Section 1: Learning Flashcards

1
Q

Who is Ivan Pavlov?

A

In one series of studies, Pavlov paired presentation of a ringing bell with presentation of meat powder so that eventually the ringing bell alone elicited salivation. In these studies, the ringing bell was the CS as the result of being repeatedly paired with meat powder. Presentation of the ringing bell alone produced a CR of salivation.

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2
Q

What is Pavlovian, respondent, or stimulus-response conditioning?

A

Classical conditioning focuses on automatic or involuntary responses that were studied by Ivan Pavlov and John Watson.

Conditioning is another word for learning.

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3
Q

How does classical conditioning occur?

A

CS (bell) + US (food) = CR (salavation)
Condition Stimulus + Uncondition Stimulus = Conditioned Response
the CS was once a Neurtal Stimulus (NS) until it was paired with the US

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4
Q

Father of Modern Behaviorism

A
John Watson and Rayner conducted Little Albert study.
white rate (CS) + loud sound (US) = fear (CR) 

After several trails, Albert became fearful of other furry white objects (rabbits, Santa Claus, etc.) A concept known as Stimulus Generlization.

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5
Q

Who is Edward Thondike and what did he study?

A

Thorndike studied how animals learn. He thought his findings from animals behavior and learning could be applied to human learning. He developed Thorndike’s Laws of Learning: Effect, Exercise, and Readiness. Thondike studied Operant Conditioning.

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6
Q

Describe Thorndike’s Laws of Learning.

A
  1. Law of Effect: states that responses are accompanied or followed by pleasant results (called satisfies) are more likely to be repeated. Responses that are accompanied or followed by discomfort (called annoyers) are not as likely to be repeated. The law of effect is based on the idea that response recuuence is governed by the effect or result of the response (i.e. reward or punishment).
  2. Law of Exercise: a behaviors that is repeated several times in the presence of a particular stimulus will become related to or associated with the stimulus; the behavior will be more likely to be repeated in the presence of the stimulus.
  3. Law of Readiness: a subject must be ready to perform an act before the performance can be satisfying
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7
Q

Who is B.F. Skinner

A

Skinner was influenced by Thorndike and developed Operant Conditioning.

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8
Q

What is Skinnerian conditioning or instrumental conditoning?

A

Operant Conditioning- states that we learn as a result of rewards and punishments. E.L. Thorndike and B.F. Skinner major theorists. Operant conditioning pertains to responses that are voluntary and learned as a result of environmental influences.

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9
Q

Classical versus Operant Conditioning

A

Operant behaviors differe for respondent (classical conditioning) in two ways: (1) operant behavior is voluntary when respondent behavior is involuntary (or innately learned) and (2) opernat behaviors are a result of environmental consequences or influences (i.e. reward/cost(pushinment), whereas respondents are a results of paring unconditional and conditional stimuli.

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10
Q

Unconditioned vesus conditioned stimulus/response

A

A unconditioned stimulus are those things that evoke an unconditioned response: US –> UR. Unconditioned responses are inborn, require no learning, and are generally the same for all members of a species. Conditioned responses, by contrast, results from experience and learning and varies significantly among member of a species. CS–> CR.

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11
Q

Backward versus standard conditioning

A

In backwards conditioning, the US + CS results in not learning. Where as in standard conditioning the CS + US = CR (learning)

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12
Q

Stimulus (mediated) Generalization versus Response Generalizatization

(What’s changing, the stimulus or the response?)

A

Stimulus (mediated) generalization occurs when a subject begins to emit the target behavior in the presence of stimuli similar to but not exactly the same as the discrimative stimulus. Example, child who gets attention when he while in the presence of his grandmother may also whine in the presence of other elderly individuals, expecting reinforcement.

Response generalization refers to performing a behavior that is similar but not identical to the one that has been previously been reinforced. Example, a friend bakes a pie and you give her praise. The next time the friend come over she bakes cookies, looking for praise again.

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13
Q

Classical versus Operant Extinction

What’s being withheld?

A

Classical extinction results from repeatedly presenting the conditioned stimulus (CS) without the unconditioned stimulus (US).

Operant extinction resulted from ceasing to reinforce behavior that has been previously been reinforced.

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14
Q

Spontaneous Recovery versus Response Burst

A

During the classical extinction trails, following a rest perion, the condition response (CR) to the conditioned stimulus (CS) ofter briefly reappears. Example, a dog is repeated presented with a a tone (CS) and no meat powder (US) and will eventually stop salivating to the tone. But he next day, the dog initially salivate (CR) to the tone (CS) and then stops salivating when the tone (CS) is continuing presented.

Response Burst occurs when operant extinction is used. At first, withholding reinforcement will usually result in an increase in the behavior. Example, a child who uses winning to ger her way will actually whine more if her father suddenly stops responding to her winning, and over thine the whining will stop altogether. become extinct.

