Particulars Flashcards

1
Q

Lever to the Shoulder-Stack/Pressure Passing (double unders pass, over unders pass, etc)

A

The leading edge is the shoulder, so must access the shoulder via a lever which is the opponent’s elbow. Push the elbow across your body w/ STRAIGHT ARM (Frame) while kicking out (creating a pendulum) in the same direction. Must simultaneously base out behind yourself to create a post. Use space created to re-guard.

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2
Q

Lever to the Shoulder: Torreando-esque passes

A

With a sleeve and/or wrist grip create a frame w/ a straight arm, accessing the shoulder by making opponent’s arm a lever (STRAIGHT ARM), and frame across opponent’s body while coming up to base (my elbow or hand behind me)

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3
Q

Layers to Block the Leading Edge

A

Typically, opponent’s shoulder (smash style passes) or knee/shin (step by passes like formal x-pass, 3 step pass, etc) will be the “leading edge”s. This must be blocked with a solid frame. Frames are layered, so can be ur feet, shin(s), forearm(s), or hand(s) depending on situation (i.e. opponent’s distance).

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4
Q

Frame and Hip Escape

A

Just like it says: make a frame (preferably at his clavicle/neck-shoulder point), post out to nullify force vector (so MUST make sure post arm isn’t being gripped) and hip out to recompose/maintain guard

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5
Q

When to utilize Half Gramby

A

When hips/legs forced to a particular side during opponent’s passing (“old school” double leg throw by pass) and unable to post out and hip out effectively. Still MUST frame against the leading edge (the shoulder or shin/knee closest to you).

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6
Q

Half Gramby

A

MUST FRAME. Without framing the leading edge opponent will take your back. Hips up, weight onto my shoulders, top leg goes back, to the side of my body but behind my head, then circles up and across my opponent’s body, like a crescent kick, and ends w/ opponent back in my guard.

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7
Q

When to utilize Full Gramby

A

Leg/hip smash w/ opponent “top” arm weaved through to grab my bottom leg (to marry my legs together). Frame is the clavicle/neck-shoulder connection. Or! If you’ve high legged and opponent is pushing your high leg across your body (practically forcing you to spin).

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8
Q

How to Gramby

A

Hip up towards the ceiling, bottom leg comes outside the top as weight is transferred to your shoulder, bottom leg swings out, up, and over as, with head tucked, weight transfers to other shoulder and what was once the bottom leg lands on other side w/ opponent now in your guard or a triangle.

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9
Q

When the High Leg may Work

A

When opponent is doing a leg drag/stepping to your hip after displacing your leg

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10
Q

How the High Leg Works

A

This movement allows you to block your opponent’s leading edge with your longest range weapon, your feet. However, if only works if and when you adjust your hips towards your opponent and do not try to swing the far leg over without moving/adjusting your hips

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11
Q

How to do the High Leg

A

As your opponent begins to move past your leg and steps into your hip, hip away while bringing your far (outside) foot up and across your and your opponent’s body. This is done in order to place your foot on his shoulder or hip (which ever is closer, i.e. the greater threat). Then pivot off this now frame to bring your hips back into alignment in front of your opponent. Your feet remain your range weapons.

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12
Q

What is the Bump to Under-hook response

A

When your opponent is in your half guard and has his under-hook in place or is passing with a knee cut, this bump, frame, and crunch maneuver is for creating the space to access the near side under-hook to take the back (or play deep half).

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13
Q

How the Bump to Under-hook Works

A

Your opponent wants to flatten you out but to do so he must move forward. This gives you an opportunity early on in his pass to bump him with your top or far knee as you slide back, frame against his neck/shoulder w/ ur under-hooked arm, and take advantage of the space by throwing ur under-hook ACROSS HIS HIPS, NOT TORSO and coming out behind him as you pressure him forward

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14
Q

How to do the Bump Underhook

A

You must not loose control of the cross-face blocking arm, i.e. your inside arm. As w/ Kesa, your opponent may want to bring this elbow off the mat. Keep it tucked and defend the x face (use it as a base PRN but be prepared for opponent to attack it). Bridge, then bump ur opponent’s butt forward forcefully w/ ur top knee, then make a frame with your under-hooked F/A against his neck. By forcing his head away from you w/ the frame (breaking his posture) the space will be created for you to hip out while “crunching” yourself in half. You can now throw ur under-hook ACROSS HIS HIPS, NOT TORSO. You can bump him forward again to come out the back and take his back.

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15
Q

Engagement Phase

A

The grip fighting stage, or the set up stage. Enter into this contest with a plan that you can adjust based on what your opponent does. This stage is often ignored or skipped by inexperienced grapplers because they (I) believe that to pass they must execute a single pass maneuver like a knee cut or bull-fighter. So they wade into the opponent’s Guard without grips and get gripped on, thereby loosing the engagement phase.

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16
Q

Maintenance Phase

A

This is the common understanding of guard retention. During this phase your opponent is in the process of passing, i.e. he’s into the knee slice or pressuring your hips w/ an over under or smash pass or getting into double unders or has himself positioned to get or finish the leg drag. During this phase you are framing, hip-ing out, framing, rolling out/away, bumping him past, or if you’ve disturbed Kazushi, sweeping. Did I mention framing? All this is done to either take your opponent to the mat or! Keep him in front of you.

17
Q

Recovery Phase

A

This is when you guard has been, for all intents and purposes, passed. Now it does not mean that your opponent has settled into the next position. But, remember that is the final result if you do not aggressively frame, create distance, and re-guard. During the recovery phase you must work on your position and abandon your attack plan. This is all defense in order to return yourself to neutral, ie maintenance phase.