Russ & Doernberg () Flashcards
Creativity
Has been conceptualised both as a product and as processes within the individual
Creative product
One that is original, of good quality, and appropriate to the task
Make-believe
An example of a creative act in pretend play.
Pretend play
Has four components: (1) Nonliterality, (2) Positive affect, (3) Intrinsic motivation. and (4) Flexibility
Play
Self-generated thought. Important in the neuroscience of creativity
Adaptive regression
The ability to move between logical thinking and illogical more primitive thinking. It is important in creative expression and pretend play
Affect in Play Scale (APS)
Developed to assess both cognitive and affective processes in pretend play with a standardised set of instructions, prompts, and scores for children ages 6 to 10. Children asked to play with human puppets and blocks for 5 minutes. Another version was developed for children ages 3 to 5 that used more toys and structured instructions. Scored on 1-5 scale for imagination, organisation of the story, and engagement in/enjoyment of the play. Frequency of affect themes in the narrative is counted. Variety of affect categories and intensity of affect can also be scored
Role-play
Involves empathy and perspective taking when the child pretends to be different characters
Faux Pas test
Participants listen to vignettes of characters committing small social errors
Reading the Mind in the Eyes test
Participants are shown a series of black-and-white images of people’s eyes and they must select the emotion/cognition expressed out a choice of four words per picture
Guided play
Led by the child but scaffolded by the adult with a goal of building skills or knowledge. Part of the concept of playful learning. It is effective in facilitating learning in areas such as math and literacy
Telehealth/telepsychology
The application of psychological tasks and/or services over a remote platform, i.e. videoconferencing