problem solving Flashcards

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1
Q

two main ways problems present themselves
(hint: defined)

A
  • well defined: clear goal, step by step approach, clear starting point, clear rules and guidelines even if you dont know answer by looking at it (ex math, chess)
  • ill defined: no clear goal/solution, no starting point, no rules/guidelines (ex choosing a career)
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2
Q

types of problems
(hint: both start with ‘i’)

A
  • incremental: rules, step by step, solved by following set of rules, well defined, goes together easy, gradual solving process
  • insight: no path to solve, no steps, you dont know then you figure it out, ‘aha’ experience, almost as if solution occurs in one step
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3
Q

gestalt approach to problem solving

A
  • how ppl represent a problem matters (insight)
  • solving problems requires reorganization and restructuring the representation (when you restructure the solution becomes easier/obvious)
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4
Q

solutions for insight problems of require ____ process.

a) inductive
b) gestalt
c) deductive

A

b) gestalt (reorganize representation)

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5
Q

information processing approach to problem solving

A
  • problem space (can be interpreted different ways, travel through to reach solution)
  • problem solving=search through problem space of possibilities (ex maze)
  • start w situation and apply different options
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6
Q

Methods of solution for searches of problem solving

A
  • search through problem space
  • algorithm (generate and test)
  • heuristics (difference reduction, means-ends analysis, analogy)
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7
Q

problem solving search - algorithm

A
  • randomly generate solution and test it
  • dumbest way
  • brute force approach
  • pro: no knowledge used
  • con: can take long time
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8
Q

problem solving search - heuristic

A
  • difference reduction
  • try to reduce difference between current state and goal state using knowledge
  • pro: gets to solution in small steps
  • con: may not be possible to get closer on each step
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9
Q

problem solving - backup avoidance

A
  • ppl do not want to undo what is already done
  • one step requires backtracking
  • feels like wrong choice/decision
  • must undo to continue
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10
Q

means end analysis

A
  • reduces distance between you and goal by breaking down into subgoals
  • incremental progress
  • gets you closer to end goal but not to end goal
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11
Q

when should you use working backwards to solve the problem?

A
  • when there are too many options to start from
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12
Q

transfer (problem solving)

A
  • application of previous experience to problem, past solutions similarities and differences help solve new problem
  • positive transfer: using previous knowledge to help
  • negative transfer: previous knowledge hurts problem solving (causes ppl to get stuck)
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13
Q

Analogy

A
  • looks at structural relationship between things
  • relationship between 2 similar situations, problems, or concepts
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14
Q

t or f: analogies come easy to ppl, they can just draw connections themselves

A

false, they need reminders as its hard to find connections when unprompted

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15
Q

negative transfer examples

A
  • mental set: tendency to only see solutions that previously work, even if simple solutions are available, you use old ways that worked
  • fixation: inability to see problem from new POV/perspective
  • functional fixedness: fail to see another use for an object
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16
Q

solutions to overcome negative transfer examples

A
  • incubation: set problem aside and come back later (can help make new connections, freshen mental set, break assumptions)
17
Q

measuring creativity

A
  • remote associate task: theory that og ideas result from ideational associative processes
  • divergent thinking: reflection of creativity using originality, ideational fluency, and ideational flexibility
18
Q

t or f: there is a link between pretend play in childhood and creativity in careers in adulthood

A

true

19
Q

_____vergent thought is facts leading to answers whereas ____vergent thought is stimulate leading to ideas

A

convergent, divergent

20
Q

higher creativity is linked to when ppl are _________ motivated

A

internally or inartistically (ie no external reward, for own curiosity)

21
Q

t or f: providing an external motivation (ie reward) for creativity leads to more creativity than if it were internally motivated

A
  • false, the opposite is true
  • external motivation=harder
22
Q

three components of creativity

A
  • expertise
  • creative thinking skills
  • intrinstic motivation
23
Q

t or f: creativity is categorical (all or none) not dimensional

A

false, it is dimensional

24
Q

where do creative ideas come from
(hint: different ways of thinking)

A
  • originality (combine 2+ existing ideas no matter how different)
  • synthesis (combining events from past with present moments)
  • flexibility (can suppress easy answers to make difficult ones=unique insights)
25
Q

what part of OCEAN is creativity linked to

A
  • openness to new experiences and adaptability
26
Q

____ space given and _____ pressure make for higher creativity levels

A

more, less

27
Q

flow (creativity)

A
  • optimal state of consciousness where we perform best
  • disconnect from time
  • deep sense of satisfaction
  • heightened concentration
28
Q

what brainwaves contribute to flow of ideas (as found in flow state)

A
  • alpha: thoughts flow from one to another
  • theta
29
Q

t or f: time of day can affect creativity

A

true, ppl tend to have more brainpower at peak circadian arousal times (have more stamina)
- two types: morning and evening types

30
Q

when you are off your optimal time of day, _____ mechanisms arent as strong, which allow for more disinhibited creative thought

A
  • inhibitory
  • prefrontal cortex is less able to shut things down