Reverb Flashcards

1
Q

How did reverbs start?

A

chambers for film

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2
Q

What was the main problem with early reverbs?

A

the gap between the initial sound and the early reflections was too large, so you needed a delay between them

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3
Q

What is the main problem with reverb emulators?

A

they are not pitch accurate because of a chorus effect to cover up space between delays

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4
Q

What is the most natural and accurate sense of reverb?

A

stereo pair in a room

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5
Q

How does spring reverb work?

A

input transducer vibrates with the input signal, attached coiled spring vibrates, hitting output transducer and creating output signal

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6
Q

How do plate reverbs work?

A

similar to spring reverb but with a plate

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7
Q

What is direct sound?

A

dry signal we feed into the reverb emulator

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8
Q

What is pre-delay?

A

time between direct sound and early reflections

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9
Q

What does pre-delay tell us?

A

clues about size and distance of room

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10
Q

What does a long pre-delay do?

A

keeps instruments at front of mix

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11
Q

What do early reflections do?

A

provide brain with most of info regarding space, contribute to realism of depth

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12
Q

What does the level of early reflections suggest?

A

size of room; late reflections=large room

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13
Q

What do louder early reflections mean?

A

more distance between the source and the listener

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14
Q

What is critical distance?

A

the point at which reverberant sound and direct sound are the same level

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15
Q

What is RT60?

A

the time it takes reverb in a room to decay by 60dB

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16
Q

What is diffusion?

A

scattering of sound

17
Q

What does a properly diffused sound field produce?

A

more uniform frequency response

18
Q

Where can frequency treatment happen for reverb?

A

pre-reverb, damping, and post-reverb

19
Q

What is pre-reverb frequency treatment used for?

A

removing unwanted frequencies that can impair reverb output

20
Q

What is damping?

A

frequency treatment within reverb algorithm

21
Q

What is post-reverb frequency treatment used for?

A

EQing reverb output to fit it into the mix

22
Q

What does HF damping do?

A

results in more natural simulation and prevents unwanted noise from lingering on reverb tail

23
Q

What does LF damping do?

A

simulates rooms with materials that absorb more LF than HF (like wood)

24
Q

What are the 3 main problems with mono reverb?

A

limited realism, direct sound masks reverberant sound, does not mimic directional behavior of natural reverb

25
What are true stereo reverbs?
emulators that maintain stereo processing throughout
26
What is the main advantage of true stereo reverb?
phase differences create spacious reverb (however, not mono compatible)
27
What is the different between fixed-source and movable source reverb emulators?
fixed-source have fixed position for both source and listener, movable source gives control over position of source in digital room
28
What is ambiance collision?
blend of too many spaces, making no spatial sense
29
Should reverbs be sent pre- or post-fader?
post-fader so that the dry signal and reverb level are linked