Schedule Management Flashcards

Gain expertise in schedule management by exploring key trends, adaptive strategies, and essential techniques. Learn to define activities, create schedules, estimate durations, manage float, and optimize performance while factoring in constraints for effective project delivery.

3
Q

Define:

Activity Duration Estimate

A

This is used to create the project schedule and to predict when the project should end.

Inaccurate estimates could cost the performing organization thousands of dollars in fines, missed opportunities, lost customers, or worse.

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4
Q

Define:

Activity List

A

The primary output of breaking down the Work Breakdown Structure (WBS) work packages. A collection of all the work elements required to complete the project.

The activity list is an extension of the WBS and will be a fundamental tool in creating the project schedule.

The activity list is needed to ensure that all the deliverables of the WBS are accounted for and that the necessary work is mapped to each work package.

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5
Q

List:

Activity List Attributes

A
  • Activity identifier
  • Activity codes
  • Activity description
  • Predecessor and successor activities
  • Logical relationships
  • Leads and lags
  • Resource requirements
  • Imposed dates
  • Constraints and assumptions
  • Responsibility of the project team member(s) completing the work
  • Location of the work
  • Type and amount of effort needed to complete the work

The documentation of each activity’s characteristics will help with additional planning, risk identification, resource needs, and more.

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6
Q

Define:

Affinity Estimation

A

A method used to quickly place user stories into a comparable-sized group.

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7
Q

Define:

Analogous Estimating

A

An approach that relies on historical information to predict the cost of the current project.

Analogous estimating, also known as top-down estimating, is a form of expert judgment. To use analogous estimating, activities from the historical project that are similar in nature are used to predict similar activities in the current project.

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8
Q

Define:

Apportioned Effort

(AE)

A

These activities can’t be easily broken down into individual, traceable events.

For example, quality assurance is part of every project activity, but it isn’t just one activity in the project.

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9
Q

Define:

Bar Chart

A

These show the start and end dates for the project and the activity duration against a calendar.

They are easy to read. Scheduling bar charts are also called Gantt charts.

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10
Q

Define:

Bottom-Up Estimating

A

The most accurate time-and-cost estimating approach a project manager can use.

This estimating approach starts at “the bottom” of the project and considers every activity, its predecessor and successor activities, and the exact amount of resources needed to complete each activity. This estimating approach starts from zero, accounts for each component of the WBS, and arrives at a sum for the project. It is completed with the project team and can be one of the most time-consuming and most reliable methods to predict project costs.

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11
Q

Define:

Control Account

A

A Work Breakdown Structure (WBS) entry that considers the time, cost, and scope measurements for that deliverable.

The estimated performance is compared against the actual performance to measure the overall performance for the deliverables within that control account.

The specifics of a control account are documented in a control account plan.

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12
Q

Define:

Control Threshold

A

A predetermined range of acceptable variances, such as +/–10 percent off schedule.

Should the variance exceed the threshold, project control processes and corrected actions will be enacted.

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13
Q

Define:

Corrective Action

A

This is any method applied to bring the project schedule back into alignment with the original dates and goals for the project end date.

Corrective actions are efforts to ensure that future performance meets the expected performance levels.

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14
Q

Define:

Crashing

A

A schedule compression approach that adds more resources to activities on the critical path to complete the project earlier.

When crashing a project, costs are added because the associated labor and sometimes resources (such as faster equipment) cause costs to increase.

In the crashing process, costs grow as resources are added. Crashing doesn’t always work. Consider activities that have a fixed duration and won’t finish faster with additional resources.

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15
Q

Define:

Critical Path

A

The path in the project network diagram that cannot be delayed; otherwise, the project completion date will be late.

There can be more than one critical path. Activities in the critical path have no float.

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16
Q

Define:

Discretionary Dependencies

A

These dependencies are the preferred order of activities. Project managers should use these relationships at their discretion and should document the logic behind the decision.

Discretionary dependencies allow activities to happen in a preferred order because of best practices, conditions unique to the project work, or external events.

