Prototyping & User Manuals Flashcards

1
Q

Prototype

A

An unfinished version of a product. A model. Allows stakeholders to interact with an envisioned product, to gain some experience using it. Allows to simulate scenarios. Limited representation of a design.

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2
Q

Low Fidelity Prototype

A

One that does not look very much like the final project. Useful because they are simple, cheap, and quick to produce.

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3
Q

Storyboarding

A

Consists of a series of sketches or screenshots showing how a user might progress through a task using the product under development.

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4
Q

High Fidelity Prototype

A

Looks a lot more like the finished product. Useful for selling ideas to people and testing out technical issues.

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5
Q

Downside of Low Fidelity Prototype

A

Device usually doesn’t actually work. Could accidentally design something that isn’t feasible.

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6
Q

Downside of High Fidelity Prototype

A

Takes a longer time to build. Reviewers comment on superficial aspects. Reluctant to change after spending hours on design.

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7
Q

Horizontal Prototyping

A

Providing a wide range of functions but with little detail (breadth of functionality).

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8
Q

Vertical Prototyping

A

Providing a lot of detail for only a few functions (depth of functionality).

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9
Q

User Manuals: First Impressions

A

User must make a strong and positive first impression. Avoid text-book look. Make it purposeful and effective. Use pictures and diagrams. Provide a lot of white space. Use clean, readable font.

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10
Q

User Manuals: Instructions

A

Instructions must be easy to read and understandable by all users.

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