Problem Solving and Creativity Flashcards

1
Q

the problem solving cycle

A
  1. problem identification
  2. definition
  3. Constructing a strategy for problem solving
  4. organizing information
  5. allocation of resources
  6. monitoring problem solving
  7. evaluating problem solving
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2
Q

Strategy making (4)

A

analysis - breaking down the whole of a problem into manageable elements
synthesis - combining various elements into something useful
Divergent thinking - putting together a set of diverse possible solutions
convergent thinking - narrowing down the possibilities to converge on a single best answer

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3
Q

well-structured problems

A

have clear paths to solutions

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4
Q

Problem space

A

the universe of all possible actions that can be made to solve a problem

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5
Q

Algorithms

A

Sequences of operations in a problem space that repeat over and over again and that in theory guarantee the solution to a problem

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6
Q

Heuristics

A

Informal intuitive strategies mental shortcuts - due to limited working memory capacity

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7
Q

Isomorphic problems

A

Their formal structure is the same and only their contents differs

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8
Q

Ill-structured problems

A

no well-defined problem spaces, no clear paths to solutions

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9
Q

Insight

A

A distinctive and sometimes seemingly sudden understanding of a problem or of a strategy that aids in solving the problem

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10
Q

Insight problems

A

You need to see a problem in a novel way restructure your representation of it to solve it

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11
Q

Gestalt views of problem solving

A

Productive thinking - involves insights that go beyond the bounds of existing associations

reproductive thinking based on existing associations involving what is already known

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12
Q

Mental set and 3 types

A

A frame of mind involving an existing model for representing a problem or procedure for problem solving

Entrenchment - fixating on a strategy that normally works in solving problems that does not work well with this particular problem

  • functional fixedness - the inability to realize that something known to have a particular use may be also used for performing other functions
  • stereotypes - belief that members of a social group have particular types of characteristics
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13
Q

Transfer and its types

A

Carryover of knowledge or skills from one problem situation to another

  1. negative transfer - occurs when solving an earlier problem makes it harder to solve a later one
  2. positive transfer
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14
Q

Analogies and trasparency

A

We must be looking for analogies to find them
- not the similarity of the content but how closely their structural systems of relationships match

Transparency : people see analogies where they do not exist because of similarity of content

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15
Q

Incubation

A

Putting the problem aside for a while without consciously thinking about it minimizes negative transfer

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16
Q

Brain structures in planning during problem solving

A

frontal lobes, prefrontal cortex

planning saves time and improves performance

17
Q

intelligence and planning

A

more intelligent participants take longer formulating a strategy and less time implementing it

18
Q

Expertise

A

Superior skills reflecting a well-developed and well-organized knowledge base

19
Q

Expert Systems

A

Developed to simulate performance in just one domain

20
Q

The Turing test

A

Can an observer distinguish the performance of a computer from that of a human? if not, the computer is intelligent

21
Q

Brain structures involved in Creativity

A

prefrontal regions, Brodmann’s area

22
Q

Creativity

A

The process of producing something that is both original and worthwhile

23
Q

characteristics of creative people

A

Divergent production (things to do w a brick), expertise, personality, intrinsic and extrinsic motivation, investment Theory (Buy Low sell High approach)…