Communications Management Flashcards

Strengthen your communication management skills by exploring key concepts, emerging trends, and adaptive strategies. Learn to plan, create, and manage effective project communications while assessing team dynamics, applying communication methods, and monitoring outcomes.

1
Q

Define:

Acknowledgment

A

The receiver signals that the message has been received. An acknowledgment shows receipt of the message, but not necessarily agreement with the message.

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2
Q

Define:

Choice of Media

A

The best modality to use when communicating that is relevant to the information being communicated.

Some communications demand a formal report, whereas others warrant only a phone call, a face-to-face meeting, or a few sentences in a text message or sticky note.

The appropriate medium is dictated by what needs to be communicated.

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3
Q

Define:

Communication Assumptions

A

Anything that the project management team believes to be true but hasn’t proven to be true.

For example, the project management team may assume that all of the project team can be reached via cell phone, but parts of the world, as of this writing, don’t have a cell signal.

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4
Q

Define:

Communication Barrier

A

Anything that prohibits communication from occurring.

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5
Q

Define:

Communication Channels Formula

A

N(N – 1)/2, where N represents the number of identified stakeholders. This formula reveals the total number of communication channels within a project.

/

For example, if a project has ten stakeholders, the formula would read 10(10 – 1)/2, for a total of 45 communication channels.

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6
Q

Define:

Communication Constraints

A

Anything that limits the project management team’s options.

When it comes to communication constraints, geographical locales, incompatible communications software, and even limited communications technology can constrain the project team.

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7
Q

Define:

Cone of Silence

A

An environment for the team that is free of distractions and interruptions.

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8
Q

List:

Considerations for Communication Technology

A
  • Urgency of the Information
  • Reliability
  • Ease of Use
  • Project Environment
  • Protecting the Information
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9
Q

Define:

Decoder

A

The device that decodes a message as it is being received.

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10
Q

Define:

Effective Listening

A

The receiver is involved in the listening experience by paying attention to visual cues from the speaker and paralingual characteristics and by asking relevant questions.

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11
Q

Define:

Encoder

A

The device that encodes the message being sent.

A fax machine is an example of an encoder and a decoder.

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12
Q

Define:

External Communication

A

The idea of communicating with stakeholders outside the organization, such as customers, vendors, media, government agencies, and the public.

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13
Q

Define:

Feedback

A

The sender confirms that the receiver understands the message by directly asking for a response, questions for clarification, or other confirmation.

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14
Q

Define:

Fishbowl Windows

A

The virtual team uses videoconferencing to ensure that all team members can view other team members and can communicate quickly, no matter where the other workers are located among all the virtual team members. Each team member has a “window” into the other team members as they work.

This approach prevents the lag time virtual teams sometimes experience when communicating with other remote workers through more conventional means.

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15
Q

List:

Five C’s of Communication

A
  • Correct grammar and spelling
  • Concise messaging
  • Clear purpose of the message
  • Coherent flow
  • Controlling flow of the message
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16
Q

Define:

Follow-the-Sun Approach

A

For large projects with multiple teams working together in locations spread across multiple time zones, this approach enables the work to be passed on to the next team in workday increments from east to west.

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17
Q

Define:

Formal Communication

A

This is communicating through reports, meetings, minutes, and project presentations.

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18
Q

Define:

Hierarchical Focus

A

In this communication approach, upward communication represents senior management, downward communication represents the project team and other project contributors, and horizontal communication represents your peers.

19
Q

Define:

High-Bandwidth Communication

A

Face-to-face communication that includes non-verbal communication.

20
Q

Define:

Informal Communications

A

Communicating through relaxed conversations, e-mails, ad hoc meetings, and social media.

21
Q

Define:

Information Presentation Tools

A

A software package that allows the project management team to present the project’s health through graphics, spreadsheets, and text.

Think of Microsoft Project.

22
Q

Define:

Information Retrieval System

A

A system to quickly and effectively store, archive, and access project information.

23
Q

Define:

Interactive Communication

A

The most common and effective approach to communication where two or more people exchange information.

Consider status meetings, ad hoc meetings, phone calls, and videoconferences.

This type of communication means that information is happening among stakeholders, like in a forum.

Examples of interactive communications are meetings, videoconferences, phone calls, and ad-hoc conversations. Interactive communications means that the participants are actively communicating with one another.

24
Q

Define:

Internal Communication

A

The approach of communicating inside the organization, with project stakeholders within the organization.

25
# Define: Medium
The device or technology that transports a message. ## Footnote The telephone line is the medium between our fax machines.
26
# List: Modes of Information Distribution
- Project meetings - Hard-copy documentation - Databases - Faxes - E-mail - Telephone calls - Information radiators - Videoconferences - Project web site
27
# Define: Noise
Anything that interferes with or disrupts a message. ## Footnote It’s possible that static on the phone line may distort the fax message between the two fax machines.
28
# Define: Nonverbal Communication
Facial expressions, hand gestures, and body language that serve as nonverbal cues that contribute to a message. ## Footnote Approximately 55 percent of communication is nonverbal.
29
# Define: Official Communication
This refers to communicating with official documents, such as annual reports or communications to government agencies and the media.
30
# Define: Osmotic Communication
To communicate by sharing an environment. ## Footnote It’s like osmosis; you absorb the information because it’s being communicated around you, not necessarily toward you.
31
# Define: Paralingual Communication
The pitch, tone, and inflections in the sender’s voice that affects the message being sent.
32
# Define: Project Presentations
Useful in providing information to customers, management, and other stakeholders.
33
# Define: Pull Communication
This approach pulls the information from a central repository, like a database of information. Pull communications are good for large groups of stakeholders who want to access project information at their discretion. ## Footnote Consider a project website where stakeholders can periodically drop by for a quick update on the project status. This type of communication pulls information from a central repository. Pull communications allow stakeholders to retrieve information from a central source as needed.
34
# Define: Push Communication
This approach pushes the information from the sender to the receiver without any real acknowledgment that the information was really received or understood. ## Footnote Consider letters, faxes, voicemail messages, e-mails, and other communication modalities in which the sender packages and sends information to the receivers through some intermediary network. This type of communication happens when the sender pushes the same message to multiple people. Good examples of push communications are broadcast text messages, faxes, press releases, and group e-mails.
35
# Define: Receiver
The person who receives the message.
36
# Define: Reporting System
A software program to store and analyze project data for reporting. ## Footnote A common reporting system will take project data, allow the project manager to pass the data through earned value management, for example, and then create forecasting reports about the project costs and schedule.
37
# Define: Sender
The person who is sending the message.
38
# Define: Stakeholder Notifications
Notices to the stakeholders about resolved issues, approved changes, and the overall health of the project.
39
# Define: Status Review Meeting
A regularly scheduled meeting to discuss the status of the project and its progress toward completing the project scope statement.
40
# Define: Time Reporting System
A system to record the actual time to complete project activities.
41
# Define: Two-Way Communication
The exchange of information where both parties actively participate. providing feedback, responses, or clarification. ## Footnote This involves a continuous flow of messages between the sender and receiver, allowing for mutual understanding and collaboration.
42
# Define: Unofficial Communication
This implies communicating with the project team, customers, and other stakeholders to represent the project through more relaxed and informal communications.
43
# Define: Visibility
The team’s work and progress must be transparent to all stakeholders.
44
# Define: Written and Oral Communication
This is communicating through both verbal and nonverbal methods and understanding that the message is affected by the words chosen and how the words are conveyed.