Mixing Basics Flashcards

1
Q

What do the Fletcher Munson curves tell us?

A

we do not hear the extreme high and low frequencies well, but we hear mid range very well

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2
Q

Why do we need to listen at all levels?

A

the louder music is played, the more highs and lows we hear

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3
Q

What is summing?

A

combining audio signals

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4
Q

What are the three main functionalities mixing consoles offer?

A

summing, processing, and routing

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5
Q

What are the 2 sections of all mixing consoles?

A

master section and channel section

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6
Q

What is the master section responsible for?

A

central control over the console and global functioning

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7
Q

What is the channel section?

A

collection of channel strips, usually mono input

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8
Q

What is a bus?

A

common signal path to which multiple signals can be mixed

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9
Q

What is a processor?

A

device, electronic circuit, or software code used to alter the input signal and replace it with a processed output signal

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10
Q

What are some examples of processors?

A

EQ, compressor, limiter, expander, gate, ducker, distortion, pitch corrector, fader, pan pot

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11
Q

What do effects do?

A

add something to the original sound; take input signal and generate new signal based on that input

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12
Q

What are some examples of effects?

A

reverb, delay, chorus, flanger, pitch shifter, harmonizer

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13
Q

What is the difference between the dry signal and the wet signal for effects?

A

dry signal: unaffected original input signal

wet signal: new signal that effects unit produces

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14
Q

What is the difference in how effects and processors are connected to the input signals?

A

processors usually connected using insert points, effects connected using aux sends

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15
Q

What is the basic signal flow of a mixing console?

A
  1. ) faders, pan pots, cut switch
  2. ) line gains, phase invert, clip indicators
  3. ) onboard processors
  4. ) insert points
  5. ) aux sends
  6. ) FX returns/aux returns
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16
Q

What does line gain do?

A

lets us boost or attenuate level before it enters the channel path (optimize signal level)

17
Q

What are the local aux controls?

A

level control, pre/post fader switch, pan control, on/off switch (mute)

18
Q

What is the main principle for correct gain structure?

A

set the optimal level of something as early in the signal chain as possible so reduce boosting noise

19
Q

What is a mixer strip in software mixers?

A

used instead of a channel, created in the mix window of a DAW when we create a new track

20
Q

What 3 main types of tracks are there in a DAW?

A

audio, aux, and master

21
Q

In a DAW, what is an audio track?

A

raw tracks and their audio regions (references to audio files on hard drive)

22
Q

In a DAW, what are aux tracks?

A

used for audio grouping and to accommodate effects as part of the aux send setup

23
Q

In a DAW, what is a master track?

A

main stereo bus

24
Q

What are the 4 sections in a mixer strip in a DAW?

A

input selection, output selection, insert slots, and send slots

25
What is dither and why do we use it?
dither: low level random noise - makes any rounding/truncating errors random, so that we de-correlate the errors from the signal and eliminate distortion caused by rounding
26
What is the frequency range of human hearing?
20Hz-20kHz
27
What is the dynamic range of human hearing?
0-130dBSPL
28
What is the duration limit of human hearing?
20 microseconds-10 minutes
29
What is masking?
two sounds happen and one is covered
30
How does masking work in relation to level?
we will hear the loudest sound, and there is a period of time afterward that we can't hear softer sounds
31
What level difference does it take for the same sound at the same level playing from L and R speakers to sound like it is only coming from one speaker?
15 dB between speakers
32
What time difference (delay) does it take for the same sound at the same level playing from L and R speakers to sound like it is only coming from one speaker?
1.12 ms to sound like it is on one side (if delay is on the left side, the source will sound to the right)