Campus Area Network - Connects building-centric LANS

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9
Q

MAN

A

Metropolitan Area Network - Connects networks across a metropolitan area. (25-mile radius in larger cities; >CAN but <WAN)

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10
Q

WAN

A

Wide Area Network - Connects Geographically disparate networks around the country/globe.

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11
Q

Definition: Physical Topology

A

How network devices are physically connected by media.

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12
Q

Definition: Logical Topology

A

How network traffic flows across the physical topology.

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13
Q

Bus Topology

A

Alternatively called line topology, bus topology is a network setup where each computer and network device is connected to a single cable or backbone.

Older networking method that used a single cable with “T” or vampire taps to connect devices.

Consists of single collision domain. (No longer commonly used.)

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14
Q

Ring Topology

A

Circular loop cable of connected devices.
Traffic flows in a single direction.
Devices wait for a turn to communicate.
FDDI (fiber) networks used two counter-rotating rings for redundancy.

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15
Q

Star Topology

A

Devices connect to a single point. (Ethernet, wireless, fiber, etc.) Single point of network failure.

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16
Q

Hub-and-Spoke Topology

A

Used to connect multiple networked sites.
Like a Star Topology but uses WAN links between sites. No redundancy. If central office fails the whole network can fail.

17
Q

Full-Mesh Topology

A

Every node connects to every other node.
Most redundant.
Provides for most optimal routing.
Very expensive to operate and maintain.
Number of connections X=n(n-1)/2. (e.g. 6 nodes = 15 connections.)

18
Q

Partial-Mesh Topology

A

Hybrid of Full-Mesh and Hub-and-Spoke topologies.
Provides optimal routing for some sites.
Must consider traffic patterns when designing.

19
Q

Infrastructure Mode

A

Devices on the network all communicate through a single access point, which is generally the wireless router.

Requires centralized management.
Uses wireless access point (WAP).
Supports wireless security controls.

20
Q

Ad-Hoc Mode

A

P2P connections.
Decentralized wireless network.
No routers or access points.
Data forwarding decisions made dynamically.
On-the-fly creation/joining of networks.

21
Q

Wireless Mesh Topology

A

▪ Interconnection of different types of nodes or devices.
▪ Consists of clients, routers, and gateways.
▪ Different radio frequencies to extend/expand
▪ Reliable and redundant connections

22
Q

802.11

A

Operates as infrastructure or ad hoc.

23
Q

Bluetooth

A

Low energy use variant of Bluetooth which allows for a mesh network.

A short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs).

24
Q

RFID

A

Radio Frequency ID - Uses electromagnetic fields to read data stored in embedded tags.

25
Q

NFC

A

Near Field Communication - Four-centimeter range. Enables two devices to communication.

26
Q

IR

A

Infrared - Line of sight.

27
Q

Z-Wave

A

Short-range, low-latency data transfer at rates and power consumption lower than Wi-Fi.
Used primarily for home automation.

28
Q

Ant+

A

Wireless technology that allows monitoring devices to talk (tire pressure, TVs, lights).