Resource Management Flashcards

Advance your resource management skills by exploring key concepts, emerging trends, and adaptive strategies. Learn to plan, acquire, and manage resources effectively, including team development, role differentiation, negotiation, and resource control for project success.

1
Q

Define:

Adaptive Leadership

A

A leadership style that helps teams to thrive and overcome challenges throughout a project.

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2
Q

Define:

Adjourning

A

Once the project is done, either the team moves onto other assignments as a unit, or the project team is disbanded, and individual team members go on to other work.

The project manager uses the staffing management plan as a guide for how project team members are released from the project team.

This is the final stage of Tuckman’s Ladder of Group Development.

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3
Q

Define:

Authority Power

A

Project management team members may have authority over other project team members, may have the ability to make decisions, and perhaps even sign approvals for project work and purchases.

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4
Q

Define:

Avoidance

A

A risk response to avoid the risk.

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5
Q

Define:

Collective Bargaining Agreement Constraints

A

Contracts and agreements with unions or other employee groups may serve as constraints on the project.

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6
Q

List:

Common Resource Planning Constraints

A
  • Organizational structure
  • Collective bargaining agreements
  • Marketplace conditions
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7
Q

Define:

Competency

A

This attribute defines what talents, skills, and capabilities are needed to complete the project work.

A skill gap can result in training, development, hiring, and even schedule and scope changes.

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8
Q

Define:

Compromise/Reconcile

A

This crisis management approach requires that both parties give up something. The resolution is a blend of both sides of the argument.

Using this, neither party wins, it is considered a lose-lose solution. The project manager can use this approach when the relationships are equal and no one can truly “win.” This approach can also be used to avoid a fight.

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9
Q

Define:

Compromising

A

This approach requires that both parties give up something.

The decision made is a blend of both sides of the argument. Because neither party really wins, it is considered a lose–lose solution.

The project manager can use this approach when the relationships are equal and no one can truly “win.”

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10
Q

Define:

Conflict

A

Disagreements in certain areas between individuals.

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11
Q

Define:

Conflict Resolution

A

An agreement made after a conflict.

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12
Q

Define:

Controlling Resources

A

This is about monitoring and controlling resource allocation for the project, tracking the cost and utilization of resources, and communicating any problems with resources, and managing changes when they occur in the project.

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13
Q

Define:

Coordination

A

To organize work with the goal of higher productivity and teamwork.

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14
Q

Define:

Cross-Functional Team

A

Teams that consist of members who can multi-task well and complete various functions to achieve a common goal.

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15
Q

Define:

Dissatisfaction

A

The lack of satisfaction among workers such as, work conditions, salary, and management-employee relationships.

Factors known as demotivators.

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16
Q

Define:

Emergent Leadership

A

Leadership doesn’t have to come from the top down, but anyone on the agile team can emerge as a leader.

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17
Q

Define:

Emotional Intelligence

A

An individual’s skill to lead, understand, and relate to the emotions of other team members.

By becoming emotionally competent, the person can better control his emotions and understand the emotion of others.

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18
Q

Define:

Expectancy Theory

A

An individual chooses to behave in a particular way over other behaviors because of the expected results of the chosen behavior.

In other words, people will work in relation to the expected reward of the work. If the attractiveness of the reward is desirable to the worker, she will work to receive it.

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19
Q

List:

Five Approaches to Conflict Resolution

A
  • Collaborate/problem-solve
  • Force/direct
  • Compromise/reconcile
  • Smoothing/accommodating
  • Withdrawal/avoidance
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20
Q

Define:

Focus

A

To stay on task, facilitated by the scrum master or coach.

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21
Q

Define:

Force/Direct

A

In this Crisis resolution approach, the person with the power makes the decision. The decision made may not be the best decision for the project, but it’s fast.

This autocratic approach does little for team development and is a win–lose solution. It should be used when the stakes are high and time is of the essence, or if maintaining relationships is not important.

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22
Q

Define:

Forcing Power

A

The person with the power makes the decision.

