Range of Motion Flashcards

1
Q

Neck, cervical spine: Identify type of joint and type of movement (5)

A

Pivotal

1) Flexion: Bring chin to rest on chest
2) Extension: Return head to erect position.
3) Hyperextension: Bend head back as far as possible
4) Lateral flexion: Tilt head as far as possible toward each shoulder.
5) Rotation: Turn head as far as possible in circular movement.

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2
Q

Shoulder: Identify type of joint and type of movement (8)

A

Ball and Socket

1) Flexion: Raise arm from side position forward to position above head.
2) Extension: Return arm to position at side of body.
3) Hyperextension: Move arm behind body, keeping elbow straight.
4) Abduction: Raise arm to side to position above head with palm away from head.
5) Adduction: Lower arm sideways and across body as far as possible.
6) Internal rotation: With elbow flexed, rotate shoulder by moving arm until thumb is turned inward and toward back.
7) External rotation: With elbow in full circle, move arm until thumb is upward and lateral to head.
8) Circumduction: Move arm in full circle (circumduction is combination of all movements of ball-and-socket joint).

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3
Q

Elbow: Identify type of joint and type of movement (2)

A

Hinge

1) Flexion: Bend elbow so that lower arm moves toward its shoulder joint and hand is level with shoulder.
2) Extension: Straighten elbow by lowering hand

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4
Q

Forearm: Identify type of joint and type of movement (2)

A

Pivotal

1) Supination: Turn lower arm and hand so that palm is up
2) Pronation: Turn lower arm so that palm is down.

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5
Q

Wrist: Identify type of joint and type of movement (5)

A

Condyloid

1) Flexion: Move palm toward inner aspect of forearm.
2) Extension: Move fingers and hand posterior to midline.
3) Hyperextension: Bring dorsal surface of hand back as far as possible.
4) Abduction (radial deviation): Bend wrist laterally toward fifth finger.
5) Adduction (ulnar deviation): Bend wrist medially toward thumb.

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6
Q

Fingers: Identify type of joint and type of movement (5)

A

Condyloid hinge

1) Flexion: Make fist.
2) Extension: Straighten fingers.
3) Hyperextension: Bend fingers back as far as possible
4) Abduction: Spread fingers apart
5) Adduction: Bring fingers together.

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7
Q

Thumb: Identify type of joint and type of movement (5)

A

Saddle

1) Flexion: Move thumb across palmar surface of hand.
2) Extension: Move thumb straight away from hand.
3) Abduction: Extend thumb laterally (usually done when placing fingers in abduction and adduction).
4) Adduction: Move thumb back toward hand.
5) Opposition: Touch thumb to each finger of same hand.

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8
Q

Hip: Identify type of joint and type of movement (8)

A

Ball and Socket

1) Flexion: Move leg forward and up.
2) Extension: Move leg back, beside other leg.
3) Hyperextension: Move leg behind body
4) Abduction: Move leg laterally away from body.
5) Adduction: Move leg back toward medial position and beyond if possible.
6) Internal rotation: Turn foot and leg toward other leg.
7) External rotation: Turn foot and leg away from other leg.
8) Circumduction: Move leg in circle

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9
Q

Knee: Identify type of joint and type of movement (2)

A

Hinge:

1) Flexion: Bring heel back toward back of thigh.
2) Extension: Return leg to floor.

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10
Q

Ankle: Identify type of joint and type of movement (2)

A

Hinge

1) Dorsal flexion: Move foot so toes are pointed upward.
2) Plantar flexion: Move foot so toes are pointed downward.

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11
Q

Foot: Identify type of joint and type of movement (2)

A

Gliding

1) Inversion: Turn sole of foot medially
2) Eversion: Turn sole of foot laterally.

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12
Q

List the 11 body parts where joints occur

A
Neck/cervical spine
Shoulder
Elbow
Forearm
Wrist
Fingers
Thumb
Hip
Knee
Ankle
Foot
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