P180 Flashcards
Headwind on Downwind ?
turn base LATER
(adds energy push on final)
Tailwind on Downwind ?
turn base EARLY
(could push you out of range)
Headwind on Base ?
turn final EARLY
(eats energy on base, shortens glide path)
Tailwind on Base ?
turn final LATER
(adds energy to base)
Crosswind on Final ?
Shortens glide distance
Extending Flaps On Arc ?
1) Slows
2) Steepens to get you down earlier
(increases lift and drag)
Steeper Turns ?
Lose Altitude
Square Turns ?
More time in air.
If high on base, and min wind…
add flaps 1
Use flaps only if…
Runway assured
if low on base…
No flaps. need to get there.
Flaps are used to…
get down if on arc
extend if on final
Shallow turn for longer time results in…
Being Higher.
Steeper turn results in…
losing more altitude.
~90 Percent of time, looking at…
Runway come around.
ZachB suggests with Turbo, begin base turn…
Immediately
Path for low wind should be…
more rounded
Better to be…
higher and closer, (can use tools to loose energy)
Pivot point for glide path ?
~halfway between you and aimpoint
Extending flaps 2 near ground effect ?
increases lift and float
Extending flaps 2 on short final ?
do not put in flap to get down.
used to extend (creates lift, no drag i GndEff)
Flaps used to…
1) get down if on arc
2) extend if on final