Personality Flashcards

1
Q

Explain the components of Wood’s Triadic Model of attitude formation

A
  • CAB:
  • Cognition/ideas – what we think,
    believe and know, about an
    object/subject
  • Affects/effects/emotions – what we
    feel, emotional response, about an
    object/subject
  • Behaviour/actions – intention to
    behave/what we do physically with
    reference the object/subject
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2
Q

Define cognitive dissonance (Festinger).

A
  • Tension resulting from having ontradictory thoughts or beliefs
    about something or someone.
  • feel uncomfy and person wants to change to feel more comfy w 1 belief
  • use pos role models to demo pos atitudes
  • give pos reinforcement of correct behaviour/attaitudes
  • agree targets/goals w perfromer
  • reward successful elements of perfrormance
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3
Q

Describe the four types of aggression.

A

Hostile – premediated actions to
deliberately harm
* Instrumental – aggression used to
achieve an aim/tactic foul play
* Channelled –’(deliberate attempt to harm/injure)
and/with ‘assertion’ (Exert unusual
force)
* Reactive in response to
external/internal trigger e.g.
pain/foul play

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4
Q

Outline two disadvantages of the autocratic style of leadership

A

Removes performer decision making
* Leads to an over reliance of the coach
* Creates dependency on fixed practice
* Can build a false sense of safety
* Can become repetitive/mundane
* Communication tends to be one
directional, top down
* Heavy work burden for the leader/coach
* low group cohesion= impairing performance

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5
Q

9 Discuss how a performer could effectively use goal setting to optimise performance.

A
  • Application of the SMARTER principles – specific, measurable, achievable, realistic, time-bound, evaluated and recorded.
  • Allows for critical analysis
  • Involves outside influences/advice –coach/trainer/biomechanics
    analyst
  • Looks at short/medium and long-term goals
  • Goals should be process/the performance then outcome goals
  • Strategies can be flexible to reflect changing circumstances e.g.
    Success/injury
  • Goal setting not infallible – can over complicate/ difficult to
    manage if goals not reached
  • Performers change/ or work under new coaches, managers
    tennis/football; this affects careers and goals
  • Links to sports psychology – visualisation, mental rehearsal

Physiology - Performance goals can be changed in training
development - e.g. develop a muscular weakness or recovery
from injury
* Exercise Physiology - training demands may change to cope
with new demands 10,000m to marathon, or stage of athletic
career
* Skill Acquisition - new or additional demands may be made to
enhance skills/techniques or learn a new tactic
* Sports Psychology - use of smarter may make the need for
psychological skills training to be re-focused / enhanced
* Social - moving location to a national Inst. of sport may require
adaptive social skills and new goals
* Commercialisation of sport / ethics and links to impact on goal
setting e.g. win ethic use of banned substances, PEDs

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6
Q

Intercationist theory:Hollanders

A
  • we behave as a results of our innate, personaility and genetics and our enviornment and social learning

Inner psychological core:
- innate traits + values that remain constant
- related to identitiy, beliefs tec
- influences responses

Typical response/Middle layer:
- typical respinse
- based on beliefs + attitudes that affect typical response
- depicts how perfromer interacts w enviornmemt

Role related behaviour/Outer layer:
- behaviour is infuenced by the situation/enviornment
- belifes change in response to situations
- e.g player must change to adapt their new role as a leader

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7
Q

Personaility Trait theory: Eysenck

A

STABLE:
- unchangable, consistent so behaviour is predictable
- e.g if tennis player geenrally has more anxiety in a situation their likely to posses higher levels of anxiety in general

UNSTABLE:
- Or neurotic personaiity traits are changeable, varied so behvaiour is unpredictable
- e.g a perfromers mood can swing from situation to situation + suffer from stress

Extroverts:
- Crave excitement + risktakers
- become bored easily
- tend to perfrom better w higher arousal levels
- extroverts perfer activities w gross motor skills so team games favored
- continous/endurance activities less appealing as more individual

Introverts:
- quiet + reserved
- already “overaroused” so dont seek extra stimulation
- prefer task w precision and fine motor skills

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8
Q

Hulls drive theory

A
  • rs between arousal and perfromance
  • as arousal increases , perfromance increases in proportion to arousal
  • but DEPENDENT ON dominant reponse
  • as arousal increases dominnat reponse occurs= if athletes is autonomous stage then DR is correct and can deal w high levels of arousal and vice versa if cog perfromer
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9
Q

Inverted U theory

A
  • athletes aim to reach top of U zone of optimal arousal to achieve best performance
  • as arousal increases so does perfromance untill an optimal zone reached if ANY further increase causes decrease in perfromance
  • certain sports require diff leevls of arousal e.g boxing requires high levels of arousal to get “pumped” and aggressive but activties that need precision like shooting/archery need low arousal levels for conc
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10
Q

Catastrophe theory

A
  • increase in arousal outside the perfromers comofrt zone increases anxiety
  • continual mistakes/choking lead to increased arousal which can be somatic or cognitive leading to decline in performance/catastrophe
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11
Q

