Quiz 6 Review Flashcards

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1
Q

Visual Perception

A
  • Bottom-up processing
  • Top-down processing
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2
Q

Bottom-up processing

A

Processing that’s driven primarily by sensory input
- perceiving an object based on its edges

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3
Q

Top-down processing

A

Processing driven primarily by concepts, beliefs, or expectations
- object + context

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4
Q

Feature Integration theory

A
  • Describes what happens in your brain after photoreceptors take all the visuals into the brain
  • objects are made up of features our cells detect separately
  • (color, shape, etc) The brain must detect these features and integrate them into a whole object
  • Feature – integration theory says these occur separately
  • Feature detection involves parallel processing
    (all features can be sensed at once)
  • Feature integration involves Serial Processing (we can only put one thing together at a time)
  • (each object feature must be integrated one at a time)
    -(puzzles, you can see all the pieces at once, but you can only place on epiece in at a time)
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5
Q

How does your brain decide what an object is?

A

Gestalt Principles of Grouping: cues that help us group features or parts into whole objects

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6
Q

Proximity

A

physically close things are grouped

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7
Q

Similarity

A

similar things are grouped

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8
Q

Good continuation

A

continuous things are grouped

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9
Q

Closure

A

Gaps in borders are ignored to form a whole

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10
Q

Symmetry

A

Symmetrical things are grouped

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11
Q

Figure-ground

A

Foreground is grouped

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11
Q

Common motion

A

things that move together are grouped

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11
Q

Depth perception

A
  • ability to see in 3-D
  • monocular cues
  • binocular cues
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11
Q

Monocular Depth cues

A

(cues that require input from just one eye)

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12
Q

Relative size

A

distant objects look smaller

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13
Q

Texture gradient

A

texture of distant object is less clear

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14
Q

Interposition

A

closer objects block further ones

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15
Q

Linear perspective

A

Lines converge over distance

16
Q

Height in plane

A

distant objects appear higher

17
Q

Light and shadow

A

shadows cue 3D shapes

17
Q

Motion parallax

A

further things pass by slower

17
Q

Binocular Depth Cues (BD)

A

(Cues that require input from both eyes)
- Binocular disparity: difference in retinal images

17
Q

Binocular Depth Cues (BC)

A

(slight difference in view from each eye)
- Binocular convergence: difference in visual angle

18
Q

Perceptual illusions

A

A lot of our perceptions are based on:
- expectations
- maintaining continuity

19
Q

Sperling Experiment

A
  • showed a series of letters for a fraction of a second, subjects were able to recognize at least some letters
  • no one reported all letters and reported letters varied
    (we can see all the info, but it fades too quickly)/ partial report technique
  • we can sense all info present, but do not have enough time to attended to all of it
  • stuff that’s not attended to is forgotten
  • separate sensory memory for each type of sense
20
Q

Iconic memory

A
  • visual sensory memory
  • last < 1 second
  • Inattentional blindness
21
Q

Echoic memory

A
  • auditory, sensory memory
  • lasts a few seconds
  • cocktail party effect
22
Q

Short term memory

A
  • working memory
  • area of consciousness
  • attention: transfers information from sensory memory to short-term memory
  • short duration and small capacity
23
Q

Rehearsal

A

Maintains information in STM

24
Q

STM capacity

A

7+/-2 pieces of inormation

25
Q

STM loss

A
  • decay: fade away
  • Interference: loss of information due to competition with other information
26
Q

Retroactive interference

A

new information inhibits old information

27
Q

Proactive interference

A

old information inhibits new information

28
Q

Chunking

A

combining bits of information into meaningful groups

29
Q

Sound

A
  • mechanical vibrations
30
Q

Pitch

A

property of sound that corresponds to the frequency of the wave (measured in hertz)

31
Q

Longer wavelength

A

low- frequency sound

32
Q

Shorter wavelength

A

high- frequency sound

33
Q

Outer-ear

A
  • pinna
  • ear canal
    Function: funnels sound waves onto the eardrum
34
Q

Middle-ear

A
  • eardrum
  • ossicles (hamer, anvil, stirrup)
    Function: transmits a frequency of sound wave from the eardrum to the inner ear
35
Q

Inner-ear

A
  • semicircular canals (verstibular organ)
    -cochlea
    Function: converts vibration of sound waves into neural activity (transduction)
36
Q

Transduction: Cochlea

A
  • organ of corti and basilar membrane: contains hair cells
37
Q

Hair cells

A
  • perform auditory transduction
  • fluid in the cochlea bend cilia, causing hair cells to fire action potentials
38
Q

Place theory

A
  • different regions of the basilar membrane allow you to hear different frequencies