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23
Q

Define:

Formal Power

A

The project manager has been assigned the role of project manager by senior management and is in charge of the project.

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24
Q

Define:

Forming

A

The project team meets and learns about their roles and responsibilities on the project.

Little interaction among the project team happens in this stage, as the team is learning about the project and the project manager.

The project manager guides the project team through this stage of team development by introducing members and helping them learn about one another.

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25
# Define: Generalizing Specialists
People who specialize in one or more technologies are knowledgeable about software development and the business domain in which they work, and actively seek new skills in various areas.
26
# Define: Ground Rules
Defined rules decided and followed by team members. ## Footnote This establishes the project expectations for the project team and define what is and is not acceptable behavior by all of the project team members, including the project manager. When all of the project team members agree to abide by the defined ground rules, misunderstandings diminish while productivity increases. Once ground rules are defined in the team charter, it’s the responsibility of all the project team members to enforce them.
27
# Define: Halo Effect
This is when you make a judgment about a person based on seemingly related characteristics.
28
# Define: Herzberg’s Hygiene Theory
A theory that states factors in the workplace create satisfaction and dissatisfaction in relation to the job. ## Footnote Hygiene factors are the characteristic of employment, such as salary and working hours that are part of the employer-employee relationship. Hygiene factors do not motivate, but their absence can demotivate workers. Motivating agents are factors like bonuses, opportunities, learning new skills.
29
# Define: Herzberg’s Theory of Motivation
Frederick Herzberg’s theory of the motivating agents and hygiene agents that affect a person’s willingness to excel in his career. ## Footnote The absence of these elements, however, will demotivate performance. For people to excel, the presence of motivating factors must exist.
30
# Define: High Performing Team
This team reaches maximum performance by creation of clear, detailed goals, open communication, accountability, empowerment, use of the participatory decision model, and the team consists of twelve dedicated members or less.
31
# Define: Hygiene Agents
These elements are the expectations all workers have. ## Footnote They include job security, a paycheck, clean and safe working conditions, a sense of belonging, civil working relationships, and other basic attributes associated with employment.
32
# Define: I-Shaped People
They have depth in a specific subject matter, but not much cross-functionality.
33
# Define: Influencing
Approach through which project managers use their influence to help team members achieve results by maintaining high morale, teamwork, and courage.
34
# Define: Issue
This is anything that may be preventing the project team from reaching the project objectives.
35
# Define: Just-In-Time
Used to minimize inventory cost by materials delivered before they are required. ## Footnote This approach reduces waste, keeps inventory at a minimum, and helps the project manager forecast resource utilization more accurately. This resource management approach ensures resources are in place only as they are needed.
36
# Define: Knowledge Work
Sometimes called invisible work. This describes the work that is tough to see physical progress as the work takes place predominantly in the worker’s brain.
37
# Define: Lifetime Employment
This is the system where workers will stay with one company until they retire because they are dedicated to the company, which is in turn dedicated to them.
38
# Define: Low Performing Team
This team has a lack of trust, no accountability, fear of conflict, less commitment, and less attention to details and results.
39
# Define: Make-or-Buy Decision
A process in which the project management team determines the cost-effectiveness, benefits, and feasibility of making a product or solution.
40
# List: Maslow’s Five Layers of Needs
- Physiological - Safety - Social - Esteem - Self-Actualization
41
# Define: Maslow’s Hierarchy of Needs
Abraham Maslow’s theory of the five needs all humans have and work toward. This theory suggests the interdependent needs (motivators) of people based on five levels in this order: Physiological, Safety & Security, Social, Esteem, and Self-Actualization.
42
# Define: McClelland’s Theory of Needs
David McClelland developed this theory, which states our needs are acquired and developed by our experiences over time. All people are, according to this theory, driven by one of three needs: achievement, affiliation, or power. ## Footnote These needs are shaped by circumstance, conditions, and life experiences for each individual. McClelland’s Theory of Needs is also known as the Three Needs Theory, because each individual has three main needs; depending on the person’s experiences.
