Psychology: Learning Flashcards

1
Q

Learning

A

The acquisition of knowledge, skill, attitudes, or understanding as a result of experience.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Classical conditioning

A

Includes 2 different stimuli & the subject learns that 1 of those stimuli is often followed by the other.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Operant Conditioning

A

A learning method that uses rewards & punishments to modify voluntary behaviors.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Observational Learning

A

A social learning process where people learn new skills, behaviors, or attitudes by observing & intimating others.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Stimulus

A

In the context of learning, a sensory event that an individual can detect.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

UCS

A

Unconditioned stimulus

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

UCR

A

Unconditioned response

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

NS/CS

A

Conditioned stimulus

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

CR

A

Conditioned response

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Stimulus

A

Cause

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Response

A

Effect (behavior)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Unconditioned

A

Doesn’t have to be learned - innate or natural

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Conditional

A

Has to be learned

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Antecedent & behavior

A

Classical conditioning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Behavior & Consequence

A

Operant conditioning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Law of Effect

A

Behaviors that have a pleasant outcome, are more likely to be repeated.

Behaviors that have an unpleasant outcome, are less likely to be repeated.

17
Q

Reinforcement

A

Goal is to increase likelihood of behavior.

18
Q

Punishment

A

Goal is to decrease likelihood of behavior.

19
Q

Positive

A

Addition of something.

20
Q

Negative

A

Subtraction of something.

21
Q

Positive Reinforcement

A

Introduce something PLEASANT to increase behavior.

22
Q

Negative Reinforcement

A

Take away something UNPLEASANT to increase behavior.

23
Q

Positive Punishment

A

Introduce something UNPLEASANT to decrease a behavior.

24
Q

Negative Punishment

A

Take away something PLEASANT to decrease a behavior.

25
Q

Reinforcement

A

Create a favorable condition.

26
Q

Punishment

A

Create a unfavorable condition.

27
Q

Fixed Interval

A

Unchanging amount of time (how long?)

Reinforcement given after a fixed period of time if action is completed.

28
Q

Variable Interval

A

Changing amount of time (how long?)

Reinforcement given after varying periods of time if action is completed.

29
Q

Fixed Ratio

A

Set number of actions (how many?)

Reinforcement given after action completed a fixed amount of times.

30
Q

Variable Ratio

A

Changing # of actions (how many?)

Reinforcement given after action completed a varying amount of times.