Need to Remember Flashcards
Practice Distribution:
Distributed Practice: includes shorter but more frequent training sessions
- E.g. 4x 1hr sessions each week
- Greater number of rest breaks in a session
- Adopted by professional teams due to availability
- Better learning environment due to reduced fatigue
- Opportunity for feedback between tasks
Massed Practice: includes longer and less frequent training sessions
- E.g. 2x 2hr sessions each week
- Less number of rest breaks in a session
Adopted by non-professional teams to accommodate for lack of availabilities and different player commitments.
Practice Variability:
Blocked Practice: includes practicing the same skill continuously in isolation from other skills
- E.g. Tennis - 50 forehand shots
- Good for learners in cognitive stage who are trying to reproduce the desired action
- Done in a closed environment where conditions are stable
Random Practice: practicing a varied sequence of different motor skills within a training session
- E.g. Tennis - forehand, backhand, volleys, forehand backhand, volley routine
- Appropriate for learners in associative and autonomous stages
Leads to greater retention of skills
Types of Augmented Feedback:
Concurrent: occurs during the performance
- E.g. Coach telling triathlete their split times during the run phase
Terminal: occurs after the performance
- E.g. Coach telling a tennis player to toss the ball higher after a serve
Knowledge of Results: providing information about the outcome of performing the skill
- E.g. A gymnast being given a score of 7.6
- Good for beginners as it helps them identify intrinsically what occurs when successful outcomes occur
Knowledge of Performance: providing information about the process of performing the skill
- E.g. A coach instructing the golfer that they have a issue with weight transference during their swing
A more effective means of correcting faults and facilitating learning
How to deliver Feedback(Cognitive, Associative and Autonomous)
Cognitive Stage Improvement Strategies:
- Only two simple instructions at a time
- Plenty of demonstrations
- Focus on simple FMS
- Aim to keep motivation high
Associative Stage Improvement Strategies:
- provide practice experiences
- support error detection and correction
- help identify important environmental information
Autonomous Stage Improvement Strategies:
- Simulate competition standards at practice
- provide appropriate precise feedback
- Motivate
QMAP
- Preparation: purpose of analysis, knowledge of the game
- Observation: the performer undertaking the task is observed / recorded
- Evaluation: a judgment on the quality of performance
- Error Correction: the intervention made by the coach based on their evaluation of the data observed
Momentum:
the amount of motion an object has and its resistance to changing that motion
- Momentum = Mass x Velocity (in kg m/s)
- An object not moving has zero momentum due to no velocity - When two objects collide, they will move in the direction of the object with the greater momentum - When two objects collide, there is a change in the momentum of each object and as the mass is staying the same, it means there is a change in the objects velocity
Inertia:
the tendency for a body or object to resist change to its state of motion (whether the object is moving or at rest)
- An object will remain at rest or in constant motion until acted upon by an external force
- The greater the mass of an object, The greater the inertia, the greater the force needed to move it
Summation of Momentum/Force Summation:
the sequential and coordinated movement of each body part segment to produce maximum velocity
- E.g. Throwing - momentum generated in lower body is transferred to the hips and trunk, then the shoulder and elbow, and finally to the wrist.
Principles of Force Summation:
- Use muscles that have the greatest inertia to begin with
- Recruit as many muscle groups as possible to generate more force
- Transfer momentum from one body part to the next when at maximum velocity
- Ensure a stable base to keep momentum
- Ensure there is an appropriate follow through to prevent unnecessary deceleration of body parts
Newtons Laws of Motion
Inertia: an object will remain at rest or in a constant state of motion unless acted upon by an external force
Acceleration: the rate of acceleration of a body is proportional to the force applied to it and in the direction in which the force is applied
Action/Reaction: for every action, there is an equal and opposite reaction
Newtons Laws of Angular Motion
First Law: the angular momentum of a body remains constant unless acted upon by an external torque
Second law: a torque applied to an object will produce a change in angular motion in the direction the torque is applied and directly proportional to the size of the torque and inversely proportional to the moment of inertia of the object
Third Law: For every torque, there is an equal and opposite torque
Equilibrium:
an object that has no unbalanced forces or torques acting upon it
Types of Equilibrium:
Dynamic Equilibrium: when an object or body is moving with a constant velocity and has no change in speed or direction
Static Equilibrium: when an object has no movement or rotation
Stability:
the resistance to the disruption of equilibrium
- Sports we want to increase stability E.g. Wresting
- Sports we want to decrease stability E.g. Starting blocks in swimming
Factors that Affect Stability:
- Base of support: the area bound by the outside edges of the body parts in contact with the supporting surface
- Centre of gravity: the point around which the weight is balanced
- Line of gravity: the direction in which the gravity acts
- Body mass
- Friction between the body and the contacting surfaces
Levers:
a simple machine consisting of a rigid bar, an axis to rotate around, a force and a resistance.
Types of Levers:
- First Class(RAF) = MA of 1
- Second Class(ARF) = MA of >1
- Third Class(AFR) = MA of <1
Acute Respiratory Responses to Exercise
Increased Ventilation: increasing the volume of air breathed in per minute
- V = TV x RR
Increased Respiratory Rate: increasing the number of breaths per minute
Increased Tidal Volume: increasing the Volume of air breathed in per breath
- Plateaus at sub-max intensity
Increased Pulmonary Diffusion: increasing the transfer of oxygen from the alveoli to the capillaries
Cardiovascular Acute Responses to Exercise
Increased Heart Rate: increasing the number of beats per minute
- Increases linearly with exercise intensity
Increased Stroke Volume: increasing the volume of blood pumped per heart beat
- Increases with exercise intensity until it reaches 60% of VO2 max where it plateaus
Increased Cardiac Output: increasing the Volume of blood pumped by the heart per minute
- Q = SR x HR
- Measured in Litres/minute
Blood Pressure: the force of blood pushing against the walls of the arteries
- Increased Cardiac output causes an increase in blood pressure
- Systolic increases, Diastolic decreases
Vasodilation and Vasoconstriction
- Vasodilation to working muscles, Vasoconstriction to digestive system
Increased A-V O2 Difference: the difference in oxygen concentration in the arterioles compared with the venules
Increased Venous Return: the blood returning to the heart and lungs from the body
Decreased Blood Volume: the total amount of fluid circulating within the circulatory system