This also shows the number of user story points in the product backlog in relation to the number of user stories the team can create in each iteration.

These relationships are also known as soft logic, preferred logic, or preferential logic.

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17
Q

Define:

Early Finish

A

The earliest a project activity can finish.

This is used in the forward pass procedure to discover the critical path and the project float.

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18
Q

Define:

Early Start

A

The earliest a project activity can begin.

This is used in the forward pass procedure to discover the critical path and the project float.

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19
Q

Define:

External Dependencies

A

As the name implies, these are dependencies outside of the project’s control.

Examples include the delivery of equipment from a vendor, the deliverable of another project, or the decision of a committee, a lawsuit, or an expected new law.

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20
Q

Define:

Fast Tracking

A

A schedule compression method that changes the relationship of activities.

This is a schedule compression method that changes the relationship of activities, allowing activities that would normally be done in sequence to be done in parallel or with some overlap.

However, it adds risk to the project. This method makes it more difficult to show proof of progress to management.

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21
Q

Define:

Finish-to-Finish

(FF)

A

An activity relationship type that requires the current activity to be finished before its successor can finish. Task B cannot finish until Task A is finished.

For example, two teams of electricians may be working together to install new telephone cables throughout a building by morning. Team A is pulling the cable to each office. Team B, meanwhile, is connecting the wires to wall jacks and connecting the telephones.

Team A must pull the cable to the office so that Team B can complete their activity. The activities need to be completed at nearly the same time, by Monday morning, so that the new phones are functional.

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22
Q

Define:

Finish-to-Start

(FS)

A

An activity relationship type that requires the current activity to be finished before its successor can start. Task B cannot start until Task A is finished.

For example, in a construction project, the foundation must be set before the framing can begin.

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23
Q

Define:

Fragnet

A

A representation of a project network diagram is often used for outsourced portions of a project, repetitive work within a project, or a subproject.

Can also be referred to as a subnet.

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24
Q

Define:

Free Float

A

The total time a single activity can be delayed without affecting the early start of its immediately following successor activities.

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25
Q

Define:

Hard Logic

A

Logic that describes activities that must happen in a particular order.

For example, the dirt must be excavated before the foundation can be built. The foundation must be in place before the framing can begin.

Also known as a mandatory dependency.

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26
Q

Define:

Ideal Time

A

The amount of time needed to complete an assignment without distractions or interruptions.