43
# Define: McGregor’s Theory of X and Y
Douglas McGregor’s theory that states management views workers in the Y category as competent and self-led and workers in the X category as incompetent and needing to be micromanaged. ## Footnote Theory X workers are lazy and uninterested in doing the project work and must be micromanaged and coerced to do the work. Theory Y workers are good, self-directed, and able to do the work that’s assigned to them.
44
# Define: Motivating Agents
These elements motivate people to excel. ## Footnote They include responsibility, appreciation of work, public recognition for a job well done, the chance to excel, education, and other opportunities associated with work aside from financial rewards.
45
# Define: Need for Achievement
This phase of McClelland's theory of Needs posits that people need to achieve, so they avoid both low-risk and high-risk situations. ## Footnote Achievers like to work alone or with other high achievers, and they need regular feedback to gauge their achievement and progress.
46
# Define: Need for Affiliation
This phase of McClelland's theory of Needs States that people who have a driving need for affiliation look for harmonious relationships, want to feel accepted by people, and conform to the norms of the project team.
47
# Define: Need for Power
This phase of McClelland's theory of Needs States that people who have a need for power are usually seeking either personal or institutional power. ## Footnote Personal power generally is the ability to control and direct other people. Institutional power is the ability to direct the efforts of others for the betterment of the organization.
48
# Define: Norming
Project team members go about getting the project work, begin to rely on one another, and generally complete their project assignments. ## Footnote In this stage of team development, the project manager allows the project team to manage themselves.
49
# Define: Organization Chart
Traditional chart that depicts how the organization is broken down by department and disciplines. ## Footnote It is sometimes called the organizational breakdown structure (OBS) and is arranged by departments, units, or teams. Concerning project management, an OBS can show which project responsibilities are linked with which departments.
50
# Define: Ouchi’s Theory Z
William Ouchi’s theory is based on the participative management style of the Japanese. This theory suggests that workers are motivated by a sense of commitment, opportunity, and advancement. ## Footnote Workers in an organization subscribing to Theory Z learn the business by moving up through the ranks of the company. Ouchi’s theory also credits the idea of lifetime employment. Workers will stay with one company until they retire because they are dedicated to the company, which is in turn dedicated to them.
51
# Define: Participatory Decision Models
To have stakeholder’s involvement in decision making with techniques such as a simple vote.
52
# Define: Performing
If a project team can reach the performing stage of team development, they trust one another, work well together, and issues and problems get resolved quickly and effectively. ## Footnote The project manager stays out of the project team’s way but is available to help the team get their work done.
53
# Define: Personnel Loss
When an employer faces the loss of a human resource through death, injury, or disability of an employee.
54
# Define: Productivity Variation
The difference between the planned and actual performance.
55
# Define: RACI Chart
A matrix chart that only uses the activities of responsible, accountable, consult, and inform.
56
# Define: Responsibility Assignment Matrix | (RAM)
A chart showing the correlation between project team members and the work they’ve been assigned to complete. ## Footnote A RAM chart doesn’t necessarily have to be specific to individual team members; it can also be decomposed into project groups or units. Most often, however, RAM charts depict activities and individual workers.
57
# Define: Return on Investment | (ROI)
The difference between the total costs of the project and the returns the product brings to the organization. ## Footnote Return on investment can be through cost-saving features or through increased revenue in the organization.
58
# Define: Role
This denotes what a person is specifically responsible for in a project. ## Footnote Roles are usually tied to job titles, such as network engineer, mechanical engineer, and electrician. It’s what a person does at work.
59
# Define: Self-Organizing Team
Naturally formed teams that interact with minimal management supervision.
60
# List: Seven Reasons for Conflict
- Schedules - Priorities - Resources - Technical beliefs - Administrative policies and procedures - Project costs - Personalities ## Footnote This is listed from most common to least common.
61
# Define: Silo
Work that is isolated.
62
