Pro-Words Flashcards

0
Q

Anchored

A

Orbit about a specific point.

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1
Q

Alpha Check

A

Request for confirmation of bearing and range to described point.

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2
Q

Angels

A

Height of friendly aircraft in thousands of feet MSL.

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3
Q

Arizona

A

No ARM ordnance remaining.

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4
Q

Beadwindow

A

Last transmission potentially disclosed unauthorized information.

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5
Q

Beehive

A

Execute the scatter plan/then proceed to the rendezvous point as briefed.

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6
Q

Bent

A

System indicated is inop

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7
Q

Bingo

A

Fuel state needed for recovery.

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8
Q

Blind

A

No visual contact with friendly aircraft/ground position. Opposite of VISUAL.

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9
Q

BRAA

A

Tactical control format providing target Bearing, Range Altitude and Aspect relative to friendly aircraft.

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10
Q

Buddy Spike

A

Friendly system radar lock-on indication on RWR.

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11
Q

Bullseye

A

An established reference point from which the position of an aircraft can be determined. Made by cardinal/range or digital format.

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12
Q

Burn

A

EO/IR illuminator is being used to provide illumination of surface points of interest.

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13
Q

Buster

A

Directive to fly max continuous airspeed.

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14
Q

Buzzer

A

Electronic communications jamming

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15
Q

CAP

A

Establish combat air patrol at a specified location.

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16
Q

Capture

A

Aircrew has identified and is able to track a specified air to ground target with an on-board sensor.

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17
Q

Charlie 1

A

Radio designated for comm external to the flight.

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18
Q

Charlie 2

A

Radio designated for interflight comm

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19
Q

Chattermark

A

Begin using briefed radio procedures to counter communications jamming.

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20
Q

Cherubs

A

Friendly aircraft altitude in hundreds of feet.

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21
Q

Cherry Picker

A

Simulated CASEVAC

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22
Q

Chicks

A

Friendly aircraft

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23
Q

Cleared Hot

A

Type 1 and 2 close air support terminal control clearance to release ordnance on this pass.

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24
Q

Cleared to Engage

A

Type 3 close air support terminal control clearance. Attack aircraft flight leaders may initiate attacks within the parameters imposed by the JTAC.

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25
Q

Cloak

A

Directive to switch from normal external lighting to covert NVD only compatible lighting.

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26
Q

Columbus

A

Deviation from the briefed route due to threat, weather, timing.

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27
Q

Comm 1/2/3

A

References the aircraft’s physical number 1/2/3 radio.

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28
Q

Confetti

A

Chaff lane or corridor.

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29
Q

Contact

A

Acknowledges sighting of a specified reference point either visually or via sensor.

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30
Q

Continue

A

Continue present maneuver, does not imply clearance to engage or expend ordnance.

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31
Q

Continue Dry

A

Ordnance release not authorized.

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32
Q

Cyclops

A

Any UAS.

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33
Q

Deadeye

A

Laser designator system inoperative.

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34
Q

Devil

A

LZ conditions do not meet briefed winter criteria.

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35
Q

Dirt

A

RWR indication of surface threat in search mode.

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36
Q

Empty nest

A

Survivors not located

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37
Q

FARME

A

Fuel in hours and minutes remaining, gun ammo remaining, rockets remaining, missiles remaining, expendables remaining.

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38
Q

Father

A

TACAN station.

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39
Q

Feeler

A

Shipboard fire control radar.

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40
Q

Flash

A

Clear the net immediately, critical information to follow.

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41
Q

Footrace

A

Generic term for a TRAP survivor in the absence of established SPINS.

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42
Q

Fox 1, 2, 3

A

1: Semi-active radar guided missile
2: Infrared guided missile
3: Active radar guided missile

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43
Q

Fox Mike

A

VHF/FM Radio

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44
Q

Furball

A

Nonfriendly aircraft and friendly aircraft are in close proximity to eachother.

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45
Q

Gadget

A

Radar or emitter equipment.

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46
Q

Gingerbread

A

Net compromised; an unreliable, suspect or operator failed proper authentication.

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47
Q

Golden Frequency

A

Pre-briefed intraflight frequency upon which all members of a flight can be marshaled in event of comm degradation; typically single channel clear.

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48
Q

Gypsy

A

GPS

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49
Q

Handshake

A

Video data link established. Opposite of Hollow.

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50
Q

Holding Hands

A

Aircraft in visual formation

51
Q

Hollow

A

Lost video data link. Opposite of Handshake.

52
Q

Holster

A

Perform battle damage checks.

53
Q

Home Plate

A

Home airfield or ship .

54
Q

Hotdog

A

Friendly aircraft is approaching or is at a specified standoff distance.

55
Q

India

A

Mode IV IFF

56
Q

Interrogate

A

Interrogate the designated contact of the IFF mode indicated.

57
Q

Jink

A

Perform an unpredictable maneuver to negate a tracking solution.

58
Q

Joker

A

Fuel state above bingo at which separation, bug-out or event termination should begin.

59
Q

Kick

A

Chattermark freq change

60
Q

Knock it off

A

Cease the entire evolution; all players must acknowledge.

61
Q

Land to the offset

A

Assault aircraft land at distances of 1000 meters or greater from the target or objective or outside of audible detection.

