practice Flashcards

1
Q

important concepts for learning

A
  • needs to understand task
  • need feedback
  • need practice
  • need motivation
  • need to be challenged (error detection, variable conditions)
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2
Q

specificity of practice

A

task
environmental
generalizability

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3
Q

task specificity of practice

A

practice results in learning about specific motor task

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4
Q

environmental specificity of practice

A

practice results in learning how to interact with the environment

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5
Q

generalizability

A

practice variability

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6
Q

regulatory constraints on environment

A

features in the environment that shape movement patterns

height of chair/ shape or size of object

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7
Q

non-regulatory constraint on environment

A

features in the environment that movement does not need to conform to (color, noise, light)

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8
Q

open task variability

A

environment is unpredictable

changes between each execution

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9
Q

closed task variability

A

environment is predictable

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10
Q

ways to categorize task

A
discrete
continuous
serial 
gross motor 
fine motor
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11
Q

physical practice

A

effectively designed and challenging practice leads to learning

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12
Q

why does practice need to be challenging?

A

leads to the neural changes that underlie learning

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13
Q

types of physical practice

A
simulators
part vs. whole practice 
slow motion practice
error detection practice
guidance
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14
Q

simulators

A

virtual reality

goal: transfer learning to the target skill ASAP

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15
Q

part practice

A

Complex skills with multiple movement segments

  • Break task down into component parts
  • Practice components
  • Put task back together
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16
Q

types of part practice

A

fractionalization
progress part practice
simplification

17
Q

fractionalization

A

parts of skill are practiced separately

18
Q

progress part practice

A

One part is practiced until mastered

A second part is added & practiced together w/ the first part

Additional parts are added until all parts are included

After each part is learned, the complete skill is learned

19
Q

simplification

A

simplifying some aspect of target skill by using

  • slow motion practice
  • oversized targets
  • less stringent rules
20
Q

slow motion practice

A

May help form general motor program if speed is a parameter that is controlled within the program

21
Q

error detection practice

A

Focusing on feedback from errors and correct performance

teach and then ask the learner to describe feedback once the task is complete

22
Q

guidance

A

externally assist an individual through a task

23
Q

mental practice

A

Cognitive rehearsal of physical skill in the absence of overt physical movements

24
Q

mental rehearsal technique

A

Mental imagery = imagining performance either as the performer or as an observer

25
mass practice
practice without rest intervals
26
continuous skills and discrete skills effect on mass practice
continuous - performance suffers but learning continues discrete - better to learn under this condition
27
distributed practice
practice with rest
28
constant practice
no intertrial variability
29
variable practice
- variable in each trial - framework for building motor schema - allows for error and error detections
30
what theory is variable practice integrated with
dynamic action theory
31
blocked practice
Repeated trials of one task, followed by repeated trials of second task, followed by repeated trials of third task… Early in acquisition But less learning in retention and transfer
32
random practice
Performing different tasks on each successive practice trial in a random order May show slower in early acquisition But will show better retention and transfer
33
why is random practice better
elaboration hypothesis and forgetting hypothesis
34
elaboration hypothesis
When switching from one task to another, learner discovers the distinctiveness of each task This produces more distinctive and lasting long-term memories of the task
35
forgetting hypothesis
Between task learners forget what they did on the prior task and have to start planning in a new when asked to attempt it again Because of this explanation, random practice is also retrieval practice (retrieving the motor plans for the task)