Define cog vs somatic anxiety

A
  • Cog= mental impcat of perfromance, irrational thinking e.g worrying, doubt, feeling unable to perform
  • Somatic= physical effect when they feel they cant cope in a situations e.g sweating, high HR, shaking, tends to go away in most performers during perfromance
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12
Q

Trait vs state vs behavioural anxiety

A

TRAIT:
- innate levels of anxiety from our perosnaility

STATE:
- emotional reoinse to a particualr situations

BEHAVIORUAL:
- feelings that lead to certain patterns of behaviours
- e.g biting fingernails, fidgedting etc

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13
Q

Anxiety managmenet

A
  • Positive self talk reduces stress/anxiety and focuses attention on performanve + builds confidence
  • Mental rehearsal/visualisation of successful execution of actions in game setting to feel excited + prepared e.g mental pictires or sounds can be more vivid
  • goal setting so performer refocuses away from source of stress to performance goals in a realsitic + achievabl way to alleivate stress
  • negative thought stopping by converting to positive affirmations to reduce negativity and boost optimism
  • meditations to focus on the present
  • PMR reduces muscle tension from head to toe
  • Box breathing
  • Pre game routines such as timings, supersititons etc
  • Biofeedback use of psychological measuirng equipmenys so perfomers away of how their body responds to certain situations
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14
Q

Assertion is….

A
  • forceful behaviour controlled + within laws of game
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15
Q

HOSTILE VS REACIVE AGGRESSION

A

Hostie:
- agressive behaviour occuring outside the rules of the game
- with an intent to harm
- e.g a two footed tackle in fb

Reactive:
- agressive behaviour outside the rules of the game w intent to harm
- but is a reaction/retalliationn to other agressive acts
- e.g a high tackle in rugby results in teammate punching opponent

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16
Q

CHANNELED VS INSTRUMENTAL AGGRESSION

A

CHANNELED:
- no intention to harm + within the rules of the game and in the spirit of the game
- looking to play/compete w authority
- e.g playing strong and powerful shots in tennis to score points quickly and finish off rally

INSTRUMENTAL:
- Aggressive behaviour inside rules of the game
- used to eitheir cause harm or exploit weakness/intimidate
- e.g a boxer may be aggressive in order to intimidate their opponent and deliver hard legal punches

17
Q

Instinct theory

A
  • agression is genetically inherited + we are biologically detrrmined to act aggressivly in an attempt to become dominant
18
Q

Aggressive cue hypothesis

A
  • Frustration leads to increase in arousal but NOT immediate aggression
  • Depends on situation + wheter or not there are aggressive cues
  • in sports w aggressive acts like rugby there a greater chance aggression will leads to frustration
19
Q

SLT

A
  • Bandura thought agression is based on modelling and observing = behaviours mimicked due to their experiences
  • so aggressive behaviours at outside of rules of game must have consequences
20
Q

Frustartion agression hypothesis

A
  • when a goal is blocked, frustration can occur which leads to aggressive behaviour
  • once aggressive behaviours are introduced, levels of frustration decreases = emotional release
21
Q

causes of aggression

A
  • nature of the game
  • hostile crowds that increase arousal levels leading to agressive behaviour
  • frustration
  • rivalry
  • reaction to dirty play
  • underdevloped moral reasoning
  • win ay all cost attitude
22
Q

Positive vs negative motivation

A

POS:
- response occuring when individuals perfromance is driven by previosu reinforcing behaviours
- relies on continual self reinforcement by external sources e.g coach, family, peers etc
- pos motivation techniques can be used to enhance the respnse
- e.g clear comms + praise/encouragment

NEG:
- response by improvement in perfromance out of fear of performing badly
- some neg motivation needed in small amounts at elite level
- if used too much may decrease athletes self esteem + conficence
- e.g player may train rlly hard not for sole reason of improving fitness but to reduce chance of being yelled at by coach

23
Q

Intrinsic vs extrinsic motivation

A

Intrinsic:
- internal drive to suceed, personal ambition, to have fun + enjoyment
- sense of pride by achieveing a goal is a factor for high intrinsic levels of motivation (intangible rewards like recognition + sense of achievemnt)
- make training fun + enjoyable to players liked to lonegrvity
- if a perfromer doesnt gate the same enjoyment as previos arousal levels will not be in opt zone = intrinci mot decreases

Extrinisc:
- drive performer to succeed
- tangible rewards like money/trophies etc and fame/pressure may motivate performers
- novice perfromers/cog stage they learn through rewards/praise to strengthen EM but must be balanced w IM

24
Q

NACH vs NAF

A

NACH:
- approach behaviours
- seek challenging situations
- high intrincis motivation
- not afraid of failure + seek criticism to improve performance
- they set high goals + risktake to succed

NAF:
- avoidance behaviours
- intent on avoiding competitive situations
- low need to achieve
- fear of failure + lack of competetive edge
- learned helpleness
- low intrinisic motivation

25
Q

explaim factors that affect formation of a cohesive team

A
  • ## style of leadership = affects rs they have w team e.g autocratic is more command style