PMP Study Deck - Schedule Flashcards

1
Q

Precision vs Acurracy

A

Precision is how close values are to each other while Acurracy is how close you are to the target value.

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2
Q

Milestone

A

Is a specific point in time within a project lifecycle used to measure the progress of a project toward its ultimate goal

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3
Q

Activity Attribute

A

Attributes define the activity: ID, predecessors, successors, description, etc.

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4
Q

Rolling Wave Planning

A

Is an iterative style of planning that balances top-down and bottom-up planning; project planning in waves as the project proceeds and later details become clearer; similar to the techniques used in agile software development approaches like Scrum

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5
Q

PDM

A

Precedence Diagramming Method

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6
Q

AON

A

Activity on Node; same as PDM

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7
Q

Mandatory Dependencies

A

Hard logic; must be carried out depedency

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8
Q

Discretionary Dependencies

A

Soft logic or preferrential logic; not a a have to but a should dependency

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9
Q

4 Types of Depedencies

A

F - Finish to Start
SS - Start to Start
FF - Finish to Finish
SF - Start to Finish

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10
Q

Lead

A

Is the acceleration of a successor activity

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11
Q

Lag

A

Is a delay in the successor activity

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12
Q

RBS

A

Resource Breakdown Structure - is a hierarchical list of resources related by function and resource type that is used to facilitate planning and controlling of project work.

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13
Q

Analogous Estimate

A

Top down estimate; best guess or may be based on historical data; least accurate

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14
Q

Parametric Estimate

A

Driven by parameter (algorithm).

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15
Q

Definitive Estimate

A

Bottom up estimate; based on details estimate at activity level; most accurate

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16
Q

3 Point Estimate

A

Non weighted 3 point estimate; take the average of three estimates; Otimistic, Most Likely, Pessimistic

17
Q

PERT Estimate

A

Weighted 3 point estimate; Beta Distribution; take most likely times 4 plus optimistic plus pessimistic and then divide by 6. Standard deviation is (P-O)/6.
Add one standard deviation = 68%
Add two standard deviation = 95%
Add three standard deviation = 99%

18
Q

CPM

A

Critical Path Method; is a step-by-step project management technique for process planning that defines critical and non-critical tasks with the goal of preventing time-frame problems and process bottlenecks.

PMBOK pg 210

19
Q

Critical Path

A

Is the longest path that determines the earliest completion date for your project; The longest path contains the least total float, typically zero.

PMBOK pg 210

20
Q

Project Float

A

Is the amount of time that a task in a project network can be delayed without causing a delay toproject completion date.

21
Q

Monto Carlo Analysis

A

Simulation of schedule using what-if scenarios

PMBOK pg 216

22
Q

Agile Release Planning

A

Top down planning for an Agile project; Is an approach to product management that takes into account the intangible and flexible nature of software development—as part of this approach, teams plan iterative sprints across incremental releases.

PMBOK pg 216

23
Q

Resource Leveling

A

Techniques to optimize resources while protecting resources.

PMBOK pg 211

24
Q

Resource Smoothing

A

Techniques to optimize resources while protecting critical path.

PMBOK pg 211

25
Q

Burndown Chart

A

Is a graphical representation of work left to do versus time.

PMBOK pg 226