# Define: Smoothing/Accommodating
This crisis management approach requires that both parties give up something. The resolution is a blend of both sides of the argument. ## Footnote Smoothing may be acceptable when time is of the essence or when any of the proposed solutions will not currently settle the problem. This can also be considered a lose-lose situation since no one wins in the long run. The project manager can use smoothing to emphasize areas of agreement between disagreeing stakeholders and thus minimize areas of conflict.
63
# Define: Storming
The project team struggles for project positions, leadership, and project direction. ## Footnote The project team can become hostile toward the project leader, challenge ideas, and try to establish and claim positions about the project work. The amount of debate and fury can vary depending on if the project team is willing to work together, the nature of the project, and the control of the project manager. The project manager’s role in this stage is to mediate disagreement and squelch unproductive behavior.
64
# Define: T-Shaped People
They are cross-functional roles; have depth but can also collaborate and contribute in more than one area.
65
# Define: Team Building
Describes how Project managers facilitate team building, including hosting activities to bring people together, build trust and relationships, and communicate with one another. ## Footnote Team-building exercises can be quick five-minute activities or daylong events. Team building often happens at the beginning of the project, but it should be an ongoing activity throughout the project as well.
66
# Define: Team Charter
A team charter document is typically created by the project team to define the values, agreements, and ground rules for the project. ## Footnote In some organizations, the team charter may be developed for the project team, though the charter works best when it creates its document or at least has a part in making it. Agile projects typically have a team charter rather than a project charter.
67
# List: Team Charter Content
- Vision and mission - Team values - Communication guidelines - Decision-making process - Conflict resolution process - Meeting guidelines - Team agreements - Definition of Done or Success
68
# Define: Team Empowerment
A team that is empowered has collaboration, responsibility, and self-sufficiency.
69
# Define: Team Formation
Formation happens when a team creates ground rules and processes to build bonds and shared goals.
70
# Define: Team Participation
When the team discusses the requirements that will fulfill the customer’s needs.
71
# Define: Teamwork
Team members function in a way that is collaborative to complete tasks and reach a common goal, mostly achieved with strong communication.
72
# Define: Text-Oriented Chart
This defines project responsibilities, reporting relationships, project authority, competencies, and qualifications. ## Footnote You may also know these as position descriptions or role-responsibility-authority forms. It's like a shopping list of what a team member is responsible for within the project.
73
# Define: Thematic Apperception Test
The test is a series of pictures that the test-taker must create a story about. Through the storytelling, the test-taker will reveal which need is driving his or her life at that time. ## Footnote McClelland developed the Thematic Apperception Test to determine what needs are driving individuals.
74
# Define: Theory of Constraints
This resource management approach works to remove constraints from a project to keep the project's weak links to a minimum. ## Footnote It adapts the phrase “a chain is only as strong as its weakest link.” This idea is most often seen in environments that use the Lean approach.
75
# Define: Total Productive Maintenance
Resource management process that involves Continuous maintenance of equipment and quality systems. It keeps equipment working well and efficiently. ## Footnote This approach aims to reduce downtime by avoiding equipment failure.
76
# Define: Tuckman Theory of Team Development
A theory created by Dr. Bruce Tuckman in 1965, posits that a project team goes through its own natural development process. This process can shift, linger, and even stall, based on the dynamics of the project team. ## Footnote - Forming - Storming - Norming - Performing - Adjourning
77
# Define: Virtual/Distributed Teams
These teams are non-collocated, can be dispersed around the globe, and rely on technology to interact, communicate, and contribute to the project. ## Footnote Communication is a central focal point in virtual teams.
78
# Define: Vroom’s Expectancy Theory
This theory states that people will behave based on what they expect as a result of their behavior. ## Footnote In other words, people will work to the expected reward of the work. If the attractiveness of the reward is desirable to the worker, she will work to receive it. In other words, workers expect to be rewarded for their efforts.
79
# Define: Withdrawal
This conflict resolution method sees one side of the argument walking away from the problem, usually in disgust.
80
# Define: Withdrawal/Avoidance
This conflict resolution approach has one side of the argument walking away from the problem, usually displeased. ## Footnote The conflict is not resolved, and it is considered a yield–lose solution. The approach can be used, however, during a cooling-off period or when the issue is not critical.