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27
# Define: Industrial Work
Typically centered on physical labor, and it’s easy to see results and predict time and cost.
28
# Define: Internal Dependencies
Internal relationships to the project or the organization. ## Footnote For example, the project team must create the software as part of the project’s deliverable before the software can be tested for quality control.
29
# Define: Lag Time
Positive time that moves two or more activities farther apart.
30
# Define: Late Finish
The latest a project activity can finish. ## Footnote Used in the backward pass procedure to discover the critical path and the project float.
31
# Define: Late Start
The latest a project activity can begin. ## Footnote Used in the backward pass procedure to discover the critical path and the project float.
32
# Define: Lead Time
Negative time that allows two or more activities to overlap where ordinarily these activities would be sequential. ## Footnote Lead time is considered a negative value, because time is subtracted from the downstream activity to bring it closer to the start of the project.
33
# Define: Leads and Lags
These are values added to activities to alter the relationship slightly between two or more activities.
34
# Define: Level of Effort | (LOE)
These activities involve ongoing project maintenance tasks that must be performed repeatedly, such as budgeting, reporting, and communicating.
35
# Define: Little’s Law
The law that limits work-in-progress efficiently with development of an appropriate cycle time.
36
# Define: Management Reserve
A percentage of the project duration to combat Parkinson’s Law. ## Footnote When project activities become late, their lateness is subtracted from the management reserve.
37
# Define: Mandatory Dependencies
These dependencies are the natural order of activities. ## Footnote For example, you can’t begin building your house until your foundation is in place. These relationships are called hard logic.
38
# Define: Mathematical Analysis
This analysis is the process of factoring theoretical early and late start dates and theoretical early and late finish dates for each activity within the project network diagram (PND).
39
# Define: Milestone Charts
These plot the high-level deliverables and external interfaces, such as a customer walkthrough, against a calendar. ## Footnote Milestone charts are similar to Gantt charts, but with less detail regarding individual activities.
40
# Define: Monte Carlo Analysis
A project simulation approach named after the world-famous gambling district in Monaco. This predicts how scenarios may work out, given any number of variables. ## Footnote The process doesn’t churn out a specific answer, but a range of possible answers. When Monte Carlo is applied to a schedule, it can examine, for example, the optimistic completion date, the pessimistic completion date, and the most likely completion date for each activity in the project and then predict a mean for the project schedule.
41
# Define: Negative Total Float
A constraint on an activity, such as the activity must start on a specific date, or a deadline for the project completion, can cause negative float. ## Footnote This means the activities on the critical path don’t have enough time to meet the defined finish date for the project or the constrained activity.
42
# Define: Network Diagrams
A network diagram shows the relationships between the work activities and how they will progress from start to completion. ## Footnote These diagrams can be extremely complex or easy to create and configure. Most network diagrams in today’s project management environment use an approach called “activity-on-node” to illustrate the activities and the relationships among those activities.
43
# Define: Parametric Estimate
A quantitatively based duration estimate that uses mathematical formulas to predict how long an activity will take based on the quantities of work to be completed.
44
# Define: Parkinson’s Law
A theory that states: 'Work expands so as to fill the time available for its completion.' ## Footnote It is considered with time estimating, because bloated or padded activity estimates will fill the amount of time allotted to the activity.
45
# Define: Planning Package
A Work Breakdown Structure (WBS) entry located below a control account and above the work packages. ## Footnote A planning package signifies that there is more planning that needs to be completed for this specific deliverable.
46
# Define: Precedence Diagramming Method | (PDM)
A network diagram that shows activities in nodes and the relationship between each activity. ## Footnote Predecessors come before the current activity, and successors come after the current activity.
47
# Define: Product Roadmap
This is a tool to show the major product deliverables when they’ll be available based on project conditions, and how the product can grow. ## Footnote Product roadmaps identify the pain points of an organization, the business value of why the project is being undertaken, and loosely tie the forecasted deliverables to the overall goals and solutions of the project. This enables the project requirements to shift as expected in an agile project without conflicting with big promises in the product roadmap.
48
# Define: Project Calendars
Calendars that identify when the project work will occur.
49
# Define: Project Coding Structure
The coding structure identifies the work packages within the WBS and is then applied to the PND. ## Footnote This enables the project manager, the project team, experts, and even key stakeholders to extract areas of the project to examine and evaluate.
50
# Define: Project Float
The total time the project can be delayed without passing the customer-expected completion date.
51
# Define: Project Network Diagram | (PND)
A diagram that visualizes the flow of the project activities and their relationships to other project activities. ## Footnote PNDs, when used as the project schedule, should have dates associated with Each project activity should show when the activity is expected to start and end.
52
# Define: Project Simulations
This enables a project manager to examine the feasibility of the project schedule under different conditions, variables, and events. ## Footnote You can play “what-if” scenarios with your project. For example, the project manager can imagine the circumstances if activities were delayed, if vendors missed shipment dates, or if external events affected the project.
