Movement Flashcards

1
Q

What are the five purposes of muscle contractions?

A
  1. Moving the external world
  2. Moving yourself around
  3. Maintaining equilibrium to prevent movements
  4. Communication
  5. Active touch
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2
Q

What is ‘noise’?

A

Random variation in motor and sensory signals due to the fact that the action potential sent along neurons is a crude digital signal

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3
Q

What is ‘redundancy’?

A

Goal-directed movements can be carried out in several different ways, using different combinations of movements. Repeated efforts to make the same movement are not identical.
The brain must decide which combination is suitable at that point in time.

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4
Q

What are the biological delays?

A

There are delays in:

  1. transduction
  2. conduction of action potentials
  3. force generation

To produce accurate movement you need to specify when the force reaches its peak.

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5
Q

How fast do eye muscles contract?

A

20ms to reach peak force

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6
Q

How fast do limb muscles contract?

A

30 - 50ms to reach peak force

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7
Q

What is ‘non-linearity’?

A

Mixing individual motor commands does not produce predictable results.

Force depends on length of muscle, load, velocity of shortening, etc.

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8
Q

What is ‘non-stationarity’?

A

Behaviour of motor systems can change over time

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9
Q

What is thixotropy?

A

Muscle contraction depends on history

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10
Q

How many motorneurons innervate a muscle?

A

Hundreds

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11
Q

How many synapses does each motorneuron receive?

A

30,000 approx

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12
Q

What is the EPSP of one excitatory synapse?

A

0.1mV approx

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13
Q

What is the spike threshold?

A

> 10mV depolarisation

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14
Q

What are the disadvantages of negative feedback?

A

Time delays in feedback loop mean that data can be out of date by the time it reaches the CNS so corrective movements that are generated are inappropriate

This leads to instability and oscillations (cold shower phenomenon)

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15
Q

What are open-loop systems?

A

Feedforward systems that utilise anticipatory control where sensory information is used to generate a prediction of what is needed in the future

They need to learn; this is guided by comparing desired and achieved outcomes

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16
Q

What is the inverse model?

A
  1. Uses desired outcome as starting point
  2. Joints that need to be moved
  3. Forces needed to move these joints
  4. Motorneuron activity needed to create these forces
  5. THUS commands needed to generate movement

Only useful if accurate so it needs to learn

17
Q

How do feedforward models learn?

A

Comparison of intended motion and achieved motion

18
Q

What is the forward model?

A
  1. Predicts consequences of motor commands before and during movement
  2. Receive information on what motor commands are via efference copy and internal feedback
  3. Use this information to simulate the response of the motor system and predict the movement
  4. Prediction compared to desired result
  5. Corrections set up for errors as they are being made
19
Q

What are the centres for feedforward control?

A
  1. Cerebellum

2. Motor cortex