Prototyping & User Manuals Flashcards
Prototype
An unfinished version of a product. A model. Allows stakeholders to interact with an envisioned product, to gain some experience using it. Allows to simulate scenarios. Limited representation of a design.
Low Fidelity Prototype
One that does not look very much like the final project. Useful because they are simple, cheap, and quick to produce.
Storyboarding
Consists of a series of sketches or screenshots showing how a user might progress through a task using the product under development.
High Fidelity Prototype
Looks a lot more like the finished product. Useful for selling ideas to people and testing out technical issues.
Downside of Low Fidelity Prototype
Device usually doesn’t actually work. Could accidentally design something that isn’t feasible.
Downside of High Fidelity Prototype
Takes a longer time to build. Reviewers comment on superficial aspects. Reluctant to change after spending hours on design.
Horizontal Prototyping
Providing a wide range of functions but with little detail (breadth of functionality).
Vertical Prototyping
Providing a lot of detail for only a few functions (depth of functionality).
User Manuals: First Impressions
User must make a strong and positive first impression. Avoid text-book look. Make it purposeful and effective. Use pictures and diagrams. Provide a lot of white space. Use clean, readable font.
User Manuals: Instructions
Instructions must be easy to read and understandable by all users.