53
# Define: Rebaseline
This is when all historical information is eliminated as a result of the schedule delay. ## Footnote Rebaselining is a worst-case scenario and should be used only when adjusting for drastic, long delays. You should rebaseline only in extreme, drastic scenarios; however, a change request can justify rebaselining the project if additional scope items require additional time for the project.
54
# Define: Refinements
As the project moves toward completion, refinements ensure that all the deliverables are accounted for within the Work Breakdown Structure (WBS). ## Footnote Refinements may also call for, indirectly, updates to the activity list.
55
# Define: Reserve Time
This is a percentage of the project duration or a preset number of work periods, and it is usually added to the end of the project schedule or just before project milestones. ## Footnote When activities are completed late, the additional time for the activity is subtracted from the reserve time. As the project moves forward, the reserve time can be reduced or eliminated as the project manager sees fit. Reserve time decisions should be documented.
56
# Define: Resource Smoothing
This is the approach of doing resource leveling on noncritical path activities.
57
# Define: Resource-Leveling Heuristic
A method for adjusting project schedules to balance resource allocation and prevent overallocation. This can be applied using different methods to accomplish various goals. ## Footnote One of the most common methods is to ensure that workers are not overextended on activities. Another method for resource leveling is to take resources off noncritical path activities and apply them to critical path activities to meet the project end date.
58
# Define: Reverse Resource-Allocation Scheduling
This is the approach of scheduling resources from the project end date, rather than from the start date. ## Footnote Consider a highly skilled technician or consultant who is available to contribute to the project on a particular date only.
59
# Define: Rolling Wave Planning
The imminent work is planned in detail, while the work in the future is planned at a high level. ## Footnote This is a form of progressive elaboration.
60
# Define: Schedule Activities
This details the labor involved in creating the things defined in the Work breakdown structure.
61
# Define: Schedule Compression
This is a mathematical approach to scheduling that calculates ways the project can get done sooner than expected. ## Footnote Consider a construction project slated to last eight months. Because of the expected cold and nasty weather typical of month seven, the project manager needs to rearrange activities, where possible, to end the project as soon as possible.
62
# Define: Schedule Control
A formal approach to managing changes to the project schedule. It considers the conditions, reasons, requests, costs, and risks of making changes. ## Footnote It includes methods of tracking changes, approval levels based on thresholds, and the documentation of approved or declined changes.
63
# Define: Smoothing
This approach smooths out the conflict by minimizing the perceived size of the problem. ## Footnote It is a temporary solution, but can calm team relations and boisterous discussions.
64
# Define: Soft Logic
Activities that don't have to occur in a strict order but are guided by preferences, best practices, or organizational policies. ## Footnote For example, you could install the light fixtures first, then the carpet, and then paint the room. The project manager could use soft logic to change the order of the activities if desired.
65
# Define: Sprint Retrospective Duration
The sprint retrospective, held at the end of each sprint, should last up to three hours for a four-week sprint. Shorter sprints will have shorter retrospectives.
66
# Define: Start-to-Finish
An activity relationship that requires an activity to start so that its successor can finish. ## Footnote It requires that Task A start so that Task B may finish. This relationship is unusual and is rarely used. Such relationships may be encountered in construction and manufacturing. It is also known as just-in-time (JIT) scheduling.
67
# Define: Start-to-Start | (SS)
An activity relationship type that requires the current activity to start before its successor can start. ## Footnote This relationship means that Task A must start before Task B can start. This relationship enables both activities to happen in tandem. For example, a crew of painters is painting a house. Task A is to scrape the flecking paint off the house, and Task B is to prime the house. The workers scraping the house must start before the other workers can begin priming the house. All the scraping doesn’t have to be completed before the priming can start, just some of it.
68
# Define: Subnet
A representation of a project network diagram that is often used for outsourced portions of projects, repetitive work within a project, or a subproject. ## Footnote Also called a fragnet.
69
# Define: Tasks
The smaller jobs to fulfill a user story, usually divided among team members.
70
# Define: Technical Interfaces
The project team identifies the disciplines and specialties that the project will require to complete the project scope statement. ## Footnote The technical interfaces are the resources that will be doing the project work.
71
# Define: Template
A previous project that can be adapted for the current project and forms that are pre-populated with organizational-specific information. ## Footnote Templates can include the activity list, resource skills, estimated hours of effort, risks, deliverables, and any relevant project work information.
72
# Define: Three-Point Estimate
A technique for each activity that requires optimistic, most likely, and pessimistic estimates to be created. ## Footnote Based on these three estimates, an average can be created to predict how long the activity should take. This is also known as simple averaging. Based on these three estimates, an average can be created to predict how long the activity should take.
73
# Define: Time-Boxing
To set a fixed delivery date for a project or release.
74
# Define: Total Float
This is the total time an activity can be delayed without delaying project completion.