Persuasive Technology Flashcards

1
Q

Persuasive Technology

A

Any computing technology designed with the goal of altering users’ behavior, often through impacting their internal states like attitude, motivation, and beliefs.

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2
Q

Captology

A

Field of computers as persuasive technology.

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3
Q

Persuasion

A

The attempt to change attitudes or behaviors or both without coercion (implies force) or deception (involves misleading people).

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4
Q

True Persuasion

A

Requires intentionality.

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5
Q

Macrosuasion

A

Describes the overall persuasive intent of a product. (ex: Fitbit)

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6
Q

Microsuasion

A

Describes a product that does not have an overall intent to persuade, but that incorporates smaller persuasive elements to achieve a different overall goal. (ex: Quicken, Mint)

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7
Q

Persuasive-based Computing Technology (PBCT)-Three Major Roles

A
  1. Tools
  2. Media
  3. Social Actors
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8
Q

Tools

A

Augment the user’s performance in some way; they increase the abilities of the user (ex: pocket calculator).

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9
Q

Media

A

Enhance the user’s experience; they provide experiences, insight, behavioral rehearsal not otherwise possible, or insight into cause-effect relationships (ex: virtual environments).

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10
Q

Social Actors

A

Form relationships with the user and take on the role of a virtual peer (ex: digital pet).

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