quiz 6 Flashcards
goals
how to spend time and effort to obtain an outcome, incentive, or end-state
dimensional characteristics of goals
importance, difficulty, specificity, temporal range, level of consciousness, connectedness-complexity
selecting a goal
- value or utility
- incentive with highest probability of success
- time and effort
self-efficacy
belief about how capable one is in performing the behavior necessary for achieving a specific goal
goal level
rank of a goal in the hierarchy of potential goals
goal difficulty
(associated with goal level) some goals are harder to achieve than others
goal specificity
how precise the goal is in contrast to how vague or unspecified it is
energizing function
motivates a person to expend effort to achieve the goal
directing function
informs the individual exactly what behavior is acceptable for goal achievement
expected utility theory
the goal that is selected is based on its utility and estimated probability of being achieved
subjective probability
person’s belief that a particular event will occur
framing
perspective from which a goal is viewed
risk averse
reluctant to take risks
prospect theory
a prospect or goal is appraised with a decision weight that determines it value or importance
goal commitment
process whereby a person becomes set to achieve a goal
goal shielding
preventing other goals or behaviors from interfering with the pursuit of the current one
respondent thoughts
elicited by stimulus aspects of the goals, intrude into consciousness and are not sought voluntarily (musing and daydreaming)
operant thoughts
mental attempts to try out different strategies for achieving a goal
feedback
how they are progressing relative to their goals
subgoal
(proximal goal)
achievement valence
satisfaction a person receives from achieving a goal
reflexology
all behavior is reflexive in nature
- in response to external stimulation and not in response to thought or intention
fixed ratio schedule of reinforcement
a ratio between the # of behavior in order to receive one reinforcer
- ex: FR 10 requires 10 level presses for one reinforcer
reflex reserve
the total available activity for obtaining reinforcers