Chapter 1: Characteristics of skills and stages of learning Flashcards

1
Q

Movement precision

A

Classified according to the precision of the movement and the size of musculature required

  • gross motor skills
  • fine motor skills
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2
Q

Gross motor skills

A

Involves the recruitment of large muscle groups. There is less emphasis on precision. e.g running and swimming.

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3
Q

Fine Motor skills

A

Involves the recruitment of smaller muscles associated with movements that require precision.

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4
Q

What are the types of Movement Skills

A

Movement skills can be classified as

  • Discrete motor skills
  • Serial motor skills
  • Continuous motor skills
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5
Q

Discrete motor skills

A

Have an obvious beginning and end

E.g. kicking a ball, or a netball pass.

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6
Q

Serial motor skills

A

Several discrete skills performed in a sequence. Such as a gymnastics floor routine.

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7
Q

Continuous motor skills

A

Have no definite beginning or end point
E.g. walking or running.

  • Sometimes beginning and end points are assigned
    E.g. a 100 metre running race,
  • but the actual motor skill is CONTINUOUS IN NATURE.
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8
Q

Closed motor skills

A

Are those where the performer has the greatest control over the performance environment. It is in a stable predictable environment and is self-paced.

E.g. an indoor individual diving routine where the diver determines the routine they perform and when their dive will commence.

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9
Q

Open motor skills

A

Performed in a less predictable environment. Conditions are constantly changing and the performer has limited, if any, control over their environment. E.g white water kayaking.

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10
Q

Fundamental movement skills

A

the foundational skills that provide the basis for the development of more sport-specific movement skills.

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11
Q

Cognitive stage

A

learners begin to understand and develop the basic movement patterns and techniques
- Not in this stage for long

Learner Experiences:

- Trying to understand the skill
- Inconsistent performances
- Trial and error learning
- Poor error detection
    - Large performance improvements
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12
Q

Associative stage

A

refining the movement pattern and associating environmental cues
- In this stage for the longest

Learners Experience:

- Improved error correction
- Refined movement pattern
- More consistent performance
- Associating environmental cues to performance
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13
Q

Autonomous stage

A
  • When this stage is reached, the skill is largely automatic;
  • the performer no longer consciously thinks about the skill, allowing their focus to be directed elsewhere.
  • The performer has developed anticipation and can detect their own errors and correct them.
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14
Q

Skill learning continuum

A
  • As it is impossible to distinguish exactly when a performer moves from one stage to the next, rather it should be viewed as a continuum.
  • A performer can be in different stages of learning for different skills. E.g Excellent dribbling but poor shot.
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15
Q

Part Practice

A

When a motor skill has several components, it may be appropriate to break the task into segments and practice them in isolation

  • better when the skill is complex
  • useful for beginners who may feel overwhelmed
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16
Q

Whole Practice

A

Practicing the skill movement as in its entirety

  • better for less complex skills
  • Good for practicing a skill where each segment depends on the previous segment(game realistic)
17
Q

Amount of practice

A

The amount of practice is a critical learning variable.

  • During cognitive stages, significant gains in performance can be seen in proportion to the amount of practice.
  • once reached the autonomous stage, only minor improvements can be made
18
Q

Distributed practice

A
  • Involves shorter but more frequent training sessions,
  • allows more rest between tasks during the sessions.
  • Usually adopted by full-time professional teams.
  • Research shows this creates a better learning environment
19
Q

Massed practice

A
  • Involves less frequent training sessions that last for longer periods.
  • Rest intervals between tasks are also shorter than in distributed practice.
  • Most non-professional teams use this as they need to schedule training around lifestyle commitments.
20
Q

Blocked practice

A

Involves practicing the same skill continuously without changing to a different task.

  • straight repetition
  • Each skill is practiced in isolation from other skills.
21
Q

Random practice

A

Varied sequencing of different motor skills in the same training session.
- E.g volleyball: Dig, set, spike.

-Random practice is suitable for performers in the associative and autonomous stages.

22
Q

Feedback

A

Is the information that a performer receives about the outcome of a task they have performed.

Either:

  • intrinsic (internal)
  • augmented (external)
23
Q

Intrinsic feedback (internal feedback)

A

When performers use their own senses to assess performance, including:

  • visual,
  • auditory,
  • proprioception
  • touch.
24
Q

Augmented feedback (external)

A

external feedback about your performance
- Can greatly enhance a performer’s own internal feedback system.
E.g Coach providing external feedback on how to correctly grip racquet.

Can be further split into

  • Knowledge of results
  • Knowledge of performance
25
Q

Knowledge of results (Augmented Feedback)

A

Refers to specific feedback about the outcome of the task
- good for those in cognitive stage as it helps them identify intrinsically what occurs when a successful outcome occurs

E.g. The coach gives feedback on the amount of topspin achieved when working on topspin.

26
Q

Knowledge of Performance (Augmented Feedback)

A

providing information about the process of how the learner performed the skill

  • A more effective means of correcting faults and facilitating learning

E.g. The tennis coach may say to increase the height of the ball toss to increase topsin.

27
Q

Feedback and equipment (Not super important)

A

Equipment has long been used to enhance feedback

E.g Stopwatch, softwares

28
Q

How to deliver feedback - Cognitive Stage

A
  • Only two simple instructions at a time
    • Plenty of demonstrations
    • Focus on simple FMS
      • Aim to keep motivation high
29
Q

Feedback frequency

A

How often a learner is provided feedback.

Frequency of feedback should be reduced as a performer moves through the stages of learning.
- This allows the learner to develop their own ability to detect errors.

30
Q

How to Deliver Feedback - Associative Stage

A
  • provide practice experiences
  • support error detection and correction
  • help identify important environmental information
31
Q

How to Deliver Feedback - Autonomous Stage

A
  • Simulate competition standards at practice
  • provide appropriate precise feedback
  • Motivate