Psychology of Athletic Preparation and Performance Flashcards

1
Q

ideal performance state (flow state)

A

when you’re confident and things are effortless even though you’re focused

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2
Q

physiological efficiency

A

employing only the amount of mental and physical energy required to perform the task

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3
Q

emotions

A

temporary feeling states that occur in response to events and that have both physiological and psychological components

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4
Q

arousal

A

simply a blend of physiological and psychological activation an individual and refers to the intensity of motivation at any given moment

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5
Q

anxiety

A

a subcategory of arousal in that it is negatively perceived emotional state characterized by nervousness, worry apprehension, or fear

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6
Q

cognitive anxiety

A

thinking negatively about a situation

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7
Q

somatic anxiety

A

the physical symptoms that come from anxiety

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8
Q

state anxiety

A

refers to a subjective experience of apprehension and uncertainty accompanied by elevated autonomic and voluntary neural outflow and increased endocrine activity

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9
Q

trait anxiety

A

a personality variable or disposition relating to the probability that one will perceive an environment as threatening

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10
Q

drive theory

A

proposes that as an individual’s arousal or state anxiety increases, so too does performance

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11
Q

inverted-U theory

A

this theory states that arousal facilitates performance up to an optimal level beyond which further increases in arousal are associated with reduced performance

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12
Q

individual zones of optimal performance

A

holds that different people, in different types of performances, perform best with very different levels of arousal

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13
Q

catastrophe theory

A

somatic arousal has a curvilinear, inverted-U relationship to athletic performance, whereas cognitive anxiety shows a steady negative relationship to performance

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14
Q

reversal theory

A

posits that the way in which arousal and anxiety affect performance depends on the individual’s interpretation of that arousal

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15
Q

achievement motivation

A

refers to a person’s efforts to master a task, achieve excellence, overcome obstacles, and engage in competition or social comparison - motivation to achieve vs motivation to avoid failure

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16
Q

self-controlled practice

A

involves the athlete in decisions related to the practice practice structure, including when to receive feedback or which skill to practice; it also simply involves asking athletes how they believe they are doing

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17
Q

operant

A

a target behavior, such as correct footwork in basketball

18
Q

negative reinforcement

A

sprints at the end of practice because there “wasn’t enough hustle”

19
Q

positive punishment

A

making an athlete do push-ups because they fumbled the ball

20
Q

negative punishment

A

benching someone because they’re performing poorly

21
Q

autogenic training

A

consists of a series of exercises designed to produce physical sensations in the body- generally warmth and heaviness

22
Q

imagery

A

defined as a cognitive skill in which the athlete creates or recreates an experience in his or her mind

23
Q

process goals

A

the athlete has control over these, such as what foods need to be eaten or what time to wake up

24
Q

outcome goals

A

the athlete doesn’t have control over, typically winning being the primary focus

25
Q

whole practice

A

addresses the skill in it’s entirety

26
Q

part practice

A

separates the skill into a series of subcomponents

27
Q

segmentation

A

breaks down the task into subcomponents

28
Q

simplification

A

adjusts the difficulty of the tasks by changing task characteristics such as the execution speed or the equipment used

29
Q

pure-part training

A

has the athlete practice each subcomponent of the skill multiple times independently

30
Q

progressive-part training

A

has the athlete practice the first two parts in isolation before practicing these parts together

31
Q

repetitive part training

A

has the athlete practice oonly the first part in isolation; then each subsequent part is added until the whole task is reintegrated

32
Q

random practice

A

multiple skills are practiced in a random order during a given practice session

33
Q

variable practice

A

includes variations of the same skill within a single practice session as opposed to specific practice in which a specific skill is repeated multiple times

34
Q

observational practice

A

practice though observation of the task or skill to be performed

35
Q

explicit instructions

A

include prescriptive information that gives the athlete the “rules” for effectively executing the given task

36
Q

guided discovery

A

provides the athlete with instructions about the overall movement goal and important prompts for task accomplishment w/o explicitly telling the athlete how to accomplish the task

37
Q

discovery

A

instructs the athlete on the overarching goal of the task and the athlete receives little to no direction

38
Q

intrinsic feedback

A

feedback provided to the athlete by the athlete from the senses

39
Q

augmented feedback

A

feedback provided to the athlete by either an observer, such as a coach, or technology, such as video or laboratory equipment

40
Q

knowledge of results

A

provides the athlete with information about the execution of the task goal- such as knowing your 40m dash time

41
Q

knowledge of performance

A

provides feedback to the athlete about his or her movement patterns via a video, or a force plate for example