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15
Q

Habituation versus Satiation

A

Habituation is related to classical conditioning. Habituation always involves the uncondontioned stimulus (US). The person becomes accustomed to and less responsive to the US after repeated exposure and eventually stops displaying the unconditioned response (UR). Or stated another way, habituation involves a decrease in response to a constant stimulus and it requires that a stimulus be increased to gain the initial response. Example, if you move near a busy highway, at first the loud noise (US) causes you to be startled (UR), but after a few weeks, you no longer notice the highway noise.

Satiation is related to operant conditioning. Satiation describes when a reinforcer loses it value due to overuse.

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16
Q

Stimulus Discrimination and Experimental neurosis

A

Stimulus discrimination (also called stinulus control) is when a behavior will be reinforced only in the presence of a particular stimulus. The subject learns to discriminate between those situations (stimulus) in which the reinforcement will occur and when it will not happen.

If the stimuli are too similar and the subject will become agitated and frustrated thus displaying Experimental neurosis because they can not figure out the correct response to obtain the reward.

17
Q

Higher Order Conditioning

A

A deliberate process in which a conditioned stimulus (CS) is paired with a natural stimulus that is typically unrelated until eventually the new neutral stimulus becomes a conditioned stimulus (CS2) and also elicits the conditioned response (CR).
CS2 + CS1 –> CR

US > CS1 > CS2 > CS3
It is impossible to condition beyond the 3rd level (CS3)

18
Q

Reinforcement versus punishment

A

Reinforcement always increases or encourages the desired behavior; whereas punishment always decreases the desired behavior. Rewards, praise, and nagging are examples of reinforcements. Pain, spanking, humiliation, time outs, response cost, late penalties, and loss of privileges are examples of punishment.

19
Q

Positive and Negative Reinforcement versus Positive and Negative Punishment

A

Increase Behavior Decrease Behavior

Add a Stimulus Pos. Reinforcement (reward) Pos. Punishment (pain)
Remove a Stimulus Neg. Reinforcement (relief) Neg. Punishment (loss)

20
Q

Continuous versus Intermittent Reinforcement

A

Continuous reinforcement -a desired behavior is always reinforced. It is best to use continuous reinforcement when acquiring new behaviors/skills.

Intermittent reinforcement a desired behavior is reinforced on some of the time.

21
Q

VR/FR/VI/FI

A

Variable ratio (VR) - reinforcement occurs after an unpredictable number of responses have been displayed; which leads to subject displaying continuous, high rates of behavior with little pauses. Example playing slot machines. Results in thegreatest learning strength during acquisition and hardest to extinguish.

Fixed ratio (FR)- reinforcement occurs after a certain, unchanging (fixed) number of responses have been displayed; which leads to moderate to high response rates and pauses after reinforcement. Example being paid for piecmeal work (after every 500 envelopes are stuffed).

Variable Interval (VI)- reinforcement occurs after an predictable amount of time; the response rate is moderate and without pausing.

Fixed Interval (FI) - reinforcement occurs after a fixed period of time has passed; the response rate is usually low or non-existent during most of the time and increases signficantly at the end of the interval (scalloped respond pattern) Example paid every 2 weeks or a weekly reward to school behavior. Lowest respond rate during new learning and most easiest and quickest to extinguish.

22
Q

Superstitious Behavior versus Pseudoconditioning

A

Superstitous behavior results from accidental reinforcement and is a form of operant learning. Example, wearing lucky socks for every game.

Pseudoconditioning occurs from accidental pairing or heightened arousal and is a form of classical learning. Example, dog salivate when the room light is frist turned on or if it see a lab coat.

23
Q

Chaining versus Shaping

A

Chaining involves stringing together different behaviors (more complex behaviors ) in a certian order to accomplish a goal. Whereas, shaping involves reinforcement of simple, successful approximations to the desired behavior.

24
Q

Thinning versus Fading

A

Thinning is the moving from continuous reinforcement to intermittent reinforcement after the acquisition phase. Fading is the gradual reduction in prompting. Prompting involves cueing the subject about what behavior to perform.

25
Q

Behavioral Contrast

A

When 2 behaviors have been equally reinforced, and then only one behavior is reinforced, the one being reinforced will increase while the other one will decrease

26
Q

Premack Principle

A

Grandma’s Rule- a high frequency/ probability behavior to reinforce a low probability behavior. Example, eat veggies and then you can have some cookies.

27
Q

Reciprocal Determinism

A

The interaction between the person, his/her behavior, and the environment regulate individuals ‘ behavior.

28
Q

Obsevational Learning

A

Bandura states that 4 steps need for observational learning:

  1. attention (notice model)
  2. retentions (remember what seen/heard)
  3. production (reproduce what was learned_
  4. motivation (receive reinforcement for accurate performance)