Psychology of Athletic Preparation and Performance Flashcards

1
Q

ideal performance state (flow state)

A

when you’re confident and things are effortless even though you’re focused

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2
Q

physiological efficiency

A

employing only the amount of mental and physical energy required to perform the task

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3
Q

emotions

A

temporary feeling states that occur in response to events and that have both physiological and psychological components

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4
Q

arousal

A

simply a blend of physiological and psychological activation an individual and refers to the intensity of motivation at any given moment

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5
Q

anxiety

A

a subcategory of arousal in that it is negatively perceived emotional state characterized by nervousness, worry apprehension, or fear

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6
Q

cognitive anxiety

A

thinking negatively about a situation

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7
Q

somatic anxiety

A

the physical symptoms that come from anxiety

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8
Q

state anxiety

A

refers to a subjective experience of apprehension and uncertainty accompanied by elevated autonomic and voluntary neural outflow and increased endocrine activity

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9
Q

trait anxiety

A

a personality variable or disposition relating to the probability that one will perceive an environment as threatening

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10
Q

drive theory

A

proposes that as an individual’s arousal or state anxiety increases, so too does performance

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11
Q

inverted-U theory

A

this theory states that arousal facilitates performance up to an optimal level beyond which further increases in arousal are associated with reduced performance

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12
Q

individual zones of optimal performance

A

holds that different people, in different types of performances, perform best with very different levels of arousal

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13
Q

catastrophe theory

A

somatic arousal has a curvilinear, inverted-U relationship to athletic performance, whereas cognitive anxiety shows a steady negative relationship to performance

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14
Q

reversal theory

A

posits that the way in which arousal and anxiety affect performance depends on the individual’s interpretation of that arousal

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15
Q

achievement motivation

A

refers to a person’s efforts to master a task, achieve excellence, overcome obstacles, and engage in competition or social comparison - motivation to achieve vs motivation to avoid failure

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16
Q

self-controlled practice

A

involves the athlete in decisions related to the practice practice structure, including when to receive feedback or which skill to practice; it also simply involves asking athletes how they believe they are doing

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17
Q

operant

A

a target behavior, such as correct footwork in basketball

18
Q

negative reinforcement

A

sprints at the end of practice because there “wasn’t enough hustle”

19
Q

positive punishment

A

making an athlete do push-ups because they fumbled the ball

20
Q

negative punishment

A

benching someone because they’re performing poorly

21
Q

autogenic training

A

consists of a series of exercises designed to produce physical sensations in the body- generally warmth and heaviness

22
Q

imagery

A

defined as a cognitive skill in which the athlete creates or recreates an experience in his or her mind

23
Q

process goals

A

the athlete has control over these, such as what foods need to be eaten or what time to wake up

24
Q

outcome goals

A

the athlete doesn’t have control over, typically winning being the primary focus

25
whole practice
addresses the skill in it's entirety
26
part practice
separates the skill into a series of subcomponents
27
segmentation
breaks down the task into subcomponents
28
simplification
adjusts the difficulty of the tasks by changing task characteristics such as the execution speed or the equipment used
29
pure-part training
has the athlete practice each subcomponent of the skill multiple times independently
30
progressive-part training
has the athlete practice the first two parts in isolation before practicing these parts together
31
repetitive part training
has the athlete practice oonly the first part in isolation; then each subsequent part is added until the whole task is reintegrated
32
random practice
multiple skills are practiced in a random order during a given practice session
33
variable practice
includes variations of the same skill within a single practice session as opposed to specific practice in which a specific skill is repeated multiple times
34
observational practice
practice though observation of the task or skill to be performed
35
explicit instructions
include prescriptive information that gives the athlete the "rules" for effectively executing the given task
36
guided discovery
provides the athlete with instructions about the overall movement goal and important prompts for task accomplishment w/o explicitly telling the athlete how to accomplish the task
37
discovery
instructs the athlete on the overarching goal of the task and the athlete receives little to no direction
38
intrinsic feedback
feedback provided to the athlete by the athlete from the senses
39
augmented feedback
feedback provided to the athlete by either an observer, such as a coach, or technology, such as video or laboratory equipment
40
knowledge of results
provides the athlete with information about the execution of the task goal- such as knowing your 40m dash time
41
knowledge of performance
provides feedback to the athlete about his or her movement patterns via a video, or a force plate for example