Reverb Flashcards

1
Q

How did reverbs start?

A

chambers for film

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What was the main problem with early reverbs?

A

the gap between the initial sound and the early reflections was too large, so you needed a delay between them

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is the main problem with reverb emulators?

A

they are not pitch accurate because of a chorus effect to cover up space between delays

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What is the most natural and accurate sense of reverb?

A

stereo pair in a room

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

How does spring reverb work?

A

input transducer vibrates with the input signal, attached coiled spring vibrates, hitting output transducer and creating output signal

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

How do plate reverbs work?

A

similar to spring reverb but with a plate

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

What is direct sound?

A

dry signal we feed into the reverb emulator

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What is pre-delay?

A

time between direct sound and early reflections

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What does pre-delay tell us?

A

clues about size and distance of room

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What does a long pre-delay do?

A

keeps instruments at front of mix

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

What do early reflections do?

A

provide brain with most of info regarding space, contribute to realism of depth

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

What does the level of early reflections suggest?

A

size of room; late reflections=large room

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What do louder early reflections mean?

A

more distance between the source and the listener

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What is critical distance?

A

the point at which reverberant sound and direct sound are the same level

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What is RT60?

A

the time it takes reverb in a room to decay by 60dB

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

What is diffusion?

A

scattering of sound

17
Q

What does a properly diffused sound field produce?

A

more uniform frequency response

18
Q

Where can frequency treatment happen for reverb?

A

pre-reverb, damping, and post-reverb

19
Q

What is pre-reverb frequency treatment used for?

A

removing unwanted frequencies that can impair reverb output

20
Q

What is damping?

A

frequency treatment within reverb algorithm

21
Q

What is post-reverb frequency treatment used for?

A

EQing reverb output to fit it into the mix

22
Q

What does HF damping do?

A

results in more natural simulation and prevents unwanted noise from lingering on reverb tail

23
Q

What does LF damping do?

A

simulates rooms with materials that absorb more LF than HF (like wood)

24
Q

What are the 3 main problems with mono reverb?

A

limited realism, direct sound masks reverberant sound, does not mimic directional behavior of natural reverb

25
Q

What are true stereo reverbs?

A

emulators that maintain stereo processing throughout

26
Q

What is the main advantage of true stereo reverb?

A

phase differences create spacious reverb (however, not mono compatible)

27
Q

What is the different between fixed-source and movable source reverb emulators?

A

fixed-source have fixed position for both source and listener, movable source gives control over position of source in digital room

28
Q

What is ambiance collision?

A

blend of too many spaces, making no spatial sense

29
Q

Should reverbs be sent pre- or post-fader?

A

post-fader so that the dry signal and reverb level are linked