Boden (1998) Glossary Flashcards

1
Q

Artificial Intelligence (AI)

A

The capability of a computer system to perform tasks that typically require human intelligence, such as visual perception, speech recognition, decision-making, and language translation

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2
Q

Combinational creativity

A

A type of creativity that involves novel combinations of familiar ideas. Examples include poetic imagery and analogy, where two associated ideas share some inherent conceptual structure

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3
Q

Conceptual space

A

A structured domain or framework within which ideas are generated and explored. In AI, it refers to the predefined parameters and rules that govern the creation of new ideas or solutions

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4
Q

Copycat program

A

An AI system designed to find analogies between alphabetic letter-strings. It uses context-sensitive descriptions and evolves concepts as processing proceeds, aiming to mimic the fluid complexity of human analogical thinking

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5
Q

Domain-expertise

A

Specialized knowledge in a particular field necessary for mapping conceptual spaces and evaluating AI-generated ideas. Essential in AI models to ensure meaningful outputs and effective exploration of the defined spaces

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6
Q

Exploratory creativity

A

A type of creativity involving the generation of novel ideas by exploring structured conceptual spaces. The ideas produced are often unexpected yet conform to the rules of the thinking style concerned

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7
Q

Generative Adversarial Networks (GANs)

A

AI models involving two neural networks (the generator and the discriminator) working together to create content. The generator produces outputs, and the discriminator evaluates them for authenticity

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8
Q

Genetic algorithms (GA)

A

Search algorithms based on the principles of natural selection and genetics that are used to find optimal solutions by iterating through generations of potential solutions

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9
Q

H-creativity (Historical creativity)

A

Creativity that results in ideas which are novel to the whole of previous history, not just to the individual mind or system producing them

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10
Q

Heuristics

A

Techniques used in AI to guide the discovery process, often involving rules of thumb that simplify decision-making and problem-solving

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11
Q

JAPE (Joke-AI program)

A

An AI program designed to generate punning riddles using a semantic network. It produces jokes based on predefined sentence forms and evaluates their aptness and originality

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12
Q

Motivation and emotion

A

Human capacities that drive the creative process, involving personal desires, feelings, and cultural context, which are challenging to replicate in AI systems

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13
Q

P-creativity (Psychological creativity)

A

Creativity that results in ideas which are novel to the mind of the individual or AI-system concerned, irrespective of whether they have been thought of before in history

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14
Q

Reflective self-criticism

A

The ability to critically assess one’s own ideas, essential for improving and refining creative outputs. This is a significant challenge for AI systems

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15
Q

Semantic network

A

A structure used in AI to represent knowledge and relationships between concepts, which aids in generating combinational creativity such as jokes and analogies

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16
Q

Shape-grammar

A

A type of grammar used to describe architectural designs or other structured spaces. It defines the dimensions and constraints within which creative explorations can occur

17
Q

Transformation creativity

A

A type of creativity involving the transformation of one or more dimensions of a conceptual space, enabling the generation of ideas that were previously impossible

18
Q

Valuation

A

The process of evaluating the quality and usefulness of AI-generated ideas. In AI systems, this involves criteria for determining the creativity and interest of new outputs, and is often intertwined with domain-expertise