62
Q

Land to the X

A

Assault support aircraft land within 300m of the target or objective.

63
Q

Land to the Y

A

Assault support aircraft land 300-1000m from the target or objective.

64
Q

Leakers

A

Airborne threat has passed through a defensive layer. Call should include amplifying information.

65
Q

Magellan

A

Check navigation.

66
Q

Magnum

A

Launch of friendly antiradiation missile.

67
Q

Marshall

A

Establish/established at a specific point.

68
Q

Match Sparkle

A

Overlay IR pointer.

69
Q

Mickey

A

HAVEQUICK time of day signal.

70
Q

Mother

A

Parent Ship.

71
Q

Mud

A

RWR indication of surface threat in track mode.

72
Q

Music

A

Radar electronic deceptive jamming.

73
Q

Nails

A

RWR indication of AI radar in search

74
Q

Naked

A

No RWR indications

75
Q

No Joy

A

Aircrew does not have visual contact with the target/bandit/landmark. Opposite of TALLY.

76
Q

Nordo

A

All radios are inoperative.

77
Q

On board

A

Informative call indicating that wingman is established in appropriate formation.

78
Q

Padlock

A

Directive to aircrew to maintain VID of an aircraft or surface position to prevent losing Tally/visual.

79
Q

Paint

A

Interrogate group/radar contact that is responding with any of the specified IFF modes and correct codes established for the ID criteria.

80
Q

Parrot

A

IFF/SIF transponder.

81
Q

Peepshow

A

Perform nontraditional ISR on the referenced target/track.

82
Q

Pigeons

A

Magnetic bearing and range to homeplate or specified destination.

83
Q

Pogo

A

Switch to previously assigned frequency

84
Q

popeye

A

Wingman has lost sight due to weather; execute briefed IIMC plan.

85
Q

Press

A

Directive to continue attack; mutual support will be maintained. Supportive roll will be assumed.

86
Q

Push (Channel)

A

Go to designated frequency. No acknowledgement required.

87
Q

Pushing

A

Departing designated point

88
Q

Remington

A

No ordnance remaining except gun or self-protect ammo.

89
Q

Rifle

A

Friendly air-to-surface missile launch.

90
Q

Rope

A

Circling an IR pointer around an aircraft to help the aircraft identify the friendly ground position.

91
Q

Saunter

A

Fly at best endurance.

92
Q

Scramble

A

Takeoff as quickly as possible.

93
Q

Shift

A

Shift laser/IR/radar/device energy/aimpoint

94
Q

Shooter

A

Aircraft/unit designated to employ ordnance

95
Q

Shotgun

A

Prebriefed weapons state.

96
Q

Singer

A

RWR indication of SAM launch

97
Q

Skinny

A

Current survivor coordinates

98
Q

Smack

A

Clearance to employ ordnance/fires on surface target coordinates. ROE, PID, CDE, Coordination of forces and commander’s guidance requirements have been satisfied. Not to be utilized in a CAS engagement.

99
Q

Investigate

A

Verify specified elements of ROE PID CDE and or coordination of forces on the referenced target/track.

100
Q

Smash

A

anticollision lights

101
Q

Snake

A

Oscillate an IR pointer in a figure eight about a target.

102
Q

Sour

A

Equipment indicated is not operating efficiently

103
Q

Sparkle

A

Mark/Marking target by IR pointer.

104
Q

Spike

A

RWR indication of an AI threat in track or launch.

105
Q

Splash

A

Informative call to observer or spotter 5 seconds prior to estimated time of impact.

106
Q

Spoofing

A

Voice deception is being employed.

107
Q

Spot

A

Acquisition of laser designation

108
Q

Squirter

A

A ground-borne object of interest departing the objective area.

109
Q

Steady

A

Stop oscillation of IR pointer.

110
Q

Steer

A

Set magnetic heading indicated.

111
Q

Stop Burn

A

Stop IR illumination of a target with AC-130 GLINT

112
Q

Strangle

A

Turn off equipment indicated.

113
Q

Sunshine

A

Illuminating target with artificial illumination.

114
Q

Tally

A

Sighting of a target, bandit, bogey or enemy position.

115
Q

Target

A

ROE, PID, coordination of forces, and commander’s guidance requirements on the referenced target/track have been satisfied. Target/track correlation and CDE must be accomplished prior to employing ordnance.

116
Q

Thunder

A

One minute until air-to-surface ordnance impact.

117
Q

Tiger

A

Enough fuel and ordnance to accept a commit.

118
Q

Tumbleweed

A

Indicated limited situational awareness; no joy; blind; a request for information.

119
Q

Visual

A

Sighting of a friendly aircraft/ground position; opposite of blind.

120
Q

Weapons Free

A

Fire only at targets not identified as friendly IAW current ROE.

121
Q

Weapons tight

A

Fire only at targets positively identified as hostile IAW current ROE.

122
Q

Weapons Hold

A

Fire only in self-defense or in response to a formal order.

123
Q

Winchester

A

No ordnance remaining.

124
Q

Winter

A

LZ conditions meet briefed criteria.

125
Q

Liner

A

Max range

126
Q

GAIT

A

Fly at max power.