Memory Flashcards

1
Q

Summarise the open and closed loop models of feedback.

A

Open loop – a control system with a
pre-programmed set of instructions
to an effector + no feedback/error detection process.
- Model comprised of input, executive
system, effector system and output
* Movements made with no
compensatory adjustments during
performance e.g., golf swing

Closed loop – gives feedback during
movement via proprioception/senses
* Deviations from the norm/motor
programme are detected and
corrections made during
performance
* Model comprised of input, executive
system, effector system, feedback
and output e.g. tennis serve – ball
toss

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1
Q

Explain how schema theory works when performing a skill

A

Recall Schema:
- occurs before a movement is
initiated and includes the following
information which the performer
must know to form a schema:
- Each time we perform a skill we
recall from our LTM
- A generalised motor programme
that is a close fit to the new skill
and adapt it: initial conditions and
response specifications.
- Performer takes into account
immediate factors such as weather,
speed of a ball, movement of
opposition/team members, tactical
demand.
- Link to DCR process.

Recognition Schema
- During and after the skill is
performed the skill is then evaluated
as a correct/incorrect response.
- 2 types of information obtain:
combine - movement outcomes
(result) and sensory responses
(feelings from sensory systems
about the performance – KR/KP
- Future adaptations possible from
revised/reinforced GMP in LTM.
- Link to Open and Closed Loop motor
control.

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2
Q

DCR process

A

Detection: athlete will detect info/input from their enviornment via proprioceptors
- Stimulis ID: info stored temporarily and if detected to be relevant stored in STM
- e.g perfromer identifies cues from enviornemt e.g flight of ball
- Comparison/Response selection: info is intreperted + compared w info in STM/LTM past expereinces then Recognition to previous timuli and appropriate response = decison making e.g catch ball
- Response programming = instructions sent to muscles
- Output: action carred out + feedback stored for future reference

  • Welfords model the same basically
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3
Q

STSS

A
  • limitess store of info for very short time period of 0.25-1s
  • selected info passed to STM for further processing
  • info from senses/stimuli from enviornemnt
  • Selective attention so relevant info filtered through + unimportant info forgotten + replaced
  • RT can be enahced through developing selective attention
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4
Q

STM

A
  • process where stimulus/STSS info goes through detection to deceide what to pass to LTM ONLY if rehearsed + deemed impt
  • comparison + recognotion processing
  • initial processing is 30s or info lost between STM + LTM
  • +/- 7 items
  • Chunking info may enhance memory
  • Encoding process as the STM requests MP from LTM which is retreieved then DECODED for correct MP to be executed
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5
Q

LTM

A
  • LTM has unlimited storage capacity
  • Permanent memeory
  • info is well elarnd + practosied (autonomous)
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6
Q

3 factors affecting info processing

A
  • strength of stimulus
  • number of stimuli/Hicks law
  • STSS
  • STM/LTM
  • Age
  • Arousal level
  • stage of learning
  • anticipation of stimuli
  • effieceny of receptor mechanisms
  • time avail to complete action
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7
Q

Hicks law

A
  • Rs between number of choices + recation time
  • The more choices available= slower/longer RT
  • if performer more advanved/autonomous will be able to filter out irrelavnnt info and focus on impt cues faster than novice

SIMPLE RT:
- no options decreases RT/response e.g sprint start reactions to gunshot sound

CHOICE RT:
- several/multiple stimuli
- more info to process so increases time taken to react
- e.g open skills like of the center pass in netball as a C

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8
Q

Psychological refractory period

A
  • time taken to respond to a 2nd stimulus aft being presented w the 1st
  • Single channel hypothesis = when multiple stimuli receieved only 1 stimulus an be processed at any one time so 1 response, once finishsed processing the next one can be procesed and so on
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9
Q

how to reduce reaction time

A
  • practise regulary to build experience and shorten processing time + enhance anticipation reaction to stimuli
  • complete drills to improve speed/practise releavnt cues
  • warm up physiological + psychological responses
  • mental rehearsal to focus athletes selective attention to improve reaction time
  • imrpove fitness levels to decrease ohysical response time to stimuli
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10
Q
A
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