Practice Flashcards

1
Q

whole practice

A

skill is presented in its entirety not broken down into parts eg golf swing, tennis serve
performer- autonomous
skill- highly organised, discrete, not dangerous, continuous
ad.-fluency/kinaesthesis is developed, creates clear mental image
dis.-can cause info overload, has to be capable of doing full swing

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2
Q

whole part whole

A

the learner attempts the full skill, then practise each subroutine in isolation before being integrated into whole skill
eg front crawl
performer- cognitive
skill- complex, fast
adv.-kinaesthesis is maintained, weak parts can be improved, fluency is maintained
dis.- time consuming, cant use with highly organised skills

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3
Q

progressive part

A

first subroutine is practised and perfected then other parts are added subsequently
eg triple jump
performer- cognitive
skill- low organisation, serial, complex and dangerous

adv. - reduces chance of overlaod, danger reduced, confidence built at each stage
dis. time consuming, cant use with highly organised skill, don’t get kinaesthesis

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4
Q

massed practice

A

continuous practice without rest periods
skill= discrete, closed, self paced, simple
performer= autonomous, motivated,, fit

adv. - motor programmes are formed, improves sports specific fitness, over-learns skill so that it becomes habitual
dis. - causes fatigue so performance may drop, may not physically capable, no time for feedback

eg trampolinist continuously practicing seat drops to make it habitual

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5
Q

distributed practice

A

practice with rest periods included
skill= low organisation, complex, serial, tiring
performer= cognitive, unfit, lacks motivation

adv- allows time for recovery, feedback and mental practice
coach can change practice so the performers don’t get bored
dis- time consuming, may cause negative transfer
eg

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6
Q

variable practice

A

practicing skills in a constantly changing environment
skill= open, externally paced, complex
performer= cognitive

adv.- develops schema/motor programmes, performer gains experience in a range of situations, positive transfer from training to game
dis.- time consuming, info overload, can cause negative transfer
eg playing attack vs defence in a football training drill which can be transferred straight to game situation

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7
Q

mental

A

going over a skill in the mind without moving
can be internal or external
skill= complex, serial
performer= cognitive- mental image of basics of the skill
autonomous- to focus on key strategies/ tactics

adv- performer can see themselves being successful, can rehearse strategies/ tactics, increases confidence
dis- difficult for cognitive performers to do correctly, mental image must be accurate
eg triple jumper may visualise the stages of the jump in their mind before performing it

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