Coach and perfromer + Class of skills Flashcards

1
Q

Summarise characteristics of closed + open skills

A

OPEN:
- Externally paced
- Directly affected by enviornment e.g sailing + wind
- Rely on past experiences, knowledege and perceptual skills to analyse situation + execute skill properly +perceptual reps change movement patterns
- considers influnece of other perfromers/equpiment etc
- High load info
- e.g football etc

CLOSED:
- Internally paced e.g tennis serve
- done in a predictable enviornment + perfromed in same manner each time as sequence of movement has been pre learned + practised e.g free throw
- Low load info
- e.g tennis serve
- Under control of individual e.g pistol shooting
- Habirutual steroptypical movemnt patterns

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2
Q

Summarise whats meant by guided discovery coaching style

A
  • coach to guide perfromers to explore pattern/tac tic by giving clues
  • perfromer must problem solving
  • perfromers given responsibility through trial + error for learning
  • Feedback is question posing
  • Learning task set challenges for perfromer to seek slutions
  • Develops S-R bond through experience
  • Time consuming + bad for cog stage perfromers
  • e.g. netball team are promoted on how they can manipulate a partucalr defensive pattern
  • Good for autonomous perfromers
  • improves motivation + task cohesion
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3
Q

Thorndikes 3 laws of learning

A

Law of excercise:
- The more frequnetly a stimulus + response (S-R bond strengthened) are associated w each other = more likely particular response follows stimulus
- through trial and error
- things most repeated are best remebered - drills and practise

**Law of effect:
**
- rewarding behaviour increases probability behaviour will be repeated –> law of use
- the use of reinforcemnt strengthens the S-R bond + wont be repeated if punished
- if a perfromer practises a backhand top spin in tennis and theres success they will be motivated to repeat the bahviour to seek the desirable response

Law of readiness
- Learner must be responsive to act to strengthen S-R bond to mneatlly/physically cope w task w concentration and eagerness
- if advanced skills/tactis introduced too earlyt o performers in cog stage/youth they will be unsuccessful and lose motivation

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4
Q

Define discrete skill

A
  • A movement w a clear/specific beggining and end
  • can be repeated but w new beginning so new skill
  • e.g conversion kick in rugby
  • single skills
  • well defined + brief
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5
Q

identify 2 ways to develop a strategy/tactic for comp

A
  • adapt focus to opponents in advance of perfromer
  • Change practise methods
  • Practise to build strength + confidence of perfromers using tactics/strategies
  • play to cope w any …..
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6
Q
A
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7
Q

Command style

A
  • Authoritian style - learner must follow orders from coach
  • All learners treated the same
  • Inhibits cognitive learning - no questioning/thinking encouraged
  • Teacher makes all decisions
  • Limitations for developing open skills/creativity
  • perfromers in autonoums stage posses hig levels of kinasthetic feel + will be able to use their own intrinic feedback to adjust performance
  • Little opportunity for social interaction
  • Useful w beginners that need instructions, large groups that need order, dangerous, time constraint where decisons need to be made
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8
Q

Reciprocal style

A
  • Based on cognitive theories
  • Content dictated by teacher
  • Allow learners minimal responsibility + involved w decisions/responsibility
  • Structured so objectives are clearly stated to learner
  • Learners work in pairs; observer and performer
  • Regular input from teacher; allows for more social interaction
  • helps develop intrinisic feedback
  • imporves leadership qualaties + sense of belonging in group
  • Teacher needs to monitor/ check for incorrect techniques/info learnt is correct
  • Useful to develop confidence etc
  • good for perfromers in associative stage rather than cog as they need greater insttuction
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9
Q

Problem Solving

A
  • Learner decide how to solve problem/perform task w/o advice
  • No limit set by coach
  • Encourages learner to be creative/develop cognitive + performance process
  • Sense of responsibility for one’s learning
  • Allows future strategies by developed through trial + error
  • Cognitive stage of learning
  • better for advanved lesrners as they posses wider knowledge of tactics/approaches
  • prinicple of specificty involved develops LTM stores as mimics competitive strategies
  • e.g boxer tasked w creating tactics + movemnts against taller opponent w longer reach
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10
Q

Factors affecting teaching style

A

TEACHER = experience, skills, info, knowledge of activity
ACTIVITY= demands placed on learner, classification/complexity, dangerous, distribution of practice
LEARNER= individual/group, maturational age, level of skill/ability, level of confidence/knowledge
SITUATION= time, dangerous, equipment, facilities and resources, environment

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11
Q

Strategies

A
  • The plans we prepare in advance of a competition, place non individual or team in a winning position.
  • A general approach to competition + may not include specific techniques and tactics
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12
Q

Tactics

A
  • adaptations to the configuration/strategy of play
  • adaption to the opps
  • offensive/attacking plays in basketball
  • tactical approach to 1500m is start strong, hang behined the front pod, overtake on straights and kicks round the top bend + strong 80m finish

**factors affecting are:
**- weather/enviornment
- fitness levels
- type of match
- anxiety, motivation, confidence
- ability of perfromer compared to opp

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13
Q

Skills are…

A
  • “Learned action/behaviour w the intention of brining abt a predetermind result
  • skills can involve a combo of complex movements put tgt in coord manner = continum
  • to establish faults in perfromers technique + lack of skill development break down into subroutines
  • requires knowledge of the perfect model, the biomechanics and methods to alter tecnique, asses tecnical S+W
  • compare against their own quanative outcomes or elite models
  • vidoe analysis, still images can be used as comparison

3 phases of subroutines
- Prep
- Exeution
- Recovery

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14
Q

Gross vs fine skills

A

Gross
- involves large muscle movements which are not very precise
- use fundamnetal motor skills/movement patterns like walking, running, jumping etc
- e.g long jump in athletics

Fine
- involves intricate high precision/controlled movements using small muscle groups
- hand eye coordintaion involved/required
- e,g wriust finger action when spin bowling in cricket

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15
Q

Internally vs externally paced

A

Internally
- the performer control the rate/time at which skill is executed
- closed enviorment/Closed skills perfromed
- e.g discuss throw

Externally
- the environment, may include opponents/officials, controls the rate/timing of performing the skill
- Open skills/open enviornment
- e.g recating to starters gun in 100m sprint
- includes a reaction

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16
Q

Positive transfer of skills

A
  • learning + perfromance of 1 skill is enhanced by learning/perfrom of developing another skill
  • e.g being able to transfer of doing a free throw in basketball to a penatly shot in netball
17
Q

Bilateral transfer

A
  • Transfer of a skill from one limb to another
  • e.g learning to kick a football w both feet (L+R)
18
Q

Zero transfer

A
  • skills learnt from 1 sport have NO impact of learning new skills in another sport
  • e.g perfecting a shoulder pass in netball has no impact on butterfly stroke in swimming
19
Q

Retroactive Transfer

A

-learning a new skill has influence on a previosly learnt skill
- pos or neg
- Pos= use or soft hands when catching in rounders can transfer to better cushioning catch when reciving a pass in netball
- Neg= learning a layup in basketball can be unhepful when trying to do a layup in netball as no backboard

20
Q

negative transfer

A
  • learning + performance of a skill interferes w learning skill of another
  • e.g wrist action needed in badminiton is diff compared to tennis where its more rigid
21
Q

Proactive transfer

A
  • Influence of one skill on a skill yet to be learnt
  • e.g once a motor programme is developed for a forehand in tennis it can be altered to develop into a topspin