RAMS and Safety Flashcards

1
Q

Adventure

A

Activities provide compelling tasks to accomplish, which may have some fear

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2
Q

Misadventure

A

An unfortunate incident or mishap

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3
Q

Competence

A

A collection of skills and abilities that are applied against risk

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4
Q

State of Flow

A

A state of mind where people become so involved in the activity that nothing else matters

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5
Q

Peak experience

A

An individuals competence is equal to the level of risk

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6
Q

Percieved Competence

A

What an individual believes their competence to be

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7
Q

Percieved difficulty

A

what an individual believes the difficulty of the activity to be

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8
Q

Risk

A

The potential to gain or lose something of value

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9
Q

Arousal

A

Physical and mental state of excitement

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10
Q

The Adventure Experience Paradigm

A

Helps individuals realise what the real risk of an activity is, what competencies are required, and resulting behaviours

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11
Q

Criticism of AEP

A
  • DO risk and competence sum up the diversity of experirences
  • Peak Experience can occur in calm and challenging situations
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12
Q

Exploration and Experimentation

A

Competence outweighs risk
Task is too easy, experienced participants may get bored

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13
Q

Adventure

A

Competence only slightly outweighs risk
Placing themselves at risk as the outcome is uncertain

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14
Q

Peak Adventure

A

Competence = risk
Creates optimal arousal and maximum performance

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15
Q

Misadventure (AEP)

A

Risk slightly outweighs competence
Challenge is too difficult and minor mishaps may occur

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16
Q

Devastation and Disaster

A

Risk outweighs competence
Out of bounds for most people, serious injury or even death may occur

17
Q

Importance of Peak Experience

A
  • Involves a sense of wonder and awe, may lead to an increase in personal awareness and intense, positive emotions
  • People may feel at one with the environment (State of Flow)
  • Hard with groups due to a range of abilities
18
Q

Importance of Misadventure

A
  • Best lessons through experiential learning
  • Allows for self growth
  • Participation is motivated by intrinisc feelings and personal competence
19
Q

Importance of Adventure

A

Assists participants in becoming more skilled in percieving their individual competencies and situational risk.