practice Flashcards

1
Q

important concepts for learning

A
  • needs to understand task
  • need feedback
  • need practice
  • need motivation
  • need to be challenged (error detection, variable conditions)
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2
Q

specificity of practice

A

task
environmental
generalizability

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3
Q

task specificity of practice

A

practice results in learning about specific motor task

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4
Q

environmental specificity of practice

A

practice results in learning how to interact with the environment

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5
Q

generalizability

A

practice variability

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6
Q

regulatory constraints on environment

A

features in the environment that shape movement patterns

height of chair/ shape or size of object

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7
Q

non-regulatory constraint on environment

A

features in the environment that movement does not need to conform to (color, noise, light)

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8
Q

open task variability

A

environment is unpredictable

changes between each execution

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9
Q

closed task variability

A

environment is predictable

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10
Q

ways to categorize task

A
discrete
continuous
serial 
gross motor 
fine motor
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11
Q

physical practice

A

effectively designed and challenging practice leads to learning

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12
Q

why does practice need to be challenging?

A

leads to the neural changes that underlie learning

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13
Q

types of physical practice

A
simulators
part vs. whole practice 
slow motion practice
error detection practice
guidance
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14
Q

simulators

A

virtual reality

goal: transfer learning to the target skill ASAP

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15
Q

part practice

A

Complex skills with multiple movement segments

  • Break task down into component parts
  • Practice components
  • Put task back together
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16
Q

types of part practice

A

fractionalization
progress part practice
simplification

17
Q

fractionalization

A

parts of skill are practiced separately

18
Q

progress part practice

A

One part is practiced until mastered

A second part is added & practiced together w/ the first part

Additional parts are added until all parts are included

After each part is learned, the complete skill is learned

19
Q

simplification

A

simplifying some aspect of target skill by using

  • slow motion practice
  • oversized targets
  • less stringent rules
20
Q

slow motion practice

A

May help form general motor program if speed is a parameter that is controlled within the program

21
Q

error detection practice

A

Focusing on feedback from errors and correct performance

teach and then ask the learner to describe feedback once the task is complete

22
Q

guidance

A

externally assist an individual through a task

23
Q

mental practice

A

Cognitive rehearsal of physical skill in the absence of overt physical movements

24
Q

mental rehearsal technique

A

Mental imagery = imagining performance either as the performer or as an observer

25
Q

mass practice

A

practice without rest intervals

26
Q

continuous skills and discrete skills effect on mass practice

A

continuous - performance suffers but learning continues

discrete - better to learn under this condition

27
Q

distributed practice

A

practice with rest

28
Q

constant practice

A

no intertrial variability

29
Q

variable practice

A
  • variable in each trial
  • framework for building motor schema
  • allows for error and error detections
30
Q

what theory is variable practice integrated with

A

dynamic action theory

31
Q

blocked practice

A

Repeated trials of one task, followed by repeated trials of second task, followed by repeated trials of third task…

Early in acquisition

But less learning in retention and transfer

32
Q

random practice

A

Performing different tasks on each successive practice trial in a random order

May show slower in early acquisition

But will show better retention and transfer

33
Q

why is random practice better

A

elaboration hypothesis and forgetting hypothesis

34
Q

elaboration hypothesis

A

When switching from one task to another, learner discovers the distinctiveness of each task

This produces more distinctive and lasting long-term memories of the task

35
Q

forgetting hypothesis

A

Between task learners forget what they did on the prior task and have to start planning in a new when asked to attempt it again

Because of this explanation, random practice is also retrieval practice (retrieving the motor plans for the task)