Feedback and Guidance Flashcards

1
Q

visual

A

any method where the performer sees the correct way to perform the skill, should highlight key concepts
eg demonstration, playback of video clip, observing technique
performer- cognitive
adv- mental image of skill so know what it should look like
- draws attention to key points
dis- demonstration must be very accurate
- may overload beginners with info

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2
Q

verbal

A

coach instructs, explains and directs performer to the key points of the skill by telling them what to do and how to do it, specific terminology and phasing used
performer- autonomous
adv- can be given immediately during performance
-tactics can be explained
dis- players must understand basic terminology for it to be useful
-may be info overload

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3
Q

manual

A

coaches use their own body to manipulate or support performer or to force a response- dangerous skills
performer-cognitive
adv- builds confidence for those who can’t do whole skill
-eliminates danger and develops feel for the skill
dis- may become reliant on aid
-may develop wrong kinaesthesia as coach is there

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4
Q

mechanical

A

involves the use of equipment to help learner whilst practicing the skill
performer- cognitive
adv- promotes confidence and ensures safety
-whole skill can be attempted
dis- learner may become dependent on guidance
-feel of movement is different with and without guidance

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5
Q

feedback

A
reinforces correct actions
corrects errors
eliminates bad habits
acts as a motivator
builds confidence
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6
Q

extrinsic feedback

A

from an outside source used to reinforce correct actions and correct errors, can be positive or negative
s-good for all stages
-change complexity of feedback based on performer
w-don’t develop kinaesthesia
- information overload

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7
Q

intrinsic feedback

A

from within using kinaesthesia to feel if the action was correct or not, can be positive or negative

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8
Q

positive

A

information about what was correct, to be repeated in the future
s- increases motivation and confidence
w- may lose value if used too much

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9
Q

negative

A

information about incorrect actions, so they are not repeated and errors are corrected
-decreases motivation and confidence

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10
Q

knowledge of performance

A

information about why the skill/action was successful /unsuccessful including the technique and quality of action

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11
Q

knowledge of results

A

information about whether the skill/action was successful - repeat- or unsuccessful- adjust next time

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