decision making Flashcards
1
Q
what perspective models do economics rely on for decision making
A
- expected value: normative, ideal performance under ideal circumstances, ppl weight options then choose one with highest expected value, deals with money
- expected utility: ppl choose alternative with highest utility/benefit
2
Q
a ____ model tells us how we ‘ought’ to make decision and a ___ model shows what people actually do
a) descriptive, perspective
b) descriptive, performance
c) perspective, descriptive
d) detailed, performance-based
A
c) perspective, descriptive
3
Q
loss aversion
A
- place high value on what is yours, don’t like to lose
- if you lose more than you gain don’t take the deal
- avoiding loss permeates judgement
4
Q
loss aversion tends to maintain the _____ ____
A
- status quo
5
Q
anchoring
A
- when making estimates, people start with initial estimate then adjust it
- the position you start from influences adjustment
6
Q
framing effects
A
- the way a problem is framed changes how options are evaluated
7
Q
risk aversion
A
- depending on how info is presented, different options seem less risky
8
Q
availability heuristic
A
- judgements based on which relevant instances can be retrieved from memory
- likelihood of event is evaluated on how easy it is to come up w examples
9
Q
heuristics
A
- strategies that can be applied easily to wide variety of situations that often lead to reasonable decisions
10
Q
representative heuristic
A
- if something appears to fit a category, you will judge them to be a part of the category
11
Q
implicit bias
A
- discriminatory biases based on implicit attitudes/stereotypes
- automatic, outside of person’s awareness
- resistant to extinction
- formed through experiences
12
Q
what impacts how a person makes a decision
A
- implicit bias (stereotypes)
- heuristic (representative and availability)
- framing effects
- risk aversion
- loss aversion
- anchoring
13
Q
_______ racism/sexism is when bias is unstated and hidden
A
Benevolent
14
Q
how are biases/stereotypes formed
A
- social learning process (parents/significant other/media)
- categorization processes (cognitive efficiency, understanding/prediction, enhance social identity)
15
Q
gambler fallacy
A
- belief that certain random events are less or more likely to occur based on outcome of previous events (ie flipping a coin)